mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 15:38:45 -07:00
d471b418b9
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using DorkNet.Models.GameSessions;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.GameSessions.V2;
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[ApiController]
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[Route("api/[controller]/v2")]
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[Authorize]
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public class GameSessionsController(GameSessionService sessionService) : ControllerBase
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{
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private long CurrentPlayerId => this.RequireCurrentPlayerId();
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[HttpPost("joinRandom")]
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public async Task<ActionResult<JoinGameSessionResponse>> JoinRandom([FromBody] JoinRandomGameSessionRequest req)
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{
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var session = await sessionService.JoinOrCreateAsync(req.RoomId, req.ActivityLevelId, req.RegionId);
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return Ok(new JoinGameSessionResponse
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{
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Result = JoinGameErrorCode.Success,
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GameSession = session,
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});
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}
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[HttpPost("joinById")]
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public async Task<ActionResult<JoinGameSessionResponse>> JoinById([FromBody] JoinByIdRequest req)
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{
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var session = await sessionService.GetByIdAsync(req.GameSessionId);
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if (session is null)
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{
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return Ok(new JoinGameSessionResponse { Result = JoinGameErrorCode.NotFound });
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}
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if (session.IsFull)
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{
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return Ok(new JoinGameSessionResponse { Result = JoinGameErrorCode.Full });
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}
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return Ok(new JoinGameSessionResponse
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{
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Result = JoinGameErrorCode.Success,
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GameSession = session,
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});
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}
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[HttpPost("leave")]
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public async Task<ActionResult> Leave([FromBody] long sessionId)
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{
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await sessionService.PlayerLeftAsync(sessionId);
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return Ok();
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}
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[HttpGet("{id:long}")]
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public async Task<ActionResult<GameSession>> GetSession(long id)
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{
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var session = await sessionService.GetByIdAsync(id);
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if (session is null) return NotFound();
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return Ok(session);
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}
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}
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public class JoinByIdRequest
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{
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public long GameSessionId { get; set; }
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}
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