mirror of
https://github.com/DorkSquadRR/DorkNet.git
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4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System.ComponentModel.DataAnnotations;
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// A player-scheduled gathering ("event") in a specific room. Backs
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/// the watch's Events tab — players can RSVP via
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/// <see cref="PlayerEventResponseEntity"/>.
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/// </summary>
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public class PlayerEventEntity
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{
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public long Id { get; set; }
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public long CreatorPlayerId { get; set; }
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public long RoomId { get; set; }
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[MaxLength(128)]
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public string Title { get; set; } = string.Empty;
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[MaxLength(2000)]
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public string Description { get; set; } = string.Empty;
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public DateTime StartsAt { get; set; }
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public DateTime EndsAt { get; set; }
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public int Capacity { get; set; } = 0;
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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}
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/// <summary>One row per RSVP'd player + event.</summary>
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public class PlayerEventResponseEntity
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{
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public long Id { get; set; }
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public long EventId { get; set; }
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public long PlayerId { get; set; }
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/// <summary>0=Going, 1=Maybe, 2=NotGoing — matches the watch's
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/// three-state RSVP toggle.</summary>
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public int Response { get; set; }
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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}
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