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59 lines
2.8 KiB
C#
59 lines
2.8 KiB
C#
namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Single-row table holding server-wide runtime toggles that admins can
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/// flip from the SPA without a redeploy. Modelled after
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/// <see cref="CommunityBoardEntity"/>: <see cref="Id"/> is pinned to 1
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/// so EF Core has a key to track changes against, and reads/writes
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/// touch one row.
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///
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/// Add new boolean (or scalar) columns directly to this entity as more
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/// toggles appear — keeping them strongly typed beats a generic
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/// key/value table for the dozen-or-so global switches we'll ever have.
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/// </summary>
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public class ServerSettingsEntity
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{
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public int Id { get; set; } = 1;
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/// <summary>When true, the watch's account-creation endpoints
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/// (<c>POST /account/create</c> and <c>POST /api/account/v1/create</c>)
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/// short-circuit with <c>Success=false</c> and the watch surfaces
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/// the error to the player. Existing logins are unaffected; only
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/// brand-new account requests are blocked.</summary>
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public bool SignupsDisabled { get; set; }
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/// <summary>When true, the challenge map tells the 2020 watch that
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/// weekly challenge completion is required for the weekly reward flow.
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/// Individual player challenge rows still default to incomplete until
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/// the client reports progress.</summary>
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public bool WeeklyChallengesCompletedRequired { get; set; } = true;
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/// <summary>Admin-managed weekly challenge templates as JSON. Challenge
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/// ids are generated per weekly map so old progress rows stay scoped to
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/// that week's map id.</summary>
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public string WeeklyChallengesJson { get; set; } = string.Empty;
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/// <summary>Admin-managed weekly reward JSON. The progression API uses
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/// this for both the watch's ChallengeGift payload and the once-per-week
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/// server-side XP/token grant.</summary>
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public string WeeklyChallengeRewardJson { get; set; } = string.Empty;
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/// <summary>Admin-managed Play menu room filter chips as JSON. Stores
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/// separate pinned and popular tag lists; wire endpoints serve them to
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/// the watch without leading # characters.</summary>
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public string PlayMenuTagsJson { get; set; } = string.Empty;
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/// <summary>Admin-managed Rec Center category-door config. The
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/// 2020.12 client reads this through api/gameconfigs/v1/all as
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/// Door.{Category}.Title and Door.{Category}.Query entries.</summary>
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public string RecCenterDoorsJson { get; set; } = string.Empty;
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/// <summary>Admin-managed values for GameConfig keys confirmed in
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/// the 2020.12 decomp. Kept typed in the admin API; stored as JSON
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/// here so newly discovered built-in keys do not require a table
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/// migration each time.</summary>
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public string DiscoveredGameConfigsJson { get; set; } = string.Empty;
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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}
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