mirror of
https://github.com/DorkSquadRR/DorkNet.git
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4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
41 lines
1.8 KiB
C#
41 lines
1.8 KiB
C#
namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Admin-curated metadata for a leaderboard <c>StatChannel</c> id. The
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/// 2020 watch reports raw integer channel ids via
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/// <c>POST api/Leaderboard/v1/SetStats</c>; this table lets admins map
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/// each channel to a specific room (so the room detail page can list
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/// "its" leaderboards) and a human-readable name + ordering hint. Rows
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/// here override the hardcoded <c>AdminController.KnownStatChannels</c>
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/// fallback. Channels with no row stay listed as "Channel N".
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///
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/// One channel id, one row. Repeated <c>SetStats</c> calls for the same
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/// channel from any room write to that channel's value rows; the meta
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/// row only changes when an admin renames or re-maps it.
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/// </summary>
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public class LeaderboardChannelMetaEntity
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{
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/// <summary>Same int the watch reports for this channel. Primary
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/// key — there's only ever one meta row per channel.</summary>
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public int Channel { get; set; }
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/// <summary>Room this channel "belongs to" for the per-room detail
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/// view. 0 = global / unscoped (e.g. cross-room player progression
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/// counters). The same room can own many channels (e.g. Stunt
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/// Runner has one channel per course).</summary>
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public long RoomId { get; set; }
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public string Name { get; set; } = string.Empty;
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/// <summary>When true, a lower stored value is a better score (race
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/// times, lap times, etc.). The list endpoint sorts ascending.</summary>
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public bool LowerIsBetter { get; set; }
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/// <summary>UI hint: "count" (default), "time-ms" for elapsed-time
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/// channels, "score" for points. The SPA formats accordingly.</summary>
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public string ValueFormat { get; set; } = "count";
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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}
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