Files
DorkNet/DorkNet.Server/Services
Alexa 806b160acc feat(cdn): Rec Royale stub blob ships the room's game-rule chip
Frontier has no baked *_GameRuleWrapperCircuit; real Rec Room delivered
Rec Royale's rule chip in the room blob, and without it there is no
BattleRoyaleManager and no match. A newer-client export of a custom Rec
Royale room shows the saved RecRoyaleSquads chip is minimal — prefab id,
palette tag (prefab name lower-cased, 25 chars), circuit node id and an
EMPTY GameRuleWrapperData (field 41) — so the stub can generate it.

Prefab ids read from the client's spawnable-tool table in resources.assets
(SpawnableTool_Runtime_<ENUM> → 20-byte hash → two u32 → 16-byte id), the
Squads id cross-checked against the real save: Solos 983db81a…, Squads
857f7500…. The stub for a room whose name contains RecRoyaleSolos /
RecRoyaleSquads carries the matching chip as a fourth persistence view.
Test: Rec_royale_stub_carries_its_game_rule_chip (both rooms).
2026-09-27 23:45:57 +03:00
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