mirror of
https://github.com/DorkSquadRR/DorkNet.git
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4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
20 lines
705 B
C#
20 lines
705 B
C#
namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Per-player wallet for a single currency. The 2020 client knows
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/// about a small set of <c>CurrencyType</c>s (1=Coins, 2=Tokens, …);
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/// each gets its own row keyed by (PlayerId, CurrencyType).
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///
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/// Updates go through <see cref="DorkNet.Server.Services.LevelService"/>
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/// or admin grants; reads back through the
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/// <c>storefronts/v4/balance/{currencyType}</c> endpoint.
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/// </summary>
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public class CurrencyBalanceEntity
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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public int CurrencyType { get; set; }
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public long Balance { get; set; }
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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}
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