Files
DorkNet/ci/jenkins
Alexa 6e5b011059 ci: publish client builds to a downloads page under player-facing names
Each run now stages what it built as DorkNet-<release>-PC-Full.zip,
-PC-Patch.zip, -Quest.xapk and -Quest-Installer.zip, writes their sizes and
SHA-256 to a manifest, and uploads them with a static page to an S3 bucket
served read-only (ci/downloads). The build scripts keep their own names,
which the launcher depends on; only the published copies are renamed.

PUBLISH_DOWNLOADS (on by default) turns the upload off per run. Jenkins
archives the same renamed files instead of the raw build output.
2026-10-25 11:53:23 +02:00
..

Client builds on Jenkins

The Jenkinsfile at the repo root builds the DorkNet clients on your existing Jenkins.

The builds run on a build agent, not on Jenkins itself:

  • The agent: a container built from ci/jenkins/Dockerfile, which is the Jenkins inbound agent plus Python with LIEF, the .NET SDK, the Android NDK and build-tools, apktool, restic and rclone. It runs on Coolify next to Jenkins and connects to it over WebSocket on Docker's internal network. The job runs on it through the dorknet-builder label.
  • Jenkins itself: stays on the stock image and runs no builds.

Each build is published to the downloads page under a name players can read, and the same files are kept as Jenkins artifacts (out/downloads/2023.03/):

Download What it is Built from
DorkNet-2023.03-PC-Full.zip the stock Steam build with the patcher applied and your config; ready to run tools/build_pc.py client → dorknet-client-march_2023_03_21.zip
DorkNet-2023.03-PC-Patch.zip MelonLoader, mod, config template, Steam stub, manifest.json; no game files tools/build_pc.py patcher → dorknet-clientpatch-march_2023_03_21.zip
DorkNet-2023.03-Quest.xapk patched APK + OBB, for the browser installer or SideQuest DorkNet.Quest/scripts/build.py build → DorkNet-Quest-<ver>/DorkNet-<ver>.xapk
DorkNet-2023.03-Quest-Installer.zip install.cmd / install.ps1 / install.sh + README, unzipped next to the .xapk the same package folder

The build scripts keep their own names: the launcher downloads dorknet-clientpatch-<VersionKey>.zip from GitHub Releases by that exact name. ci/downloads/publish.py renames only the published copies.

The full PC client and the Quest packages contain game files. The downloads page is behind Cloudflare Access for that reason; don't publish them anywhere public.

Where the stock builds come from

The stock builds live in restic repositories on the archive FTP. They are the same repositories as the local archive's v2/steam-v2 and v2/quest-v2. restic reaches the FTP through its rclone backend (ci/jenkins/archive-restore.sh).

A build is picked by snapshot tags:

Repository Tags (examples)
Steam manifest=<depot manifest id>, date=…, branch=public
Quest version=20230317, version-code=2128210

The job defaults to the builds this branch targets: Steam manifest 7490748483298966814 (2023-03-21) and Quest version-code=2128210. Any other build can be chosen per run. Tick LIST_SNAPSHOTS to print the snapshots matching a filter without building anything.

A restored snapshot is cached on the agent's dorknet_cache volume, so each stock build is downloaded once.

A Quest build needs a resolved hook table for its versionCode, committed under DorkNet.Quest/targets/. Only 20230317-2128210.json exists today. The build checks the table against the APK's libil2cpp.so and stops on a mismatch. Resolve a table for another build locally with build.py build --dump-cs.

Triggers

  • Push to the branch (GitHub webhook) rebuilds only what changed:
    • DorkNet.ClientMod/ and the PC scripts rebuild PC;
    • DorkNet.Quest/ rebuilds Quest;
    • Jenkinsfile and ci/jenkins/ rebuild both.
  • Build with Parameters runs a manual build:
    • PLATFORMS (both / pc / quest), and PC_FULL_CLIENT for the full PC client;
    • snapshot tags, and per-run repository overrides;
    • PUBLISH_DOWNLOADS (on by default) to publish to the downloads page.

Push builds publish too, but only the platform they rebuilt: the page keeps the other platform's last files.

Setup

1. Jenkins itself

The controller is ci/jenkins/docker-compose.yml: stock Jenkins, no build tools. On Coolify, deploy it as a Docker Compose application from this repository (base directory /ci/jenkins), or paste it into a Compose service.

  • Java 25. The file defaults to jenkins/jenkins:lts-jdk25; set JENKINS_IMAGE to pin a version, e.g. jenkins/jenkins:2.587-jdk25. Jenkins supports Java 25 until September 2029, Java 21 only until September 2027, and Java 17 not at all. Keep the agent on the same Java major version; its image defaults to Java 25.
  • restart: unless-stopped is in the file: a restart from the Jenkins UI exits the container with code 5 and relies on Docker to start it again.
  • Turn on "Connect to predefined network" (Advanced) so the agent can reach Jenkins by its container name, jenkins-<uuid>.
  • Run no builds on it: Manage Jenkins → Nodes → Built-In Node → Configure, set Number of executors to 0.

Earlier versions of this file built the controller from ci/jenkins/Dockerfile, which is now the agent's image. The service and data volume keep their names, so an existing Jenkins deployed from this file keeps its jobs and credentials when redeployed; it switches to the stock image, and its builds wait until the agent (step 3) is connected.

That redeploy also upgrades Jenkins, and from Java 17 (the old default) to Java 25, unless JENKINS_IMAGE pins your current image. Before it:

  1. Back up the data volume (jenkins_home), e.g. with a Coolify volume backup or docker run --rm -v <volume>:/v -v "$PWD":/b alpine tar czf /b/jenkins_home.tgz -C /v ., so you can go back to the old image.
  2. After it starts, open Manage Jenkins. Plugins that need a newer version show up there as failed to load; update them under Plugins → Updates and restart.
  3. Run the job once (LIST_SNAPSHOTS is a quick check) before relying on it.

2. The agent node

Manage Jenkins → Nodes → New Node, a permanent agent:

Setting Value
Name dorknet-builder
Labels dorknet-builder
Remote root directory /home/jenkins/agent
Launch method Launch agent by connecting it to the controller, with Use WebSocket ticked
Number of executors 1

Save, open the node, and copy its secret.

3. Deploy the agent on Coolify

  1. Create a Docker Compose application from this repository: build pack Docker Compose, base directory /ci/jenkins, compose location /docker-compose.agent.yml. The base directory is the build context, so with / the build would pick up the server's Dockerfile at the repo root. It needs no domain. Under Advanced, turn on Connect to predefined network.

  2. Set its environment:

    Variable Value
    JENKINS_URL Jenkins' internal address, http://jenkins-<service uuid>:8080/. Not the public URL, which is behind Cloudflare Access.
    JENKINS_SECRET the node secret from step 2
    JENKINS_AGENT_NAME optional, default dorknet-builder
    ARCHIVE_PC_REPO Steam repository folder on the FTP, e.g. Rec Room Versions/steam-v2 (plain text, not URL-encoded)
    ARCHIVE_QUEST_REPO Quest repository folder, e.g. Rec Room Versions/quest-v2
    ARCHIVE_FTP_TLS explicit (default), implicit or none
    DOWNLOADS_S3_ENDPOINT the downloads bucket's S3 API, internal address, e.g. http://garage-<service uuid>:3900
    DOWNLOADS_BUCKET its name, e.g. downloads.example.com
    DORKNET_SITE_URL optional: the DorkNet server's website (e.g. https://dorknet.example.com); the page links its Quest installer
  3. Deploy. The first image build downloads the Android NDK (~1.5 GB) and takes a while. The node shows as connected in Jenkins once the agent is up.

Both Jenkins and the agent join the server's predefined Coolify network, so the agent reaches Jenkins by container name. Check the name under the Jenkins service's containers before using it.

4. Plugins

The job needs these plugins:

  • Pipeline
  • Git
  • GitHub (for the push trigger)
  • Credentials Binding
  • Timestamper
  • AnsiColor
  • Workspace Cleanup

Most are part of the suggested set.

5. Credentials

Add these under Manage Jenkins → Credentials, with exactly these IDs:

ID Kind Value
archive-ftp Username with password the FTP login
archive-ftp-host Secret text FTP host name only (no ftp://, no user, no path)
archive-restic-password Secret text the archive's restic password
quest-keystore Secret file the Quest signing keystore
quest-keystore-password Secret text its store/key password
clientmod-config Secret file your dorknet-clientmod.json
quest-config Secret file your dorknet-quest.cfg
downloads-s3 Username with password S3 key for the downloads bucket: access key ID / secret. Give it read and write on that bucket only.

Use the keystore your players' installs were signed with, the dorknet-debug.keystore from your earlier local builds (password dorknet). A different key means every player has to uninstall before installing a CI build.

6. The job

  1. Create a New Item → Pipeline (e.g. dorknet-client).
  2. Under Pipeline, choose Pipeline script from SCM:
    • Git URL https://github.com/DorkSquadRR/DorkNet.git
    • branch */march-2023-03-21
    • script path Jenkinsfile
  3. Under Triggers, tick GitHub hook trigger for GITScm polling.
  4. Run it once with Build so Jenkins learns the parameters. Later runs offer Build with Parameters.

7. GitHub webhook

In the repository's Settings → Webhooks:

  • Payload URL: https://<your jenkins>/github-webhook/
  • Content type: application/json
  • Events: just the push event

8. The downloads page

The page (ci/downloads/index.html) is a static file in an S3 bucket. It renders the bucket's manifest.json, which publish.py upload rewrites after each build. With Garage (the S3 store on the Coolify server):

  1. Bucket and key. Create the bucket, serve it as a website, and give Jenkins a key for that bucket only:

    garage bucket create downloads.example.com
    garage bucket website --allow downloads.example.com
    garage key create jenkins-downloads
    garage bucket allow --read --write --key <key id> downloads.example.com
    

    Store the key as the downloads-s3 credential. Garage's web endpoint (port 3902) serves a bucket whose name is the request's host name, read-only.

  2. Route. Point the hostname at the web endpoint with a Coolify dynamic proxy configuration (Servers → Proxy → Dynamic Configurations):

    http:
      routers:
        downloads:
          entryPoints: [http]
          service: downloads
          rule: Host(`downloads.example.com`)
      services:
        downloads:
          loadBalancer:
            passHostHeader: true
            servers:
              - url: "http://garage-<service uuid>:3902"
    
  3. Access. Put the hostname behind a Cloudflare Access application before the first publish, with the policies of the people who may download. That group needs no other application.

Files are uploaded with Cache-Control: no-cache, so Cloudflare never serves an old build after a new one replaces it. Each release keeps one copy of each file; a new build overwrites it.

Disk

The agent's dorknet_cache volume holds the restored stock builds, several GB each. Jenkins keeps the artifacts of the last 3 runs, on its own volume.