mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System.Text.Json.Serialization;
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namespace DorkNet.Models.Players;
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/// <summary>
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/// RecNet.Reputation — dump.cs:584087, Deserialize at RVA 0x114A830.
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///
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/// Verified by disassembly. ALL Cheer*/Subscriber* keys are required
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/// (Util.GetKey<int>), missing any throws KeyNotFoundException.
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/// "SelectedCheer" is the only optional one (Util.GetKeyOrDefault<Nullable<int>>).
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///
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/// CRITICAL TYPO: the JSON key is "Noteriety" — the dev mistyped "Notoriety".
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/// The C# property is named Notoriety in dump.cs (line 584117) but the dict
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/// lookup uses "Noteriety". Server response MUST match the typo.
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///
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/// Returned by:
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/// GET api.rec.net/api/playerReputation/v1/{accountId}
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/// </summary>
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public class Reputation
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{
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[JsonPropertyName("AccountId")]
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public int AccountId { get; set; }
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// sic: see class XML doc — typo in the binary's Util.GetKey call.
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[JsonPropertyName("Noteriety")]
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public float Notoriety { get; set; } = 0f;
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[JsonPropertyName("CheerGeneral")]
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public int CheerGeneral { get; set; }
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[JsonPropertyName("CheerHelpful")]
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public int CheerHelpful { get; set; }
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[JsonPropertyName("CheerGreatHost")]
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public int CheerGreatHost { get; set; }
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[JsonPropertyName("CheerSportsman")]
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public int CheerSportsman { get; set; }
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[JsonPropertyName("CheerCreative")]
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public int CheerCreative { get; set; }
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[JsonPropertyName("CheerCredit")]
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public int CheerCredit { get; set; }
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[JsonPropertyName("SubscriberCount")]
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public int SubscriberCount { get; set; }
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[JsonPropertyName("SubscribedCount")]
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public int SubscribedCount { get; set; }
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// PlayerCheering.CheerCategory enum (int) — Nullable; null means "no
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// active cheer set". This is the only optional key.
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[JsonPropertyName("SelectedCheer")]
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public int? SelectedCheer { get; set; } = null;
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}
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