Enable + co-owner still gave no Maker Pen. The 2023 client grants Maker Pen / save / spawn rights off the player's GameRole (ICreatorRole.CreatorRoleCanUseMakerPen on RecRoom.Systems.PlayerRoles .GameRole), and game roles are persisted OBJECTS in the room blob: every real save inspected (Rec Center room_100_v1.dat, Stunt Runner room_125_v1.dat) carries three GameRoleNode chips — a default role named after the room plus the built-in "In-Game" and "Eliminated" roles, with well-known GUIDs shared by every room. A blob with none leaves a co-owner with no role to hold, so MakerPen.CheckMakerPenPermissionAndUpdateMode fails regardless of the room-role collection. BuildRroEditableBlob now emits Rec Royale's own three role objects, laid out field-for-field like the client's writer (including the always-present empty Overridable submessages), with view ids derived from the activity id so repeated downloads describe the same objects. The default role sets can_use_maker_pen, matching the permissive room-role overlay. Test pins three persistence views and the three role GUIDs.
18 KiB
DorkNet Admin Page
The admin page is the browser operations console for DorkNet. In the
microservices deployment it lives at https://admin.<domain>/ and is
served by the web service from the built Vite SPA assets.
The admin backend endpoints are under /api/admin/v1. Requests from the
SPA are same-origin, so https://admin.<domain>/api/admin/v1/* is also
handled by the web service route on the admin host. The same
/api/admin/* route family is available as a path-owned moderation slice
for non-admin-host routing, so /internal/routes can show moderation as
the owner for that path family.
Runtime Routing
| Item | Value |
|---|---|
| SPA source | DorkNet.Server/admin-ui |
| Build output | DorkNet.Server/wwwroot/admin |
| Container path | /app/wwwroot/admin |
| Public browser host | admin.<domain> |
| API base used by the SPA | /api/admin/v1 |
| Login endpoint | POST /api/admin/v1/login |
| Same-origin admin-host service | web |
| Path-routed admin API slice | moderation |
DorkNet.Gateway preserves the original Host header when it proxies to
backend services. That matters for the admin page: the admin.<domain>
host route must reach web, and web must contain
/app/wwwroot/admin/index.html.
Authentication
The first account created on a fresh database is promoted to admin so
there is always a bootstrap operator. The login form posts to
/api/admin/v1/login; the SPA stores the returned values in browser
localStorage:
| Key | Contents |
|---|---|
dorknet.admin.token |
DorkNet admin JWT |
dorknet.admin.me |
Admin identity object used by the layout |
Every admin API request sends Authorization: Bearer <token>. Protected
actions are guarded by AdminOnlyAttribute, which checks the resolved
player row still has IsAdmin = true. A 401 clears the local session
and sends the browser back to login.
If the admin host is public, put it behind Cloudflare Access or an equivalent outer access control. The DorkNet JWT is still required after that outer check.
Navigation
| Section | Routes | Workflows |
|---|---|---|
| Overview | / |
Live ops dashboard, online players, active sessions, quick kick/ban/broadcast actions |
| Moderation | /players |
Player directory, bans, reports, per-player ban/grant/gift/password/avatar/account actions |
| Activity | /activity |
Admin audit log, per-player request logs, QA test cases + GitHub issue linking |
| Content | /rooms, /rooms/:id, /import-room, /content |
Room list/detail, room import, instances, leaderboards, community board, loading tips, 3D Charades word lists |
| Operations | /broadcast, /settings |
Server broadcast, server toggles (signups, everyone-is-friends, profanity filter, imported-room version clamp), signup codes, weekly challenges, Play menu tags, Rec Center doors, game config values |
Several older admin URLs are kept as redirects:
| Old route | Current route |
|---|---|
/bans |
/players?tab=bans |
/reports |
/players?tab=reports |
/gift, /passwords, /grants |
/players |
/audit |
/activity?tab=audit |
/logs |
/activity?tab=logs |
/rr-originals, /instances, /leaderboards |
/rooms |
/community |
/content?tab=community |
/loading-tips |
/content?tab=tips |
/signup-codes |
/settings?tab=signup |
/import-room-legacy still exists for the legacy room importer.
3D Charades word lists (/content?tab=charades)
The March 2023 client fetches a charades deck at card-box spawn from
GET api/activities/charades/v1/words/{source}, where {source} is one
of three baked CardBox.cardSource slots — Charades,
CharadesAprilFoolsDay, and Icebreakers (verified in the 2023.03.21
il2cpp dump). The response is a JSON array of
{ "EN_US": "<phrase>", "Difficulty": <int> } (Difficulty is the client
CNMMMNJJDMM enum: 0 easy, 1 hard, 10 very hard, 20 icebreaker).
The admin tab exposes:
- A library of unlimited named word lists (
CharadesWordListEntityrows), each with a per-card difficulty. Paste-import accepts one phrase per line with an optional| easy|hard|veryhard|icebreakersuffix. - Live card slots — three dropdowns binding each client slot to any
library list. Switching a slot just repoints its binding
(
ServerSettingsEntity.CharadesSlotBindingsJson); it takes effect on the next card-box refresh (room rejoin). An unbound slot falls back to the built-in list seeded for it.
Three built-in lists (Default / April Fools / Icebreakers) are seeded on first boot and bound to their slots. Seeding is idempotent — admin edits survive restarts.
Profanity filter toggle (/settings)
ServerSettingsEntity.ProfanityFilterDisabled gates the server-side
api/sanitize/* filter. When on, every sanitize route returns input
unchanged and treats all text as clean, so room/invention names and chat
are never censored. Off by default; checked per request so it takes effect
immediately.
Imported-room version clamp (/settings)
ServerSettingsEntity.RoomBlobVersionClampDisabled gates the CDN's
PersistedRoomData version clamp
(RoomDataBlobService.ClampVersionsFor2023). Rooms imported from modern
RecNet zip exports carry room-data blobs whose top-level version varints
(field 1 DEPRECATED_RoomPersistenceVersion, field 30
PersistedRoomVersion) are far past what the March-2023 client knows —
a Sep-2025 save stamps version=131 against the client's maximum of 16
(RoomDataBlobService.Client2023MaxPersistedRoomVersion; the proto's
LatestVersion=19 came from a newer build's dump and this client rejects
it) — and the client rejects the whole room with its "update Rec Room to
visit this room" gate before spawning anything.
This clamp only addresses the room-header version gate. A room whose
CircuitsV2 chip graph (circuit_data, field 18) was saved in a newer Rec
Room is rejected by a separate CircuitsV2 version gate regardless — check
the client's Player.log, where the stack frame under "Booting player to
dorm" names the failing subsystem (CircuitsV2Manager = the circuit
graph, not the header). That case is not fixable by this clamp.
While the clamp is active (the default), the CDN serve path rewrites the
two varints down to the 2023 maxima on the way out for .room / .meta /
.dat blobs. The rewrite is wire-surgical: every other byte is preserved,
already-compatible blobs pass through byte-identical, and nothing stored
in S3 is modified. Toggle endpoint:
POST api/admin/v1/settings/room-blob-version-clamp with
{"Disabled": bool}. Clamped responses are served with a 60s edge TTL so
flipping the toggle lands within a minute.
Per-sub-room max players (/rooms → room detail)
Player caps are two separate settings, and conflating them is the easy mistake here:
| Setting | Column | Scope |
|---|---|---|
MaxCapacity |
RoomEntity.MaxCapacity |
What the ROOM advertises; flows into RoomInstance.MaxCapacity for matchmaking and into the room-level MaxPlayers of the details payload. |
MaxPlayers |
RoomSceneEntity.MaxPlayers |
What ONE sub-room caps itself at; appears per entry in the details SubRooms[]. |
The room-level figure must not be read off sub-room 0 — that collapses the two into one and makes an admin edit to a sub-room silently move the room's advertised capacity.
Sub-room caps have two write paths onto the same column:
- In game (room owner only) — the "Max Player Count in This Subroom"
slider issues
PUT rooms/{id}/subrooms/{sub}/maxplayers. Unlike most of its siblings this one does not form-encode:NLDBPDCNNCF.MNBPCGJNLNP(Int64, Int64, Int32) builds aBLNOGFGHIIFwhose single JSON key ismaxPlayers, with verb 3 = PUT. It reads the reply back asFGCPNAACHIK, so the response is the full room-details shape and has to carry the new value. - Admin (any room, ownership not required):
GET api/admin/v1/rooms/{id}/subrooms— every sub-room with its cap, matchmaking flag, sandbox flag and current data blob. Row ids go out as strings; the SPA is JavaScript and mangles integers past 2^53.PUT api/admin/v1/rooms/{id}/subrooms/{subRoomId}/maxplayerswith{"MaxPlayers": int}.subRoomIdis the sub-room's order index — the id the client and the rest of the wire use — not the row's primary key.
Both paths clamp to 1..80, matching the room-level cap in
rooms/{id}/props: 0 would make a sub-room unjoinable, and a shared range
keeps the two settings from disagreeing about what is a legal value.
Enforcement caveat carried over from RoomEntity.MaxCapacity: this is the
advertised cap. The client never sets Photon RoomOptions.MaxPlayers, so
hard enforcement still needs a ClientMod Photon patch.
RRO room data blob — Maker Pen and chips in a Rec Room Original (/rooms → room detail → Sub-rooms)
Baked Rec Room Originals (Rec Royale, Paintball, Laser Tag, …) are seeded
with an empty RoomSceneEntity.DataBlobName and empty
RoomEntity.CurrentDataBlobName. Every details builder and matchmaking
resolver (RoomsController.CurrentOrSyntheticDataBlobName,
GoToController.ResolveInitialDataBlobAsync,
MatchPlayerController) turns that into an empty DataBlob, and the 2023
client reads an empty blob name as "this room has no room data": it skips
the persistence download entirely, so there are no room roles (no Maker
Pen despite the CDN's RRO role overlay), no CV2 room-settings chips, no
room mood engine and no saves. Real Rec Room served these rooms a blob —
Rec Royale's game-rule chip (RecRoyaleSolos_GameRuleWrapperCircuit /
RecRoyaleSquads_GameRuleWrapperCircuit, prefabs in resources.assets)
is delivered that way; the Frontier scene has no baked game rule.
The Sub-rooms tab shows, per sub-room, the blob the client will actually
be told to download (effectiveBlobName) and, for baked originals, two
actions:
- Enable Maker Pen blob —
POST api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/enable. Stamps the synthetic default name (room_{id}_dorknet_v8.datfor the entry scene,room_{id}_dorknet_v8_sub{n}.datotherwise) on the scene and, for sub-room 0, on the room. No resolver changes are involved: they already return a non-empty name verbatim, andCdnControlleralready answers that name for AG rooms with the RRO-editable blob (permissive room roles, no objects) while nothing is saved.IsRROis derived fromIsAGRoom, so the client keeps loading the baked map and only additionally fetches the blob. Idempotent; a no-op on a sub-room that already has a blob. Seeded originals such as Rec Royale have noRoomScenesrow at all ("Scenes 0"); the list synthesises a virtual "Home" entry (isVirtual: true, max players = room capacity) and enable creates the real row with the game-side defaults (RoomsController.GetOrCreateSceneForMutationAsync). What the CDN hands back for that name while nothing is saved is a per-room stub built byRoomDataBlobService.BuildRroEditableBlob: the skeleton of a real save (Rec Center'sroom_100_v1.datwas the reference) —version16 (the client's ceiling; the old roles-only stub was stamped 19 and the client fetched it and silently loaded the room with no roles, i.e. no Maker Pen),activity_id= the room'sLocationReplicationId,last_save_time, empty connectable graph / object model, scene settings and the fourroom_mood_*blocks, plus the permissive role collection. The miss path now runs the same 2023 version clamp as the S3-hit path. It also carries the room's own three game-role objects (a default role named after the room, plus the built-in "In-Game" and "Eliminated" roles, well-known GUIDs shared by every room save — Rec Center and Stunt Runner both have exactly these). The 2023 client grants Maker Pen off the player's game role (ICreatorRole.CreatorRoleCanUseMakerPenonGameRole), so a blob with no role objects leaves even a co-owner with nothing to hold — that was the second reason "enable + co-owner" still showed no Maker Pen. The default role setscan_use_maker_pento true, matching the permissive room-role overlay; the built-in roles mirror the reference saves. - Reset to baked scene —
POST api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/reset. Clears both pointers. This is the escape hatch if a save left the room unplayable. Saved blobs stay inRoomDataBlobs, so the in-game restore list can bring one back later.
Both are audited (enable_subroom_blob, reset_subroom_blob). Who can
then save the room in game is the normal rule in SaveDataCore: owner,
any admin, or an accepted co-owner (RoomRoles.Role == 0). Grant a
co-owner role from the Roles tab if a non-admin should be able to save.
Procedure that makes Rec Royale playable AND editable:
- Enable the blob on the Solos room's sub-room 0 (and the Squads room's).
- Join as an admin; the Maker Pen is available. Spawn the room's game-rule
chip (
RecRoyaleSolos_GameRuleWrapperCircuitin Solos,RecRoyaleSquads_GameRuleWrapperCircuitin Squads) — via the palette's Game Rules section, or the debug console'sDebugSpawnToolif it is not listed — then save. Without that chip there is noBattleRoyaleManagerin the scene and the match never starts. - From then on the saved blob (with the game-rule chip and whatever room-settings chips were placed) is what everyone loads. If a save breaks the room, Reset to baked scene.
Tests: RroRoomBlobTests.
Test cases ↔ GitHub issues
QA test cases can file and track GitHub issues. Configure with:
| Key | Meaning |
|---|---|
GitHub:Token |
PAT with issues:write on the target repo |
GitHub:Repository |
owner/name, e.g. DorkSquadRR/DorkNet |
GitHub:ReconcileIntervalMinutes |
Sweep interval, default 15; 0 disables sweeps but leaves the manual endpoint working |
Without a token nothing breaks. IGitHubIssues.IsConfigured is false, the
endpoints answer 503 with the reason, and the background reconciler logs once
and idles. A server with no GitHub credentials is a normal deployment.
UI: Activity → Test cases (/activity?tab=testcases). File or unlink an
issue per case, or reconcile them all. The buttons disable themselves with an
explanation when GitHub is unconfigured rather than failing on click.
Sub-room caps live on the room page: Rooms → a room → Sub-rooms.
Endpoints (admin-gated — these are not part of the 2023 client's surface):
POST api/testcasemanagement/v1/testcase/{id}/issue— file and link. Idempotent: a case already carrying a live issue returns that issue instead of filing a duplicate, so sweeping a failing pass repeatedly is safe. The issue body carries the description, key, room, test pass and tester comments; labels areqaplus the case's own tags.DELETE api/testcasemanagement/v1/testcase/{id}/issue— unlink only. The issue itself is left alone; closing someone's issue as a side effect of tidying a QA link would be the wrong call.POST api/testcasemanagement/v1/issues/sync— reconcile now. The background service runs the same code path on its interval, so manual and automatic cannot drift.GET api/admin/v1/testcases[?passId=&status=]— the list the SPA renders, with each case's issue number and link.
Each of the three also answers under /api/admin/v1/testcases/..., because the
admin SPA speaks that prefix exclusively.
Where the link is stored
In TestCaseEntity.JiraBugUrl — the field Rec Room's own QA tooling used for
the bug filed against a failing case. Reusing it means no migration, which
matters more here than the name: the Postgres path is EnsureCreated-only and
never replays migrations, so a new column has to be added twice (migration and
an idempotent Ensure* patch) or it is simply missing in production. A field
that already exists everywhere has neither problem, and the admin UI renders it
already. A leftover genuine Jira link is ignored rather than misparsed — the
issue number is only read from a URL matching the GitHub issue shape.
What the reconciler will and won't change
| Issue | Case status | Result |
|---|---|---|
| Closed | Failed | → Passed |
| Open | Passed | → Failed |
| anything | Claimed / NotYetTested | untouched |
Closed means fixed: the case that was failing on that bug now passes, and reopening the issue undoes it. Only those two states are the reconciler's to move — a case a tester has Claimed, or one nobody has run yet, is never rewritten underneath them.
Build And Deploy
The service Dockerfile builds the admin SPA for service images that need
static assets. In the microservices stack the web image must include:
/app/wwwroot/admin/index.html
/app/wwwroot/admin/assets/*
The admin SPA calls relative URLs, so it does not need a configured API
origin as long as the browser is opened on https://admin.<domain>/.
The native admin mobile app points at the same public admin host; see
../DorkNet.AdminMobile/README.md.
Smoke Checks
Check the static host:
curl -I https://admin.yourdomain.com/
Check that protected admin API routing is alive. A 401 is expected
without a valid admin token:
curl -i https://admin.yourdomain.com/api/admin/v1/stats
Check the built assets inside the running web container:
docker exec <web-container> sh -lc 'find /app/wwwroot/admin -maxdepth 2 -type f | sort | head -50'
Useful logs:
docker logs <stack>-gateway-1 --tail=200
docker logs <stack>-web-1 --tail=200
docker logs <stack>-moderation-1 --tail=200
For normal browser admin traffic, start with gateway and web.
Check moderation when you are testing /api/admin/* through a
non-admin host such as api.<domain>.
Troubleshooting
| Symptom | Check |
|---|---|
admin.<domain>/ returns 404 |
web logs for probe="/app/wwwroot/admin/index.html" exists=False; rebuild/redeploy the web image |
| Admin page loads but actions 404 | Gateway /internal/routes, then whether the request host is admin.<domain> or a path-routed host |
| Login or actions return 401 | Token expired, local session cleared, or the player no longer has IsAdmin = true |
| Browser spins forever | Open the browser network tab, then check gateway and web logs for the stuck URL |
| Upload/import fails near 100 MB | Use the chunked importer; the SPA uses 50 MB chunks to stay below Cloudflare request limits |