mirror of
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524 lines
24 KiB
C#
524 lines
24 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using DorkNet.Server.Services;
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// Storage-side enum aliased so the wire mapping stays explicit at
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// every callsite. Wire enum values (RelationshipType /
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// ReciprocalStatus) live in this file as constants — they're tied
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// to the disassembly and not used elsewhere.
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using EntityStatus = DorkNet.Server.Data.Entities.RelationshipStatus;
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namespace DorkNet.Server.Controllers.API.Relationships.V2;
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/// <summary>
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/// api/relationships/v2 — friendship + reciprocal-state endpoints.
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///
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/// All routes / wire shapes verified against the patched 2020 client:
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/// Cpp2IL_ISIL/IsilDump/Assembly-CSharp/RecNet/Relationships.txt
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/// Cpp2IL_ISIL/IsilDump/Assembly-CSharp/RecNet/Relationship.txt
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///
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/// Wire response = a Relationship object (or List of them for /get).
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/// Relationship.Deserialize strict-reads via Util.GetKey<T>:
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/// "PlayerID" (int) — REQUIRED — the OTHER account's id
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/// "RelationshipType" (int) — REQUIRED — 0..3
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/// "Muted" (int) — REQUIRED — ReciprocalStatus 0..3
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/// "Ignored" (int) — REQUIRED — ReciprocalStatus 0..3
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/// "Favorited" (int) — optional (Util.GetKeyOrDefault, defaults 0)
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///
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/// RelationshipType (from caller's perspective):
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/// 0 None, 1 FriendRequestSent, 2 FriendRequestReceived, 3 Friend
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/// ReciprocalStatus (symmetric flag — who set it):
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/// 0 None, 1 Local (just me), 2 Remote (just them), 3 Mutual
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///
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/// URLs called from the watch (Relationships.txt, all under
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/// "api/relationships/"):
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/// POST v2/addfriend?id={N} AddFriend
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/// POST v2/removefriend?id={N} RemoveFriend / cancel-pending
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/// POST v2/sendfriendrequest?id={N} SendFriendRequest
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/// POST v2/acceptfriendrequest?id={N} AcceptFriendRequest
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/// POST v1/favorite?id={N} FavoritePlayer
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/// POST v1/unfavorite?id={N} UnfavoritePlayer
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/// POST v1/mute / unmute / ignore / unignore (PostPreferenceChange)
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/// GET v2/get GetMyRelationships
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/// All POST URLs return one Relationship; GET returns List<Relationship>.
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/// </summary>
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[ApiController]
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[Authorize]
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public class RelationshipsController(DorkNetDbContext db, NotificationService notifications, ServerSettingsService settings) : ControllerBase
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{
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// RelationshipType — int values match Relationship.RelationshipType
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// in the patched dump.cs.
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private const int RT_None = 0;
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private const int RT_FriendRequestSent = 1;
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private const int RT_FriendRequestReceived = 2;
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private const int RT_Friend = 3;
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// ReciprocalStatus values — also match the dump.cs enum.
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private const int RS_None = 0;
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private const int RS_Local = 1;
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private const int RS_Remote = 2;
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private const int RS_Mutual = 3;
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private long CurrentPlayerId => this.RequireCurrentPlayerId();
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// ── GET /api/relationships/v2/get ────────────────────────────────
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// Watch URL: "api/relationships/v2/get". Returns the caller's full
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// relationship list as List<Relationship>.
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[HttpGet("api/relationships/v2/get")]
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public async Task<ActionResult> GetMyRelationships()
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{
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var me = CurrentPlayerId;
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// Global-friends mode (admin toggle): synthesize a Friend row for
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// every other account WITHOUT persisting anything. Real rows are
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// overlaid so mute/favorite still apply and Blocked stays non-friend.
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if (await settings.IsGlobalFriendsEnabledAsync())
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return Ok(await BuildGlobalFriendListAsync(me));
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var rels = await db.Relationships
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.Where(r => r.RequesterId == me || r.TargetId == me)
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.ToListAsync();
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// Merge the (up to two) rows per pair so a favorite/mute/ignore the
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// caller set on a friendship the OTHER player initiated isn't dropped
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// by the watch (which keys its list by PlayerID — duplicate ids lose).
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var wire = rels
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.GroupBy(r => r.RequesterId == me ? r.TargetId : r.RequesterId)
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.Select(g => BuildMerged(me, g.Key, g.ToList()))
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.ToList();
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return Ok(wire);
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}
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/// <summary>Synthesize the caller's friend list as "everyone" for the
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/// global-friends toggle. One Friend entry per other account; real rows
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/// are overlaid so a Block stays None and mute/favorite carry through.</summary>
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private async Task<List<Dictionary<string, object>>> BuildGlobalFriendListAsync(long me)
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{
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var realRows = await db.Relationships
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.Where(r => r.RequesterId == me || r.TargetId == me)
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.ToListAsync();
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// Group both directional rows per pair so the caller's favorite/mute/
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// ignore (stored on the row where they're the requester) survives even
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// when the friendship row itself was created by the other player.
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var realByOther = realRows
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.GroupBy(r => r.RequesterId == me ? r.TargetId : r.RequesterId)
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.ToDictionary(g => g.Key, g => g.ToList());
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var others = await db.Players
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.Where(p => p.Id != me && p.Id != RelationshipQueries.SystemAccountId)
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.Select(p => new { p.Id, p.Username })
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.ToListAsync();
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var wire = new List<Dictionary<string, object>>(others.Count);
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foreach (var other in others)
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{
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var otherId = other.Id;
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if (realByOther.TryGetValue(otherId, out var pair))
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{
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// A real block wins — that pair is genuinely not friends.
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if (pair.Any(r => r.Status == EntityStatus.Blocked)) { wire.Add(EmptyRelationship(otherId)); continue; }
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// Carry the caller's own preference bits from their row.
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var mineRow = pair.FirstOrDefault(r => r.RequesterId == me);
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wire.Add(SynthFriend(otherId, mineRow, me));
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}
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else
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{
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// Hide auto-generated Player_NNN placeholders from the
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// synthesized list (they never set a real username).
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if (RelationshipQueries.IsPlaceholderUsername(other.Username)) continue;
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wire.Add(SynthFriend(otherId, null, me));
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}
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}
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return wire;
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}
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/// <summary>A synthetic Friend relationship for global-friends mode,
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/// carrying mute/ignore/favorite from the caller's real row when present.</summary>
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private static Dictionary<string, object> SynthFriend(long other, RelationshipEntity? real, long me)
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{
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var mineDir = real is not null && real.RequesterId == me;
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return new()
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{
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["PlayerID"] = (int)other,
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["RelationshipType"] = RT_Friend,
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["Muted"] = mineDir && real!.Muted ? 1 : 0,
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["Ignored"] = mineDir && real!.Ignored ? 1 : 0,
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["Favorited"] = mineDir && real!.Favorited ? 1 : 0,
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};
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}
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/// <summary>GET <c>api/relationships/v2/personaldetails/{playerId}</c>
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/// — single relationship row from the caller's perspective. Used
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/// by the watch's profile-card view to determine whether to show
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/// the "Add Friend" or "Remove Friend" affordance. Returns the
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/// same Relationship wire shape as <c>v2/get</c>'s list elements.</summary>
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[HttpGet("api/relationships/v2/personaldetails/{playerId:long}")]
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public async Task<ActionResult> PersonalDetails(long playerId)
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{
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var me = CurrentPlayerId;
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if (playerId <= 0 || playerId == me) return Ok(EmptyRelationship(playerId));
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var pair = await db.Relationships
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.Where(r => (r.RequesterId == me && r.TargetId == playerId) ||
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(r.RequesterId == playerId && r.TargetId == me))
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.ToListAsync();
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var blocked = pair.Any(r => r.Status == EntityStatus.Blocked);
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var mineRow = pair.FirstOrDefault(r => r.RequesterId == me);
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// Global-friends mode: report Friend for any real account that isn't
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// the system account and isn't explicitly blocked. Placeholder
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// Player_NNN accounts are hidden unless there's a genuine row.
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if (playerId != RelationshipQueries.SystemAccountId
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&& !blocked
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&& await settings.IsGlobalFriendsEnabledAsync())
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{
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var isPlaceholder = pair.Count == 0 && RelationshipQueries.IsPlaceholderUsername(
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await db.Players.Where(p => p.Id == playerId)
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.Select(p => p.Username).FirstOrDefaultAsync());
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if (!isPlaceholder) return Ok(SynthFriend(playerId, mineRow, me));
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}
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return Ok(pair.Count == 0 ? EmptyRelationship(playerId) : BuildMerged(me, playerId, pair));
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}
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// ── /api/relationships/v2/sendfriendrequest?id={N} ───────────────
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// Watch URL from Relationships.txt: "{0}v2/sendfriendrequest?id={1}".
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// The ISIL labels the call site Core.Post but the live trace shows
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// the watch sending GET — accepting both is harmless and the
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// safest cross-build choice.
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[HttpGet("api/relationships/v2/sendfriendrequest")]
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[HttpPost("api/relationships/v2/sendfriendrequest")]
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public async Task<ActionResult> SendFriendRequest([FromQuery] long id)
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{
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var me = CurrentPlayerId;
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if (id <= 0 || id == me)
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return Ok(EmptyRelationship(id));
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var pair = await db.Relationships
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.Where(r => (r.RequesterId == me && r.TargetId == id) ||
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(r.RequesterId == id && r.TargetId == me))
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.ToListAsync();
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// Anything that already defines a status (friend/pending/block) wins —
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// a None row is preference-only and doesn't count as a relationship.
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if (pair.Any(r => r.Status != EntityStatus.None))
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return Ok(BuildMerged(me, id, pair));
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// Promote the caller's own preference-only row if present (keeping its
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// favorite/mute/ignore bits) rather than spawning a second row.
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var row = pair.FirstOrDefault(r => r.RequesterId == me);
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if (row is not null)
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{
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row.Status = EntityStatus.PendingSent;
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row.UpdatedAt = DateTime.UtcNow;
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}
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else
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{
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row = new RelationshipEntity
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{
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RequesterId = me,
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TargetId = id,
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Status = EntityStatus.PendingSent,
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};
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db.Relationships.Add(row);
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}
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await db.SaveChangesAsync();
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await notifications.FriendRequestReceived(id, me);
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return Ok(BuildRelationship(row, me));
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}
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// ── /api/relationships/v2/acceptfriendrequest?id={N} ────────────
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[HttpGet("api/relationships/v2/acceptfriendrequest")]
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[HttpPost("api/relationships/v2/acceptfriendrequest")]
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public async Task<ActionResult> AcceptFriendRequest([FromQuery] long id)
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{
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var me = CurrentPlayerId;
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if (id <= 0)
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return Ok(EmptyRelationship(id));
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// Only an incoming pending row can be accepted. The other side
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// must have requested us — RequesterId=them, TargetId=me.
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var rel = await db.Relationships.FirstOrDefaultAsync(r =>
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r.RequesterId == id && r.TargetId == me &&
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r.Status == EntityStatus.PendingSent);
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if (rel is null)
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return Ok(EmptyRelationship(id));
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rel.Status = EntityStatus.Friend;
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rel.UpdatedAt = DateTime.UtcNow;
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await db.SaveChangesAsync();
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await notifications.FriendRequestAccepted(id, me);
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return Ok(BuildRelationship(rel, me));
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}
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// ── /api/relationships/v2/removefriend?id={N} ────────────────────
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// Symmetrical: undoes a friendship OR cancels a pending request OR
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// declines an incoming one. Block rows are left alone — the watch
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// has a separate explicit unblock path. Live trace shows the watch
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// sending GET (BestHTTP queueing oddity vs the ISIL Core.Post call);
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// accept both verbs.
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[HttpGet("api/relationships/v2/removefriend")]
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[HttpPost("api/relationships/v2/removefriend")]
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public async Task<ActionResult> RemoveFriend([FromQuery] long id)
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{
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var me = CurrentPlayerId;
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if (id <= 0)
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return Ok(EmptyRelationship(id));
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var pair = await db.Relationships
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.Where(r => (r.RequesterId == me && r.TargetId == id) ||
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(r.RequesterId == id && r.TargetId == me))
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.ToListAsync();
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if (pair.Count == 0)
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return Ok(EmptyRelationship(id));
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// Drop every non-block row for the pair (friendship row + any stray
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// preference row), leaving a block intact — the watch unblocks
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// through a separate path.
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var removable = pair.Where(r => r.Status != EntityStatus.Blocked).ToList();
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if (removable.Count == 0)
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return Ok(BuildMerged(me, id, pair));
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db.Relationships.RemoveRange(removable);
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await db.SaveChangesAsync();
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await notifications.FriendRemoved(id, me);
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var remaining = pair.Except(removable).ToList();
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return Ok(remaining.Count == 0 ? EmptyRelationship(id) : BuildMerged(me, id, remaining));
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}
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// ── /api/relationships/v2/addfriend?id={N} ───────────────────────
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// Per the disassembly, AddFriend is its own endpoint distinct from
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// SendFriendRequest. Live trace shows the watch sending GET; ISIL
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// says Core.Post. Accept both verbs.
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[HttpGet("api/relationships/v2/addfriend")]
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[HttpPost("api/relationships/v2/addfriend")]
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public async Task<ActionResult> AddFriend([FromQuery] long id)
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{
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var me = CurrentPlayerId;
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if (id <= 0 || id == me)
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return Ok(EmptyRelationship(id));
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var pair = await db.Relationships
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.Where(r => (r.RequesterId == me && r.TargetId == id) ||
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(r.RequesterId == id && r.TargetId == me))
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.ToListAsync();
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// Don't override a block, and don't spawn a duplicate when a
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// friendship row already exists (in either direction).
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if (pair.Any(r => r.Status == EntityStatus.Blocked) ||
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pair.Any(r => r.Status == EntityStatus.Friend))
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return Ok(BuildMerged(me, id, pair));
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// Promote the caller's own row (preference-only or pending) to Friend,
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// or create one if none exists.
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var existing = pair.FirstOrDefault(r => r.RequesterId == me);
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if (existing is null)
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{
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existing = new RelationshipEntity
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{
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RequesterId = me,
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TargetId = id,
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Status = EntityStatus.Friend,
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};
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db.Relationships.Add(existing);
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}
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else
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{
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existing.Status = EntityStatus.Friend;
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existing.UpdatedAt = DateTime.UtcNow;
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}
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await db.SaveChangesAsync();
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return Ok(BuildRelationship(existing, me));
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}
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// ── v1 favorite / unfavorite ─────────────────────────────────────
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// Watch URLs: "api/relationships/v1/favorite?id={N}" and
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// "api/relationships/v1/unfavorite?id={N}". These return a
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// boolean-ish RecNetResult per the FavoritePlayer/UnfavoritePlayer
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// disassembly (Core.Post … ExpectHttpStatusSuccess), not a
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// Relationship. The flag is persisted on the caller's directional row
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// and surfaced back through v2/get + personaldetails (see BuildMerged).
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[HttpPost("api/relationships/v1/favorite")]
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public Task<IActionResult> Favorite([FromQuery] long id) => SetPreference(id, favorited: true);
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[HttpPost("api/relationships/v1/unfavorite")]
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public Task<IActionResult> Unfavorite([FromQuery] long id) => SetPreference(id, favorited: false);
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[HttpPost("api/relationships/v1/mute")]
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public Task<IActionResult> Mute([FromQuery] long id, [FromForm(Name = "PlayerId")] long? formId)
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=> SetPreference(id != 0 ? id : formId ?? 0, muted: true);
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[HttpPost("api/relationships/v1/unmute")]
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public Task<IActionResult> Unmute([FromQuery] long id, [FromForm(Name = "PlayerId")] long? formId)
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=> SetPreference(id != 0 ? id : formId ?? 0, muted: false);
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[HttpPost("api/relationships/v1/ignore")]
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public Task<IActionResult> Ignore([FromQuery] long id, [FromForm(Name = "PlayerId")] long? formId)
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=> SetPreference(id != 0 ? id : formId ?? 0, ignored: true);
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[HttpPost("api/relationships/v1/unignore")]
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public Task<IActionResult> Unignore([FromQuery] long id, [FromForm(Name = "PlayerId")] long? formId)
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=> SetPreference(id != 0 ? id : formId ?? 0, ignored: false);
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/// <summary>Update favorited/muted/ignored on the caller's row.
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/// Creates a placeholder row when none exists (so an "ignore"
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/// before any friend request is still recorded).</summary>
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private async Task<IActionResult> SetPreference(long otherId,
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bool? favorited = null, bool? muted = null, bool? ignored = null)
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{
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var me = this.RequireCurrentPlayerId();
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if (otherId <= 0 || otherId == me)
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return Ok(new Models.Auth.RecNetResult { Success = false, Error = "invalid_id" });
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var row = await db.Relationships.FirstOrDefaultAsync(r =>
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r.RequesterId == me && r.TargetId == otherId);
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if (row is null)
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{
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// A preference (favorite/mute/ignore) is the caller's own bit and
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// lives on their own directional row. Status None — favorite/mute/
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// ignore must NOT fabricate a friendship; the real friendship row
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// (this direction or the other) carries the actual status and the
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// read path merges the two.
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row = new RelationshipEntity
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{
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RequesterId = me,
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TargetId = otherId,
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Status = EntityStatus.None,
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};
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db.Relationships.Add(row);
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}
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if (favorited is bool f) row.Favorited = f;
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if (muted is bool m) row.Muted = m;
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if (ignored is bool i) row.Ignored = i;
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row.UpdatedAt = DateTime.UtcNow;
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await db.SaveChangesAsync();
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return Ok(new Models.Auth.RecNetResult { Success = true, Error = string.Empty });
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}
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public sealed class BulkIgnoreRequest
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{
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public int Platform { get; set; }
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public List<string>? PlatformUserIds { get; set; }
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}
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/// <summary>POST <c>api/relationships/v1/bulkignoreplatformusers</c>
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/// — bulk-import Steam/Oculus blocks. Persists to
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/// <see cref="PlatformIgnoreEntity"/> so when those users sign
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/// up later we can auto-set their relationship to Ignored.</summary>
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[HttpPost("api/relationships/v1/bulkignoreplatformusers")]
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[Authorize]
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public async Task<IActionResult> BulkIgnorePlatformUsers([FromBody] BulkIgnoreRequest req)
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{
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var me = this.RequireCurrentPlayerId();
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if (req?.PlatformUserIds is null || req.PlatformUserIds.Count == 0)
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return Ok(new { Imported = 0 });
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var added = 0;
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foreach (var puid in req.PlatformUserIds.Distinct())
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{
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if (string.IsNullOrWhiteSpace(puid)) continue;
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var exists = await db.PlatformIgnores.AnyAsync(i =>
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i.PlayerId == me && i.Platform == req.Platform && i.PlatformUserId == puid);
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if (exists) continue;
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db.PlatformIgnores.Add(new PlatformIgnoreEntity
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{
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PlayerId = me,
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Platform = req.Platform,
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PlatformUserId = puid,
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});
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added++;
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}
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await db.SaveChangesAsync();
|
|
return Ok(new { Imported = added });
|
|
}
|
|
|
|
// ── helpers ──────────────────────────────────────────────────────
|
|
|
|
/// <summary>Map a storage row to the watch's wire RelationshipType
|
|
/// from <paramref name="me"/>'s perspective. PendingSent flips
|
|
/// direction depending on which side originated.</summary>
|
|
private static int MapType(RelationshipEntity r, long me) => r.Status switch
|
|
{
|
|
EntityStatus.Friend => RT_Friend,
|
|
EntityStatus.Blocked => RT_None, // Blocked is not a friendship; the watch reads block state via a separate flag we don't track yet.
|
|
EntityStatus.PendingSent => r.RequesterId == me ? RT_FriendRequestSent : RT_FriendRequestReceived,
|
|
EntityStatus.PendingReceived => r.RequesterId == me ? RT_FriendRequestReceived : RT_FriendRequestSent,
|
|
_ => RT_None,
|
|
};
|
|
|
|
/// <summary>
|
|
/// Build the wire object the patched <c>Relationship.Deserialize</c>
|
|
/// reads. Keys are case-sensitive (Util.GetKey is a Dictionary
|
|
/// TryGetValue) — we ship exactly what's in the disassembly.
|
|
/// Implemented as a Dictionary because System.Text.Json's
|
|
/// case-insensitive collision check rejects anonymous types with
|
|
/// PascalCase property names like "PlayerID" + "Muted" if any
|
|
/// other property could collide on lowercase — using a Dictionary
|
|
/// avoids that whole class of trouble.
|
|
/// </summary>
|
|
private static Dictionary<string, object> BuildRelationship(RelationshipEntity r, long me)
|
|
{
|
|
var other = r.RequesterId == me ? r.TargetId : r.RequesterId;
|
|
// ReciprocalStatus enum: 0=None, 1=ByMe, 2=ByThem, 3=Both.
|
|
// Our schema only tracks "by me" (the requester's perspective)
|
|
// so we can answer ByMe / None; ByThem / Both would require
|
|
// looking up the OTHER direction's row too. Cheap extra query
|
|
// omitted — the watch's UI only consumes the ByMe bit.
|
|
var mineDir = r.RequesterId == me;
|
|
var muted = mineDir && r.Muted ? 1 : 0;
|
|
var ignored = mineDir && r.Ignored ? 1 : 0;
|
|
var favored = mineDir && r.Favorited ? 1 : 0;
|
|
return new()
|
|
{
|
|
["PlayerID"] = (int)other,
|
|
["RelationshipType"] = MapType(r, me),
|
|
["Muted"] = muted,
|
|
["Ignored"] = ignored,
|
|
["Favorited"] = favored,
|
|
};
|
|
}
|
|
|
|
/// <summary>Merge all rows for one pair (up to two — one per direction)
|
|
/// into a single wire object from <paramref name="me"/>'s view. The
|
|
/// relationship type comes from whichever row defines it (Blocked >
|
|
/// Friend > Pending); the favorite/mute/ignore bits are the caller's
|
|
/// own, read from the row where the caller is the requester. Without this
|
|
/// a favorite the caller set on a friendship the OTHER player initiated
|
|
/// lands on a separate row and is dropped by the watch (its list is keyed
|
|
/// by PlayerID, so a duplicate id loses).</summary>
|
|
private static Dictionary<string, object> BuildMerged(long me, long other, List<RelationshipEntity> pair)
|
|
{
|
|
var statusRow =
|
|
pair.FirstOrDefault(r => r.Status == EntityStatus.Blocked)
|
|
?? pair.FirstOrDefault(r => r.Status == EntityStatus.Friend)
|
|
?? pair.FirstOrDefault(r => r.Status is EntityStatus.PendingSent or EntityStatus.PendingReceived)
|
|
?? pair[0];
|
|
var mineRow = pair.FirstOrDefault(r => r.RequesterId == me);
|
|
return new()
|
|
{
|
|
["PlayerID"] = (int)other,
|
|
["RelationshipType"] = MapType(statusRow, me),
|
|
["Muted"] = mineRow is { Muted: true } ? 1 : 0,
|
|
["Ignored"] = mineRow is { Ignored: true } ? 1 : 0,
|
|
["Favorited"] = mineRow is { Favorited: true } ? 1 : 0,
|
|
};
|
|
}
|
|
|
|
/// <summary>"None" relationship for a target the caller has nothing
|
|
/// on file with — used as a no-op success response so the watch's
|
|
/// Relationship.Deserialize stays satisfied.</summary>
|
|
private static Dictionary<string, object> EmptyRelationship(long other) => new()
|
|
{
|
|
["PlayerID"] = (int)other,
|
|
["RelationshipType"] = RT_None,
|
|
["Muted"] = RS_None,
|
|
["Ignored"] = RS_None,
|
|
["Favorited"] = RS_None,
|
|
};
|
|
}
|