mirror of
https://github.com/DorkSquadRR/DorkNet.git
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70980bf3b6
- Implemented ProgressionEventsController to handle progression event retrieval and active events. - Created RoomConsumablesController for listing and purchasing room consumables. - Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval. - Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms. - Introduced ScreenShareReportsController for reporting screen share incidents. - Established SubscriptionSeasonsController to provide current subscription season details and rewards. - Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations. - Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Data;
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namespace DorkNet.Server.Controllers.API.Events.V3;
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[ApiController]
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[Route("api/[controller]/v3")]
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public class EventsController(DorkNetDbContext db) : ControllerBase
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{
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[HttpGet("list")]
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public async Task<ActionResult<List<object>>> GetActiveEvents([FromQuery] int take = 50)
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{
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take = Math.Clamp(take, 1, 100);
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var rows = await db.PlayerEvents
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.Where(e => e.EndsAt > DateTime.UtcNow)
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.OrderBy(e => e.StartsAt)
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.Take(take)
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.Select(e => new
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{
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EventId = e.Id,
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PlayerEventId = e.Id,
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Name = e.Title,
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e.Description,
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StartTime = e.StartsAt,
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EndTime = e.EndsAt,
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CreatorPlayerId = (int)e.CreatorPlayerId,
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e.RoomId,
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e.Capacity,
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})
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.ToListAsync();
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return Ok(rows.Cast<object>().ToList());
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}
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}
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