mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using System.ComponentModel.DataAnnotations;
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// One per (player, deviceId) — recorded on
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/// <c>POST /api/deviceid/v1/register</c>. Lets admins flag
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/// duplicate-account abuse: when a banned player creates a new
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/// account on the same device, the new account inherits the device
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/// ban automatically.
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/// </summary>
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public class PlayerDeviceEntity
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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[MaxLength(128)]
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public string DeviceId { get; set; } = string.Empty;
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[MaxLength(32)]
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public string Platform { get; set; } = string.Empty;
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public DateTime FirstSeen { get; set; } = DateTime.UtcNow;
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public DateTime LastSeen { get; set; } = DateTime.UtcNow;
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/// <summary>Set by admin tooling — if true, every account using
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/// this device is auto-banned at login.</summary>
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public bool IsBanned { get; set; } = false;
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}
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/// <summary>Per-player notification preferences. iOS-style toggle
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/// page; Android / Quest just persist the same shape.</summary>
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public class NotificationPrefsEntity
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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[MaxLength(32)]
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public string Platform { get; set; } = string.Empty;
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public bool AllowAll { get; set; } = true;
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public bool AllowFriendRequest { get; set; } = true;
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public bool AllowMessage { get; set; } = true;
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public bool AllowEventInvite { get; set; } = true;
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public bool AllowAnnouncements { get; set; } = true;
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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}
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/// <summary>Sticky cohort assignment — one row per (player, cohort
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/// key). Created on first hit to <c>GET /api/cohort/v1/{key}</c> with
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/// a randomly selected variant; remains stable for the lifetime of
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/// the player so A/B tests don't flicker between sessions.</summary>
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public class CohortAssignmentEntity
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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[MaxLength(64)]
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public string CohortKey { get; set; } = string.Empty;
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[MaxLength(32)]
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public string Variant { get; set; } = string.Empty;
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public DateTime AssignedAt { get; set; } = DateTime.UtcNow;
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}
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