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6ee1d6f9b3
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.
Presence
- matchmake/none means "online, in no room" (its only caller is
TryGoToOfflineRoom, which ignores the reply). The server used to keep the
old room or invent a dorm, so the next heartbeat looked out of sync and
the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
joins, matchmake/none, logout, failed joins, visibility changes, SignalR
connect/disconnect. isOnline is sent on its own; pushes never go to the
subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
is stored and honoured by GET /player and by the live pushes.
Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
404; added with the client's real form keys and persisted (new Players
columns plus migration). Every account read now returns them, and edits
push AccountUpdate to everyone.
Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
form bodies; lockeditems returns the full owned-item shape; colourways no
longer share their base item's AvatarItemId.
RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
An empty 200 showed "Failed to ..." after the server applied the change,
and a body without Success threw "Error message cannot be null". Clubs,
announcements, keepsakes, comments/read, subscriptions, purchase offers
and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
Route inventory and coverage test extended to match.
README now describes the 2023 branch.
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace DorkNet.Server.Migrations
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{
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/// <inheritdoc />
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public partial class PlayerProfile2023Fields : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<string>(
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name: "BannerImageName",
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table: "Players",
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type: "TEXT",
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maxLength: 256,
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nullable: true);
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migrationBuilder.AddColumn<string>(
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name: "DisplayEmoji",
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table: "Players",
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type: "TEXT",
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maxLength: 32,
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nullable: false,
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defaultValue: "");
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migrationBuilder.AddColumn<int>(
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name: "IdentityFlags",
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table: "Players",
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type: "INTEGER",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<int>(
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name: "PersonalPronouns",
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table: "Players",
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type: "INTEGER",
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nullable: false,
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defaultValue: 0);
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "BannerImageName",
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table: "Players");
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migrationBuilder.DropColumn(
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name: "DisplayEmoji",
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table: "Players");
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migrationBuilder.DropColumn(
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name: "IdentityFlags",
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table: "Players");
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migrationBuilder.DropColumn(
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name: "PersonalPronouns",
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table: "Players");
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}
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}
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}
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