Files
DorkNet/DorkNet.ClientMod/Mod.cs
T

1204 lines
55 KiB
C#

// MelonLoader port of the DorkNet.ClientPatch BepInEx plugin. Applies
// the minimum set of Harmony patches needed for the 2020 watch to
// connect to a DorkNet server:
//
// 1. URI rewrite — `.rec.net` → user-configured host
// 2. Photon AppId — override the baked-in Photon Cloud AppId
// 3. AuthValues — inject `userid` + `LoginLock` for /photon/customauth
// 4. TLS trust bypass — make BouncyCastle never reject server certs
//
// Config lives in <MelonLoader>\UserData\dorknet-clientmod.json. The
// install-melon.ps1 wrapper writes that file on install; you can also
// edit it by hand and relaunch the client.
//
// Why string-based AccessTools lookups instead of typeof(Il2Cpp...):
// MelonLoader's Il2CppInterop adds an `Il2Cpp` prefix to game-side
// namespaces (so `RecNet.Core` becomes `Il2CppRecNet.Core`) but the
// exact policy for globally-namespaced types like `PhotonNetwork` and
// for nested types varies across MelonLoader minor versions. Looking
// types up by their original game-side name via AccessTools.TypeByName
// (which searches every loaded assembly) keeps this file working
// regardless of the prefix scheme, and avoids needing a verified
// Il2CppAssemblies directory just to write the source.
using HarmonyLib;
using MelonLoader;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text.Json;
[assembly: MelonInfo(typeof(DorkNet.ClientMod.Mod), "DorkNet ClientMod", "1.0.0", "Dork Squad")]
[assembly: MelonGame(null, null)]
namespace DorkNet.ClientMod;
public class Mod : MelonMod
{
internal static MelonLogger.Instance Log => Instance!.LoggerInstance;
internal static Mod? Instance;
internal static string? DiagnosticsLogPath;
private static readonly Dictionary<string, Type> ResolvedTypeCache = new();
private readonly HashSet<string> _diagnosticPatchLabels = new();
private bool _networkPatchesRegistered;
private bool _diagnosticCoreRegistered;
private bool _diagnosticGameComplete;
private int _diagnosticRetryFrame;
// Loader-agnostic config — same .Value-shaped accessor the patches
// would see in the BepInEx port, just backed by a plain JSON file
// instead of BepInEx's TOML config system. Defaults match the BepInEx
// plugin's defaults so dropping this mod in without writing a config
// file gives the same behaviour as the recommended install.
public static class Cfg
{
public static string ServerHost = "localhost";
public static string PhotonAppId = "";
public static string PhotonVoiceAppId = "";
// Forced PhotonServerSettings.PreferredRegion (with HostType
// switched to PhotonCloud) so two watches don't auto-ping
// themselves into different "best" regions and end up in
// parallel Photon rooms sharing only a name. PhotonPatches
// .ApplyForcedRegion prefers the server-told region from
// Matchmaking.LocalRoomInstance.PhotonRegionId when available
// and falls back to this config value on initial boot before
// any /goto has returned. Default matches the server's
// appsettings.json Photon:CloudRegion ("eu").
public static string PhotonCloudRegion = "eu";
public static bool InjectAuthValues = true;
public static bool EnableTlsTrustBypass = true;
}
public override void OnInitializeMelon()
{
Instance = this;
Log.Msg("=== DorkNet ClientMod loading ===");
LoadConfig();
RegisterNetworkPatches();
DiagnosticPatches.Write("[lifecycle] OnInitializeMelon");
}
public override void OnLateInitializeMelon()
{
DiagnosticPatches.Write("[lifecycle] OnLateInitializeMelon");
Log.Msg("=== Registering client patches ===");
RegisterNetworkPatches();
TryPatchByName("PhotonNetwork", "ConnectUsingSettings",
prefix: nameof(PhotonPatches.PhotonAppIdOverride_Prefix));
TryPatchByName("NetworkingPeer", "CallAuthenticate",
prefix: nameof(PhotonPatches.AuthValuesInjector_Prefix));
TryPatchByName("BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Tls.ServerOnlyTlsAuthentication",
"NotifyServerCertificate",
prefix: nameof(TlsPatches.NotifyServerCertificate_Prefix));
TryPatchByName("Org.BouncyCastle.Crypto.Tls.LegacyTlsAuthentication",
"NotifyServerCertificate",
prefix: nameof(TlsPatches.NotifyServerCertificate_Prefix));
// Post-save blob-name refresh. The 2020 watch's
// RoomPersistenceManager.RoomDataBlobName is only ever set by
// /goto-driven flows — neither the SubscriptionUpdateRoom push
// nor SubscriptionUpdatePresence pushes the server fires after
// save propagate into this field. So the PostSaveReloading
// sub-state's MasterReloadRoomAsync deserializes the cached
// bytes from the OLD blob name (the one /goto returned at boot),
// wiping any MakerPen object the user just placed even though
// the new blob is already on S3.
//
// Verified live: after a dorm save with object placement, server
// pushes SubscriptionUpdateRoom + PresenceUpdate both carrying
// dataBlob="dorm_p<id>_v(N+1).dat", but the watch's
// set_RoomDataBlobName trace immediately after the save shows
// old="v(N)" new="v(N)" — no propagation, no fresh download,
// no respawn. Leave+return triggers /goto which DOES update
// RoomDataBlobName, so the fix is to do the same write
// ourselves: when entering the SavingRoomSuccess state on the
// RoomPersistenceManager, read the just-pushed
// Rooms.LocalRoomScene.DataBlobName and force-set
// __instance.RoomDataBlobName to it. That fires the real
// setter → OnRoomDataBlobNameChanged → DownloadRoomDataBlobAsync
// for the new blob → PostSaveReloading picks up the fresh
// bytes and respawns the MakerPen objects.
TryPatchByName("RecRoom.Persistence.RoomPersistenceManager",
"set_RoomDataBlobName",
args: new[] { typeof(string) },
prefix: nameof(SavePatches.SetRoomDataBlobName_Prefix));
// Intercept the SubscriptionUpdateRoom push BEFORE the watch's
// (cachedRoomId, cachedSubRoomId) early-out gate drops it. We
// stash the just-arrived Scenes[0].DataBlobName into a static
// so the set_RoomDataBlobName hijack can use it — otherwise
// LocalRoomDetails / LocalRoomScene never get the new blob
// name on the second-or-later push for the same (room, sub)
// tuple (= every post-save push in a dorm).
TryPatchByName("RecNet.Rooms",
"OnSubscriptionUpdateRoom",
prefix: nameof(SavePatches.OnSubscriptionUpdateRoom_Prefix));
// Force AccountExtensions.CanLocalPlayerChat to return true. The
// 2020 watch's room-chat send path (PlayerEmotes.SendChatEmote
// Coroutine d__53 offset 040) gates on this — if false, the
// coroutine bails before raising the Photon RPC, so the sender
// doesn't even see their own message. The check ANDs three
// signals: LocalAccount.TreatAsJunior (ObscuredBool at offset
// 0x40), a PlatformManager flag, and a ModerationManager
// singleton field. At least one returns the wrong value against
// our server. Force-allow — single-tenant private server, text
// moderation isn't a concern.
TryPatchByName("RecNet.AccountExtensions",
"CanLocalPlayerChat",
args: Type.EmptyTypes,
postfix: nameof(ChatPatches.CanLocalPlayerChat_Postfix));
// PlayerEmotes.RemoveInvalidCharactersFromMessage walks the chat
// font asset's character table via TMP_FontAsset.HasCharacters
// to strip glyphs the font can't render. On 2020 Rec Room the
// chat font field can be null at the moment this fires (font
// asset bundle hasn't loaded yet?) and HasCharacters NREs deep
// inside Unity's TMP — which propagates out through the chat
// send callback and aborts the RPC. The watch's own ISIL has
// "skipping invalid character check" log paths for missing
// assets but doesn't actually short-circuit on the null field
// we hit. Skip the method entirely; chat lines will just keep
// any glyphs the font can't render (most common: emoji).
TryPatchByName("RecRoom.Players.PlayerEmotes",
"RemoveInvalidCharactersFromMessage",
prefix: nameof(ChatPatches.RemoveInvalidCharactersFromMessage_Prefix));
// Trace hooks so we can see exactly where chat dies. Send path:
// KeyboardInputField.submit → RoomChatMenu.SendEmoteMessage(string)
// → PlayerEmotes.SendChatEmote(msg, true)
// → SendChatEmoteCoroutine d__53 → PurifyString HTTP call
// → b__0 callback (error, cleanVersion) — fires Photon RPC
// AND local-echoes via ProcessNewChatMessageReceived
// → on each receiver (including self): RpcChatEmote(msg) →
// ProcessNewChatMessageReceived → ReceiveRoomChat appends to
// the chat log buffer.
TryPatchByName("RecRoom.Players.PlayerEmotes",
"SendChatEmote",
args: new[] { typeof(string), typeof(bool) },
prefix: nameof(ChatPatches.SendChatEmote_Prefix));
TryPatchByName("RecRoom.Players.PlayerEmotes",
"ProcessNewChatMessageReceived",
args: new[] { typeof(string), typeof(bool) },
prefix: nameof(ChatPatches.ProcessNewChatMessageReceived_Prefix));
TryPatchByName("RecRoom.Players.PlayerEmotes",
"RpcChatEmote",
args: new[] { typeof(string) },
prefix: nameof(ChatPatches.RpcChatEmote_Prefix));
RegisterDiagnostics();
Log.Msg("=== Client patches registered ===");
}
private void RegisterNetworkPatches()
{
if (_networkPatchesRegistered) return;
var complete = true;
complete &= TryPatch("Uri ctor (string)", typeof(Uri), "ctor",
new[] { typeof(string) },
prefix: nameof(UriPatches.UriStringCtor_Prefix));
complete &= TryPatch("Uri ctor (string, UriKind)", typeof(Uri), "ctor",
new[] { typeof(string), typeof(UriKind) },
prefix: nameof(UriPatches.UriStringCtor_Prefix));
complete &= TryPatchByName("BestHTTP.HTTPRequest", "Send",
prefix: nameof(UriPatches.HttpRequestSend_Prefix));
complete &= TryPatchHttpManagerStringSendRequestOverloads();
complete &= TryPatchByName("BestHTTP.HTTPManager", "SendRequest",
args: new[] { ResolveType("BestHTTP.HTTPRequest") ?? typeof(object) },
prefix: nameof(UriPatches.HttpManagerSendRequestObject_Prefix));
_networkPatchesRegistered = complete;
}
private bool TryPatchHttpManagerStringSendRequestOverloads()
{
var type = ResolveType("BestHTTP.HTTPManager");
if (type is null)
{
Log.Warning("[patch-miss] BestHTTP.HTTPManager.SendRequest(string): type not found");
return false;
}
var prefix = GetPatchMethod(nameof(UriPatches.HttpManagerSendRequestString_Prefix));
var patched = 0;
foreach (var method in AccessTools.GetDeclaredMethods(type))
{
if (method.Name != "SendRequest") continue;
var parameters = method.GetParameters();
if (parameters.Length == 0 || parameters[0].ParameterType != typeof(string)) continue;
HarmonyInstance.Patch(method, prefix: new HarmonyMethod(prefix));
patched++;
}
if (patched == 0)
{
Log.Warning("[patch-miss] BestHTTP.HTTPManager.SendRequest(string)");
return false;
}
Log.Msg($"[patch-ok] BestHTTP.HTTPManager.SendRequest(string) overloads x{patched}");
return true;
}
public override void OnUpdate()
{
if (_diagnosticGameComplete) return;
if (_diagnosticRetryFrame++ > 3600) return;
if ((_diagnosticRetryFrame % 60) != 0) return;
var logMisses = (_diagnosticRetryFrame % 300) == 0;
_diagnosticGameComplete = RegisterGameDiagnostics(logMisses);
if (_diagnosticGameComplete)
DiagnosticPatches.Write("[diagnostics] all game-side diagnostic hooks registered");
}
public override void OnApplicationQuit()
{
DiagnosticPatches.Write("[lifecycle] OnApplicationQuit");
}
// ── Config ────────────────────────────────────────────────────────
private static void LoadConfig()
{
try
{
// Compute the UserData path ourselves rather than calling
// MelonLoader.MelonUtils.UserDataDirectory (which is renamed
// to MelonEnvironment.UserDataDirectory in newer 0.6.x builds
// and shifts again in 0.7.x). Anchoring off the mod DLL's
// location keeps this stable across versions: the DLL lives
// in <game>/Mods/, so two dirname()'s reach the game root,
// then MelonLoader/UserData/ is right next to it.
var modDll = Assembly.GetExecutingAssembly().Location;
var modsDir = Path.GetDirectoryName(modDll) ?? string.Empty;
var gameDir = Path.GetDirectoryName(modsDir) ?? string.Empty;
var userData = Path.Combine(gameDir, "MelonLoader", "UserData");
Directory.CreateDirectory(userData);
DiagnosticsLogPath = Path.Combine(userData, "dorknet-diagnostics.log");
var path = Path.Combine(userData, "dorknet-clientmod.json");
if (!File.Exists(path))
{
Log.Msg($"[config] no file at {path}; using defaults (ServerHost={Cfg.ServerHost})");
return;
}
var doc = JsonDocument.Parse(File.ReadAllText(path));
var r = doc.RootElement;
if (r.TryGetProperty("ServerHost", out var v)) Cfg.ServerHost = v.GetString() ?? Cfg.ServerHost;
if (r.TryGetProperty("PhotonAppId", out v)) Cfg.PhotonAppId = v.GetString() ?? Cfg.PhotonAppId;
if (r.TryGetProperty("PhotonVoiceAppId", out v)) Cfg.PhotonVoiceAppId = v.GetString() ?? Cfg.PhotonVoiceAppId;
if (r.TryGetProperty("PhotonCloudRegion", out v)) Cfg.PhotonCloudRegion = v.GetString() ?? Cfg.PhotonCloudRegion;
if (r.TryGetProperty("InjectAuthValues", out v)) Cfg.InjectAuthValues = v.GetBoolean();
if (r.TryGetProperty("EnableTlsTrustBypass", out v)) Cfg.EnableTlsTrustBypass = v.GetBoolean();
Log.Msg($"[config] loaded: ServerHost={Cfg.ServerHost}, PhotonAppId={(string.IsNullOrEmpty(Cfg.PhotonAppId) ? "<unset>" : "<set>")}, " +
$"InjectAuthValues={Cfg.InjectAuthValues}, EnableTlsTrustBypass={Cfg.EnableTlsTrustBypass}");
}
catch (Exception ex)
{
Log.Warning($"[config] load failed, using defaults: {ex.Message}");
}
}
// ── Patch dispatch helpers ────────────────────────────────────────
private bool TryPatch(string label, Type target, string methodName,
Type[]? args, string? prefix = null, string? postfix = null)
{
try
{
var method = methodName == "ctor"
? (MethodBase)target.GetConstructor(args ?? Type.EmptyTypes)!
: (args is null ? AccessTools.Method(target, methodName)
: AccessTools.Method(target, methodName, args));
if (method is null)
{
Log.Warning($"[patch-miss] {label}");
return false;
}
HarmonyInstance.Patch(method,
prefix: prefix is null ? null : new HarmonyMethod(GetPatchMethod(prefix)),
postfix: postfix is null ? null : new HarmonyMethod(GetPatchMethod(postfix)));
Log.Msg($"[patch-ok] {label}");
return true;
}
catch (Exception ex)
{
Log.Error($"[patch-fail] {label}: {ex.Message}");
return false;
}
}
// Resolve the game-side type by its ORIGINAL name (no Il2Cpp prefix)
// by walking every loaded assembly. Tries the exact name first, then
// the same name with an `Il2Cpp` prefix, then a substring scan as a
// last resort — covers all the IL2CPP interop naming schemes the user
// might end up with depending on the MelonLoader / Il2CppInterop
// version installed.
private bool TryPatchByName(string typeName, string methodName,
Type[]? args = null, string? prefix = null, string? postfix = null,
bool logMiss = true)
{
var label = FormatPatchLabel(typeName, methodName, args);
var type = ResolveType(typeName);
if (type is null)
{
if (logMiss) Log.Warning($"[patch-miss] {label}: type not found");
return false;
}
return TryPatch(label, type, methodName, args, prefix, postfix);
}
private static Type? ResolveType(string name)
{
if (ResolvedTypeCache.TryGetValue(name, out var cached))
return cached;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
var t = asm.GetType(name, throwOnError: false);
if (t is not null) return CacheResolvedType(name, t);
var prefixed = asm.GetType("Il2Cpp" + name, throwOnError: false);
if (prefixed is not null) return CacheResolvedType(name, prefixed);
// For namespaced types like "RecNet.Core", also try with
// the Il2Cpp prefix on the namespace (i.e. "Il2CppRecNet.Core").
var dot = name.IndexOf('.');
if (dot > 0)
{
var nsPrefixed = asm.GetType("Il2Cpp" + name.Substring(0, dot) + name.Substring(dot), throwOnError: false);
if (nsPrefixed is not null) return CacheResolvedType(name, nsPrefixed);
}
}
catch { /* unloaded / dynamic asm — skip */ }
}
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var t in GetLoadableTypes(asm))
{
if (MatchesRequestedType(t, name))
return CacheResolvedType(name, t);
}
}
return null;
}
private static Type CacheResolvedType(string name, Type type)
{
ResolvedTypeCache[name] = type;
return type;
}
private static IEnumerable<Type> GetLoadableTypes(Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
var types = new List<Type>();
foreach (var t in ex.Types)
{
if (t is not null) types.Add(t);
}
return types;
}
catch
{
return Array.Empty<Type>();
}
}
private static bool MatchesRequestedType(Type type, string requested)
{
var prefixed = "Il2Cpp" + requested;
if (type.FullName == requested || type.FullName == prefixed) return true;
if (type.Name == requested || type.Name == prefixed) return true;
return type.FullName?.EndsWith("." + requested, StringComparison.Ordinal) == true ||
type.FullName?.EndsWith(".Il2Cpp" + requested, StringComparison.Ordinal) == true;
}
private static string FormatPatchLabel(string typeName, string methodName, Type[]? args)
{
if (args is null) return $"{typeName}.{methodName}";
var names = new List<string>();
foreach (var arg in args)
names.Add(arg.Name);
return $"{typeName}.{methodName}({string.Join(",", names)})";
}
private MethodInfo GetPatchMethod(string name)
{
// Look in all three patch holder classes — small enough that a
// linear scan is cheaper than per-class lookups.
foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches) })
{
var m = holder.GetMethod(name, BindingFlags.Public | BindingFlags.Static);
if (m is not null) return m;
}
throw new MissingMethodException($"patch method '{name}' not found on any holder");
}
private void RegisterDiagnostics()
{
Log.Msg("=== Registering diagnostics ===");
if (!_diagnosticCoreRegistered)
{
TryPatchByName("UnityEngine.Application", "Quit", Type.EmptyTypes,
prefix: nameof(DiagnosticPatches.ApplicationQuit_Prefix));
TryPatchByName("UnityEngine.Application", "Quit", new[] { typeof(int) },
prefix: nameof(DiagnosticPatches.ApplicationQuitInt_Prefix));
_diagnosticCoreRegistered = true;
}
_diagnosticGameComplete = RegisterGameDiagnostics(logMisses: true);
Log.Msg("=== Diagnostics registered ===");
}
private bool RegisterGameDiagnostics(bool logMisses)
{
var complete = true;
complete &= TryPatchDiagnosticByName("BootSequence", "RegisterError", new[] { typeof(string) },
prefix: nameof(DiagnosticPatches.BootSequenceRegisterError_Prefix),
logMiss: logMisses);
foreach (var method in new[]
{
"UnityTimeCheat",
"ObscuredTypeCheat",
"DeveloperFlagCheat",
"HeightChangeCheat",
"AdvancedMotionCheat",
"StreamingAssetCheat"
})
{
complete &= TryPatchDiagnosticByName("AnalyticsHelper", method,
prefix: nameof(DiagnosticPatches.AnalyticsCheat_Prefix),
logMiss: logMisses);
}
complete &= TryPatchDiagnosticByName("SessionManager", "TryApplicationQuit",
prefix: nameof(DiagnosticPatches.SessionManagerTryApplicationQuit_Prefix),
logMiss: logMisses);
complete &= TryPatchDiagnosticByName("SteamManager", "Awake",
prefix: nameof(DiagnosticPatches.NamedMethod_Prefix),
logMiss: logMisses);
complete &= TryPatchDiagnosticByName("SteamPlatformManager", "PreLoginInitialize",
prefix: nameof(DiagnosticPatches.NamedMethod_Prefix),
logMiss: logMisses);
complete &= TryPatchDiagnosticByName("SteamPlatformManager", "PostLoginInitialize",
prefix: nameof(DiagnosticPatches.NamedMethod_Prefix),
logMiss: logMisses);
return complete;
}
private bool TryPatchDiagnosticByName(string typeName, string methodName,
Type[]? args = null, string? prefix = null, string? postfix = null,
bool logMiss = true)
{
var label = FormatPatchLabel(typeName, methodName, args);
if (_diagnosticPatchLabels.Contains(label))
return true;
if (!TryPatchByName(typeName, methodName, args, prefix, postfix, logMiss))
return false;
_diagnosticPatchLabels.Add(label);
return true;
}
}
// ── Patch holders ─────────────────────────────────────────────────────
// Each holder is a static class with public static Prefix methods that
// Harmony invokes. Kept separate from Mod for readability and so the
// reflection lookup in GetPatchMethod stays simple.
internal static class UriPatches
{
public static void HttpManagerSendRequestString_Prefix(ref string url)
{
RewriteString(ref url, "httpmanager-rewrite");
}
public static void HttpManagerSendRequestObject_Prefix(object request)
{
RewriteRequestUri(request, "httpmanager-request-rewrite");
}
public static void UriStringCtor_Prefix(ref string uriString)
{
RewriteString(ref uriString, "uri-rewrite");
}
public static void HttpRequestSend_Prefix(object __instance)
{
RewriteRequestUri(__instance, "http-rewrite");
}
private static void RewriteRequestUri(object request, string label)
{
try
{
var uriProp = request.GetType().GetProperty("Uri", BindingFlags.Public | BindingFlags.Instance);
if (uriProp?.GetValue(request) is not Uri uri) return;
var rewritten = RewriteUri(uri);
if (rewritten is null) return;
uriProp.SetValue(request, rewritten);
Mod.Log.Msg($"[{label}] {uri} → {rewritten}");
}
catch (Exception ex)
{
Mod.Log.Warning($"[{label}] failed: {ex.Message}");
}
}
private static void RewriteString(ref string uriString, string label)
{
if (string.IsNullOrEmpty(uriString)) return;
var host = Mod.Cfg.ServerHost;
if (string.IsNullOrEmpty(host)) return;
if (uriString.IndexOf(".rec.net", StringComparison.OrdinalIgnoreCase) < 0) return;
var rewritten = uriString.Replace(".rec.net", "." + host);
if (rewritten == uriString) return;
Mod.Log.Msg($"[{label}] {uriString} → {rewritten}");
uriString = rewritten;
}
private static Uri? RewriteUri(Uri uri)
{
var host = Mod.Cfg.ServerHost;
if (string.IsNullOrEmpty(host)) return null;
if (!uri.Host.EndsWith(".rec.net", StringComparison.OrdinalIgnoreCase)) return null;
var service = uri.Host[..^".rec.net".Length];
if (string.IsNullOrWhiteSpace(service)) return null;
return new UriBuilder(uri)
{
Host = service + "." + host,
}.Uri;
}
}
internal static class PhotonPatches
{
public static void PhotonAppIdOverride_Prefix()
{
if (string.IsNullOrEmpty(Mod.Cfg.PhotonAppId)) return;
try
{
// PhotonNetwork.PhotonServerSettings — accessed via reflection
// so the type-name resolution stays in one place. Mutating the
// ScriptableObject in-place is what the BepInEx plugin does
// too; the Photon Connect path reads AppID / VoiceAppID off
// this object immediately after.
var photonNetwork = Mod.Instance is null ? null : FindGameType("PhotonNetwork");
if (photonNetwork is null) return;
var settingsProp = photonNetwork.GetProperty("PhotonServerSettings", BindingFlags.Public | BindingFlags.Static);
var settings = settingsProp?.GetValue(null);
if (settings is null) return;
var settingsType = settings.GetType();
var appIdProp = settingsType.GetProperty("AppID") ?? settingsType.GetProperty("AppId");
var voiceProp = settingsType.GetProperty("VoiceAppID") ?? settingsType.GetProperty("VoiceAppId");
var newId = Mod.Cfg.PhotonAppId;
var newVoice = string.IsNullOrEmpty(Mod.Cfg.PhotonVoiceAppId) ? newId : Mod.Cfg.PhotonVoiceAppId;
appIdProp?.SetValue(settings, newId);
voiceProp?.SetValue(settings, newVoice);
Mod.Log.Msg($"[photon-appid] override AppID/VoiceAppID → {newId} / {newVoice}");
// Force a deterministic Photon region so two watches running
// this mod end up on the same Photon master and "JoinByName"
// produces ONE shared room (not two parallel ones in eu/us
// because each watch auto-picked a different best region).
//
// The 2020 watch's default HostType is BestRegion(4) — every
// launch pings all Photon Cloud regions and picks the lowest
// latency. Two players geographically apart hit different
// "best" regions; same room name, two regions = two rooms.
// Server-side our matchmaking response carries
// `photonRegionId` but the watch's Photon code never reads
// it; the only consumer is Matchmaking.SetPhotonRegionPings
// which only reports pings *back* to the server.
//
// Strategy: switch HostType to PhotonCloud(1) and set
// PreferredRegion. Prefer the server-told region (the most
// recent Matchmaking.LocalRoomInstance.PhotonRegionId, if
// any) over the config default — that way a server-side
// region change propagates without redeploying the mod.
ApplyForcedRegion(settings, settingsType);
}
catch (Exception ex) { Mod.Log.Warning($"[photon-appid] override failed: {ex.Message}"); }
}
/// <summary>Forces <c>PhotonServerSettings.HostType = PhotonCloud</c>
/// and writes <c>PreferredRegion</c>. Honors any region the server
/// has handed us in <c>Matchmaking.LocalRoomInstance.PhotonRegionId</c>
/// first; falls back to <c>Cfg.PhotonCloudRegion</c> when no room
/// instance has been received yet (initial boot).</summary>
private static void ApplyForcedRegion(object settings, Type settingsType)
{
try
{
var hostTypeProp = settingsType.GetField("HostType")
?? (System.Reflection.MemberInfo?)settingsType.GetProperty("HostType");
var preferredProp = settingsType.GetField("PreferredRegion")
?? (System.Reflection.MemberInfo?)settingsType.GetProperty("PreferredRegion");
if (hostTypeProp is null || preferredProp is null)
{
Mod.Log.Warning("[photon-region] PhotonServerSettings.HostType/PreferredRegion not found");
return;
}
// ServerSettings.HostingOption.PhotonCloud = 1 (verified in
// Cpp2IL_CS/.../ServerSettings.cs:8). Resolve the actual enum
// type from the field/property so we don't depend on a
// specific Il2Cpp proxy namespace.
Type? hostTypeEnum = (hostTypeProp as FieldInfo)?.FieldType
?? ((PropertyInfo)hostTypeProp).PropertyType;
Type? regionEnum = (preferredProp as FieldInfo)?.FieldType
?? ((PropertyInfo)preferredProp).PropertyType;
// Prefer server-provided region over config. We read it via
// the same reflection style as the existing patches so the
// Il2Cpp type-name suffix doesn't bite us.
string region = ReadServerProvidedRegion() ?? Mod.Cfg.PhotonCloudRegion ?? "us";
object hostValue = Enum.ToObject(hostTypeEnum!, 1); // PhotonCloud
object regionValue;
try { regionValue = Enum.Parse(regionEnum!, region.ToLowerInvariant(), ignoreCase: true); }
catch
{
Mod.Log.Warning($"[photon-region] '{region}' is not a CloudRegionCode enum value; defaulting to us");
regionValue = Enum.ToObject(regionEnum!, 1); // CloudRegionCode.us = 1
region = "us";
}
if (hostTypeProp is FieldInfo hostField) hostField.SetValue(settings, hostValue);
else ((PropertyInfo)hostTypeProp).SetValue(settings, hostValue);
if (preferredProp is FieldInfo prefField) prefField.SetValue(settings, regionValue);
else ((PropertyInfo)preferredProp).SetValue(settings, regionValue);
Mod.Log.Msg($"[photon-region] forced HostType=PhotonCloud PreferredRegion={region}");
}
catch (Exception ex) { Mod.Log.Warning($"[photon-region] apply failed: {ex.Message}"); }
}
/// <summary>Reads
/// <c>RecNet.Matchmaking.LocalRoomInstance.PhotonRegionId</c> as a
/// lowercase enum name (eu, us, asia, …). Returns null if no room
/// instance has been received yet, or if any link in the chain is
/// null. Server-told region wins over the static config default
/// because the server is authoritative about which Photon region
/// hosts the room the watch is about to join.</summary>
private static string? ReadServerProvidedRegion()
{
try
{
var matchmaking = FindGameType("RecNet.Matchmaking");
var localRoom = matchmaking?.GetProperty("LocalRoomInstance", BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
if (localRoom is null) return null;
var regionObj = localRoom.GetType().GetProperty("PhotonRegionId")?.GetValue(localRoom);
if (regionObj is null) return null;
// CloudRegionCode enum.ToString() gives the lowercase region
// name (eu, us, asia, …) — see CloudRegionCode.cs.
return regionObj.ToString();
}
catch { return null; }
}
public static void AuthValuesInjector_Prefix(object __instance)
{
if (!Mod.Cfg.InjectAuthValues) return;
try
{
// Photon's AuthValues live on PhotonNetwork.AuthValues. The 2020
// watch never sets them itself, so we set them right before
// NetworkingPeer.CallAuthenticate forwards to the wire op. The
// userid is RecNet.Core.LocalAccountId, the LoginLock comes
// from PlayerPrefs key LoginLockTokenV2.
// RecNet.Core.LocalAccountId is declared `int` in the game
// build (dump.cs:573622 → 0x30 backing field). Convert via
// Convert.ToInt64 so boxing as int still gives us the long we
// need below; a direct (long) cast on boxed int would throw.
var coreType = FindGameType("RecNet.Core");
var accountIdObj = coreType?.GetProperty("LocalAccountId", BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
var accountId = accountIdObj is null ? 0L : Convert.ToInt64(accountIdObj);
if (accountId <= 0)
{
Mod.Log.Msg("[auth-injector] skip — no LocalAccountId yet (pre-login Photon ping)");
return;
}
var photonNetwork = FindGameType("PhotonNetwork");
var avProp = photonNetwork?.GetProperty("AuthValues", BindingFlags.Public | BindingFlags.Static);
var existing = avProp?.GetValue(null);
if (existing is not null)
{
var userIdProp = existing.GetType().GetProperty("UserId");
var existingUserId = userIdProp?.GetValue(existing) as string;
if (!string.IsNullOrEmpty(existingUserId)) return;
}
var token = GetCurrentLockToken();
// Build a new AuthenticationValues. The type lives in the
// ExitGames.Client.Photon.LoadBalancing namespace (game-side).
// CustomAuthenticationType.Custom = 0 in this build.
var authValuesType = FindGameType("ExitGames.Client.Photon.LoadBalancing.AuthenticationValues");
if (authValuesType is null) { Mod.Log.Warning("[auth-injector] AuthenticationValues type not found"); return; }
var av = Activator.CreateInstance(authValuesType);
var authTypeProp = authValuesType.GetProperty("AuthType");
if (authTypeProp is not null)
{
var customAuthValue = authTypeProp.PropertyType.IsEnum
? Enum.ToObject(authTypeProp.PropertyType, 0)
: Convert.ChangeType(0, authTypeProp.PropertyType);
authTypeProp.SetValue(av, customAuthValue);
}
authValuesType.GetProperty("UserId")?.SetValue(av, accountId.ToString());
var addParam = authValuesType.GetMethod("AddAuthParameter", new[] { typeof(string), typeof(string) });
addParam?.Invoke(av, new object[] { "userid", accountId.ToString() });
addParam?.Invoke(av, new object[] { "LoginLock", token ?? string.Empty });
avProp?.SetValue(null, av);
Mod.Log.Msg($"[auth-injector] set AuthValues userid={accountId} LoginLock={(string.IsNullOrEmpty(token) ? "<missing>" : "<set>")}");
}
catch (Exception ex) { Mod.Log.Warning($"[auth-injector] failed: {ex.Message}"); }
}
private static string? GetCurrentLockToken()
{
try
{
var playerPrefs = FindGameType("UnityEngine.PlayerPrefs");
var getString = playerPrefs?.GetMethod("GetString", new[] { typeof(string), typeof(string) });
var raw = (string?)getString?.Invoke(null, new object[] { "LoginLockTokenV2", string.Empty });
if (string.IsNullOrEmpty(raw)) return null;
const string key = "\"LockToken\":\"";
var ix = raw.IndexOf(key, StringComparison.Ordinal);
if (ix < 0) return null;
ix += key.Length;
var end = raw.IndexOf('"', ix);
return end < 0 ? null : raw[ix..end];
}
catch { return null; }
}
private static Type? FindGameType(string name)
{
// Mirrors Mod.ResolveType but inlined here so the holder doesn't
// depend on Mod's internal helpers.
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
var t = asm.GetType(name, throwOnError: false);
if (t is not null) return t;
var prefixed = asm.GetType("Il2Cpp" + name, throwOnError: false);
if (prefixed is not null) return prefixed;
var dot = name.IndexOf('.');
if (dot > 0)
{
var nsPrefixed = asm.GetType("Il2Cpp" + name.Substring(0, dot) + name.Substring(dot), throwOnError: false);
if (nsPrefixed is not null) return nsPrefixed;
}
}
catch { }
}
return null;
}
}
internal static class SavePatches
{
// Last DataBlobName parsed off a SubscriptionUpdateRoom push for
// our currently-loaded room. Captured BEFORE the watch's caching
// gate (Rooms.OnSubscriptionUpdateRoom early-outs on a repeat
// (roomId, subRoomId) tuple — which is every post-save push for a
// dorm). SetRoomDataBlobName_Prefix reads this to hijack the
// would-be no-op setter call into a real transition.
private static volatile string? s_lastPushedBlobName;
private static long s_lastPushedRoomId;
private static long s_lastPushedSubRoomId;
// Hook on Notifications.OnNotificationReceived(string json). Fires for
// every SignalR message before any handler dispatch. Parses the JSON
// and, when the Id is SubscriptionUpdateRoom, stashes the new blob.
public static void OnNotificationReceived_Prefix(string message)
{
try
{
if (string.IsNullOrEmpty(message)) return;
// Fast reject: only parse JSON if it could plausibly be a
// SubscriptionUpdateRoom payload. Saves cycles on the (very
// frequent) RoomInstanceUpdate / PresenceUpdate / chat pushes.
if (message.IndexOf("\"SubscriptionUpdateRoom\"", StringComparison.Ordinal) < 0)
return;
using var doc = System.Text.Json.JsonDocument.Parse(message);
var root = doc.RootElement;
if (root.ValueKind != System.Text.Json.JsonValueKind.Object) return;
if (!root.TryGetProperty("Id", out var idEl) ||
idEl.ValueKind != System.Text.Json.JsonValueKind.String ||
!string.Equals(idEl.GetString(), "SubscriptionUpdateRoom", StringComparison.Ordinal))
return;
if (!root.TryGetProperty("Msg", out var msg) ||
msg.ValueKind != System.Text.Json.JsonValueKind.Object) return;
if (!msg.TryGetProperty("Room", out var room) ||
room.ValueKind != System.Text.Json.JsonValueKind.Object) return;
long roomId = 0;
if (room.TryGetProperty("RoomId", out var ridEl) &&
ridEl.ValueKind == System.Text.Json.JsonValueKind.Number)
roomId = ridEl.GetInt64();
if (!msg.TryGetProperty("Scenes", out var scenes) ||
scenes.ValueKind != System.Text.Json.JsonValueKind.Array ||
scenes.GetArrayLength() == 0) return;
var first = scenes[0];
long subRoomId = 0;
if (first.TryGetProperty("RoomSceneId", out var sidEl) &&
sidEl.ValueKind == System.Text.Json.JsonValueKind.Number)
subRoomId = sidEl.GetInt64();
if (!first.TryGetProperty("DataBlobName", out var blobEl) ||
blobEl.ValueKind != System.Text.Json.JsonValueKind.String) return;
var blob = blobEl.GetString();
if (string.IsNullOrEmpty(blob)) return;
s_lastPushedRoomId = roomId;
s_lastPushedSubRoomId = subRoomId;
s_lastPushedBlobName = blob;
Mod.Log.Msg($"[save-reload-fix] captured push via OnNotificationReceived: roomId={roomId} subRoomId={subRoomId} blob={blob}");
}
catch (Exception ex)
{
Mod.Log.Warning($"[save-reload-fix] OnNotificationReceived prefix failed: {ex.Message}");
}
}
public static void OnSubscriptionUpdateRoom_Prefix(object message)
{
try
{
if (message is null) return;
var dict = message;
// The watch parses this dict as Dictionary<string, object>
// via Util.GetKey. We need three keys: RoomId, SubRoomId,
// and Scenes[0].DataBlobName. The Il2Cpp dict supports
// get_Item(key) — call it via reflection.
var getItem = dict.GetType().GetMethod("get_Item", new[] { typeof(string) });
if (getItem is null) return;
// The push wire shape from server (BuildRoomDetails) is
// {"Room":{...}, "Scenes":[{...}], ...}. The Room id lives
// on the Room sub-object; the scene's blob on Scenes[0].
object? roomObj = TryGet(dict, getItem, "Room");
object? scenesObj = TryGet(dict, getItem, "Scenes");
if (roomObj is null || scenesObj is null) return;
long roomId = 0;
long subRoomId = 0;
try
{
var roomItem = roomObj.GetType().GetMethod("get_Item", new[] { typeof(string) });
if (roomItem is not null)
{
var rid = roomItem.Invoke(roomObj, new object[] { "RoomId" });
if (rid is not null) roomId = Convert.ToInt64(rid.ToString());
}
}
catch { /* roomId stays 0 — we'll log it and bail later */ }
// Scenes is an IL2CPP List<RoomScene>. Take the first
// (current dorm has one scene; multi-scene rooms target
// Scenes[currentSubRoomId] specifically, but the post-save
// push always carries the scene that was just saved).
object? firstScene = null;
try
{
var scenesIndexer = scenesObj.GetType().GetMethod("get_Item", new[] { typeof(int) });
firstScene = scenesIndexer?.Invoke(scenesObj, new object[] { 0 });
}
catch { /* leave firstScene null */ }
if (firstScene is null) return;
string? newBlob = null;
try
{
var sceneItem = firstScene.GetType().GetMethod("get_Item", new[] { typeof(string) });
if (sceneItem is not null)
{
var blob = sceneItem.Invoke(firstScene, new object[] { "DataBlobName" });
newBlob = blob?.ToString();
var sid = sceneItem.Invoke(firstScene, new object[] { "RoomSceneId" });
if (sid is not null) subRoomId = Convert.ToInt64(sid.ToString());
}
}
catch { /* leave newBlob null */ }
if (string.IsNullOrEmpty(newBlob)) return;
s_lastPushedRoomId = roomId;
s_lastPushedSubRoomId = subRoomId;
s_lastPushedBlobName = newBlob;
Mod.Log.Msg($"[save-reload-fix] captured SubscriptionUpdateRoom push: roomId={roomId} subRoomId={subRoomId} blob={newBlob}");
}
catch (Exception ex)
{
Mod.Log.Warning($"[save-reload-fix] OnSubscriptionUpdateRoom prefix failed: {ex.Message}");
}
}
private static object? TryGet(object dict, MethodInfo getItem, string key)
{
try { return getItem.Invoke(dict, new object[] { key }); }
catch { return null; }
}
// RoomPersistenceManager.set_RoomDataBlobName runs the change-event
// path only when the new value differs from the cached field. The
// 2020 watch's post-save propagation reads from RoomInstance.DataBlob
// (set by /goto, never updated by SubscriptionUpdateRoom), so on a
// save it calls the setter with the OLD blob — a no-op that skips
// OnRoomDataBlobNameChanged. The cached PersistedRoomData stays
// pointed at the boot-time bytes, and PostSaveReloading deserializes
// those over the live world — wiping any MakerPen object the user
// just placed.
//
// Live trace evidence (Latest.log, dorm save at 17:14): the watch's
// own set_RoomDataBlobName fires with old="v10" new="v10" ~900ms
// after b__4 returns True, even though the SubscriptionUpdateRoom
// push already carried Scenes[0].DataBlobName="v11".
//
// Strategy: intercept the setter. If the incoming value matches the
// current value (no-op) AND Rooms.LocalRoomScene.DataBlobName has a
// newer version (the freshly-pushed one), substitute that into the
// value parameter so the real setter sees a transition and fires
// OnRoomDataBlobNameChanged → DownloadRoomDataBlobAsync(newBlob).
// Falls through silently when no override is needed.
public static void SetRoomDataBlobName_Prefix(object __instance, ref string value)
{
string currentForLog = "<unread>";
string sceneForLog = "<unread>";
string scenes0ForLog = "<unread>";
try
{
if (__instance is null)
{
Mod.Log.Msg("[save-reload-fix] prefix: __instance null — skipping");
return;
}
var rpmType = __instance.GetType();
var blobNameProp = rpmType.GetProperty("RoomDataBlobName",
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (blobNameProp is null)
{
Mod.Log.Msg($"[save-reload-fix] prefix: RoomDataBlobName property not found on {rpmType.FullName}");
return;
}
currentForLog = (blobNameProp.GetValue(__instance) as string) ?? "<null>";
var roomsType = FindGameType("RecNet.Rooms");
if (roomsType is null)
{
Mod.Log.Msg("[save-reload-fix] prefix: RecNet.Rooms type not found");
return;
}
var localScene = roomsType.GetProperty("LocalRoomScene",
BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
if (localScene is not null)
sceneForLog = (localScene.GetType().GetProperty("DataBlobName")?.GetValue(localScene) as string) ?? "<null>";
var localDetails = roomsType.GetProperty("LocalRoomDetails",
BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
if (localDetails is not null)
{
var scenes = localDetails.GetType().GetProperty("Scenes")?.GetValue(localDetails);
if (scenes is not null)
{
var indexer = scenes.GetType().GetMethod("get_Item", new[] { typeof(int) });
var first = indexer?.Invoke(scenes, new object[] { 0 });
if (first is not null)
scenes0ForLog = (first.GetType().GetProperty("DataBlobName")?.GetValue(first) as string) ?? "<null>";
}
}
// Unconditional trace of EVERYTHING we read so we can see in
// the log exactly why we did or didn't override.
Mod.Log.Msg($"[save-reload-fix] prefix fired: value=\"{value}\" current=\"{currentForLog}\" " +
$"LocalRoomScene.DataBlobName=\"{sceneForLog}\" Scenes[0].DataBlobName=\"{scenes0ForLog}\" " +
$"lastPushedBlob=\"{s_lastPushedBlobName ?? "<unset>"}\"");
// Pick a candidate "newer" blob name. Priority order:
// 1. Last-pushed-from-SubscriptionUpdateRoom (captured by
// OnSubscriptionUpdateRoom_Prefix BEFORE the watch's
// cache gate drops the push).
// 2. LocalRoomScene.DataBlobName.
// 3. Scenes[0].DataBlobName.
string? pushedBlob = s_lastPushedBlobName;
if (string.IsNullOrEmpty(pushedBlob) || string.Equals(pushedBlob, currentForLog, StringComparison.Ordinal))
pushedBlob = sceneForLog is "<unread>" or "<null>" ? null : sceneForLog;
if (string.IsNullOrEmpty(pushedBlob) || string.Equals(pushedBlob, currentForLog, StringComparison.Ordinal))
pushedBlob = scenes0ForLog is "<unread>" or "<null>" ? null : scenes0ForLog;
if (string.IsNullOrEmpty(pushedBlob)) return;
if (string.Equals(pushedBlob, value, StringComparison.Ordinal)) return;
if (string.Equals(pushedBlob, currentForLog, StringComparison.Ordinal)) return;
Mod.Log.Msg($"[save-reload-fix] hijacking set_RoomDataBlobName({value}); substituting newer blob {pushedBlob}");
value = pushedBlob;
}
catch (Exception ex)
{
Mod.Log.Warning($"[save-reload-fix] set_RoomDataBlobName prefix failed: {ex.Message} " +
$"(value=\"{value}\" current=\"{currentForLog}\" scene=\"{sceneForLog}\" scenes0=\"{scenes0ForLog}\")");
}
}
// Local copy of the FindGameType helper used by PhotonPatches — IL2CPP
// type-name resolution stays per-holder so SavePatches doesn't reach
// across into another internal class.
private static Type? FindGameType(string name)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
var t = asm.GetType(name, throwOnError: false);
if (t is not null) return t;
var prefixed = asm.GetType("Il2Cpp" + name, throwOnError: false);
if (prefixed is not null) return prefixed;
var dot = name.IndexOf('.');
if (dot > 0)
{
var nsPrefixed = asm.GetType("Il2Cpp" + name.Substring(0, dot) + name.Substring(dot), throwOnError: false);
if (nsPrefixed is not null) return nsPrefixed;
}
}
catch { }
}
return null;
}
}
internal static class TlsPatches
{
// Both BouncyCastle TLS authenticators have the same `void
// NotifyServerCertificate(...)` signature whose body throws when the
// chain doesn't validate. Returning false from a Harmony prefix on a
// void method skips the original — the certificate is accepted by
// virtue of NotifyServerCertificate never throwing.
public static bool NotifyServerCertificate_Prefix()
{
return !Mod.Cfg.EnableTlsTrustBypass; // false skips original; true (bypass off) lets it run
}
}
internal static class DiagnosticPatches
{
public static void Write(string message)
{
var line = $"[{DateTime.Now:HH:mm:ss.fff}] [diagnostic] {message}";
try { Mod.Log.Msg(line); } catch { }
try
{
if (!string.IsNullOrEmpty(Mod.DiagnosticsLogPath))
File.AppendAllText(Mod.DiagnosticsLogPath, line + Environment.NewLine);
}
catch { }
}
public static void ApplicationQuit_Prefix()
{
Write("[quit] UnityEngine.Application.Quit()");
WriteStack();
}
public static void ApplicationQuitInt_Prefix(int exitCode)
{
Write($"[quit] UnityEngine.Application.Quit({exitCode})");
WriteStack();
}
public static void BootSequenceRegisterError_Prefix(string error)
{
Write($"[boot-error] BootSequence.RegisterError: {error}");
WriteStack();
}
public static void AnalyticsCheat_Prefix(MethodBase __originalMethod)
{
Write($"[cheat-analytics] {__originalMethod.DeclaringType?.FullName}.{__originalMethod.Name}");
WriteStack();
}
public static void NamedMethod_Prefix(MethodBase __originalMethod)
{
Write($"[call] {__originalMethod.DeclaringType?.FullName}.{__originalMethod.Name}");
WriteStack();
}
public static bool SessionManagerTryApplicationQuit_Prefix(MethodBase __originalMethod)
{
Write($"[quit-blocked] {__originalMethod.DeclaringType?.FullName}.{__originalMethod.Name}");
WriteStack();
return false;
}
private static void WriteStack()
{
try
{
Write("[stack] " + new StackTrace(skipFrames: 2, fNeedFileInfo: false));
}
catch (Exception ex)
{
Write("[stack] failed: " + ex.Message);
}
}
}
internal static class ChatPatches
{
private static bool s_logged;
// Force RecNet.AccountExtensions.CanLocalPlayerChat to return true.
// PlayerEmotes.SendChatEmoteCoroutine d__53 offset 040 calls this
// before raising the in-room Photon chat RPC; if it returns false
// the coroutine bails silently and the sender doesn't even see
// their own message echo.
public static void CanLocalPlayerChat_Postfix(ref bool __result)
{
if (!__result && !s_logged)
{
s_logged = true;
Mod.Log.Msg("[chat-fix] CanLocalPlayerChat returned false; forcing true to unblock room chat");
}
__result = true;
}
// Skip the original. Returning false from a Harmony prefix stops
// the underlying call.
public static bool RemoveInvalidCharactersFromMessage_Prefix()
{
Mod.Log.Msg("[chat-trace] RemoveInvalidCharactersFromMessage skipped");
return false;
}
public static void SendChatEmote_Prefix(string message)
{
Mod.Log.Msg($"[chat-trace] SendChatEmote msg=\"{message}\"");
}
public static void ProcessNewChatMessageReceived_Prefix(string message, bool playAudioForLocalPlayer)
{
Mod.Log.Msg($"[chat-trace] ProcessNewChatMessageReceived msg=\"{message}\" audio={playAudioForLocalPlayer}");
}
public static void RpcChatEmote_Prefix(string message)
{
Mod.Log.Msg($"[chat-trace] RpcChatEmote (RPC RECEIVED) msg=\"{message}\"");
}
}