Files
DorkNet/DorkNet.Server/Controllers/API/Version/VersionController.cs
T
Alexa 579071858a feat: Add support for 2018 client API endpoints and data models
- Implemented new search endpoints for rooms to accommodate the 2018 client.
- Added support for retrieving room details and featured rooms in a format compatible with the 2018 client.
- Introduced new data models for login responses and player presence specific to the 2018 client.
- Created mappers to convert between internal entities and the 2018 wire formats for players and rooms.
- Updated existing storefront APIs to include versioned endpoints for the 2018 client.
- Enhanced the version controller to return dual-format responses for compatibility with both 2018 and 2020 clients.
- Refactored the configuration service to ensure trailing slashes in URLs for the 2018 client.
2026-06-07 15:32:52 +03:00

32 lines
1.3 KiB
C#

using Microsoft.AspNetCore.Mvc;
namespace DorkNet.Server.Controllers.API.Version;
[ApiController]
public class VersionController : ControllerBase
{
// VersionStatus enum: ValidForPlay=0, ValidForMenu=1, UpdateRequired=2
//
// Dual-shape response so a single endpoint satisfies both client eras:
// • 2020 build reads the int "VersionStatus" (0 == ValidForPlay).
// • 2018.06 build (api/versioncheck/v3) reads the bool "ValidVersion"
// via a case-sensitive dict index (RecNet.cs BPPMLPMDHCI.Deserialize
// -> Util.GetKey<bool>("ValidVersion")). A MISSING key throws
// KeyNotFoundException -> the connect coroutine shows "Rec Room
// update required" and aborts boot before login. Emitting both keys
// keeps each era reading only the field it knows.
private static readonly object ValidForPlay = new { VersionStatus = 0, ValidVersion = true };
[HttpGet("api/version/v1")]
[HttpGet("api/version")]
public ActionResult<object> GetV1() => Ok(ValidForPlay);
// Actual path the 2020 build uses
[HttpGet("api/versioncheck/v4")]
[HttpGet("api/versioncheck/v3")]
[HttpGet("api/versioncheck/v2")]
[HttpGet("api/versioncheck/v1")]
[HttpGet("api/versioncheck")]
public ActionResult<object> GetCheck() => Ok(ValidForPlay);
}