ClientMod (2023-03-21): opt-in Rec Royale night mode. RRO scenes never
enable the room mood engine (no data blob → SceneMoodSettings.isEnabled
stays false, CurrentMood null, the per-frame update returns at once), so
the mod replays the room-data loader's bring-up, registers a shipped
night MoodSetting (Night_Calm_Outdoor_Mood by default) as the scene's
default mood, supplies a skybox material on the Custom/SkyBox shader
(MoodConfig.SkyBoxMaterial is not loaded outside custom rooms), assigns
the scene's directional light as RenderSettings.sun, matches the key
light to the engine-driven sun, darkens via the mood's post-exposure and
sun/ambient intensities, forces post-processing on, keeps or disables
fog, hides the daytime cloud meshes, unlocks weapon flashlights, and
restores everything on hotkey-off / scene change. All knobs live in
dorknet-clientmod.json (RecRoyaleNight*), written by install-melon.ps1.
Server/admin: baked Rec Room Originals are seeded with an empty
DataBlobName, which the 2023 client reads as "no room data" — no Maker
Pen, no CV2 room-settings chips, no saves, and for Rec Royale no game at
all (its game-rule chip RecRoyaleSolos_GameRuleWrapperCircuit ships in
the blob, not the scene). New admin actions on the Sub-rooms tab:
POST rooms/{id}/subrooms/{sub}/blob/enable stamps the synthetic default
blob name (which CdnController already answers with the RRO-editable
blob) and blob/reset clears it back to scene-only. IsRRO is derived from
IsAGRoom, so the client keeps loading the baked map.
Docs: README section, docs/admin.md procedure, docs/recroom-2023-room-save.md,
new docs/recroom-2023-scene-moods.md with the ISIL offsets behind all of it.
Tests: RroRoomBlobTests.
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Architecture
A mental model of the DorkNet codebase for new contributors. Read this before you touch code; it explains layout, request flow, the design patterns that look weird in isolation, and where to start.
For deployment, see deploy.md. For wire-protocol
reverse-engineering deliverables, see
recroom-2023-client-api-complete.md
(March-2023 client) and the recroom-2020-client-* files in this folder
(December-2020 client).
Projects in the solution
DorkNet.sln
├── DorkNet.Server Shared ASP.NET Core backend + monolith fallback
├── DorkNet.Models Shared DTO + serialization types
├── DorkNet.Contracts Shared service contracts for the service split
├── DorkNet.ServiceDefaults Shared service-host setup
├── DorkNet.Gateway Gateway/edge reverse proxy
├── DorkNet.Services.Identity Auth/accounts service host
├── DorkNet.Services.Rooms Rooms/matchmaking service host
├── DorkNet.Services.Notify Notify/chat service host
├── DorkNet.Services.Content CDN/images/photos/storage service host
├── DorkNet.Services.Social Clubs/groups/events/social service host
├── DorkNet.Services.Commerce Store/econ/inventory service host
├── DorkNet.Services.Platform Service directory/config/platform service host
├── DorkNet.Services.Moderation Bug reporting/moderation service host
├── DorkNet.Services.Web Public/admin/feed web host
└── DorkNet.ClientMod MelonLoader 6 IL2CPP mod — the client patcher
| Project | Responsibility | Target |
|---|---|---|
DorkNet.Server |
Shared REST/controller/service stack, database bootstrap, standalone fallback, monolith fallback | .NET 9 |
DorkNet.Models |
DTOs the wire protocol speaks. No project dependencies. | .NET 9 |
DorkNet.Contracts |
Service names, route ownership, service-map options, health responses, probe responses | .NET 9 |
DorkNet.ServiceDefaults |
Common service health checks, JSON defaults, HTTP clients, service identity, route guard | .NET 9 |
DorkNet.Gateway |
Edge reverse proxy; routes host/path slices to services and exposes service health probes | .NET 9 |
DorkNet.Services.Identity |
Accounts, auth, platform login, JWT issuance route slice | .NET 9 |
DorkNet.Services.Rooms |
Rooms, room keys, matchmaking, discovery route slice | .NET 9 |
DorkNet.Services.Notify |
SignalR edge, messages/chat, notification fan-out route slice | .NET 9 |
DorkNet.Services.Content |
CDN paths, image/photo APIs, uploads, S3-backed blobs | .NET 9 |
DorkNet.Services.Social |
Clubs, groups, announcements, player events, subscriptions | .NET 9 |
DorkNet.Services.Commerce |
Catalog, storefronts, econ, inventory, inventions | .NET 9 |
DorkNet.Services.Platform |
Service URLs, config, version checks, geo, strings, telemetry-style surfaces | .NET 9 |
DorkNet.Services.Moderation |
Bug reporting, player reporting, sanitize, path-routed admin API, testcase routes | .NET 9 |
DorkNet.Services.Web |
Public site, admin static host, same-origin admin browser API, feed static host, site API | .NET 9 |
DorkNet.ClientMod |
MelonLoader 0.6.x IL2CPP mod — the client patcher, JSON config | .NET 6 |
ClientMod applies the client-side patches needed to point the 2020
watch at a DorkNet server: URI rewrite (.rec.net → configured apex),
Photon AppId override, and TLS trust bypass. It loads under
MelonLoader 0.6.x and reads its settings from a JSON config under
MelonLoader/UserData/. Opt-in extras (all off by default) live in the
same config: Desktop Screen-Share FPS, RRO quest party size, and Rec
Royale night mode (see the README and recroom-2023-scene-moods.md).
Server folder layout
DorkNet.Server/
├── Auth/ JWT config, IP-ban + player-ban middleware, AdminOnly attribute
├── Compat/ Version detection middleware, client-version registry, HttpContext extensions
├── Controllers/ REST endpoints (see below)
├── Data/ DbContext, Entities/, EF migrations, LegacyUpgrades, seed JSON
├── Hubs/ SignalR NotifyHub (real-time presence on notify.{apex}/hub/v1)
├── Protos/ Protobuf schemas — trimmed `dorknet_room_data.proto` + full decompiled `recroom_2020.proto`
├── Services/ ~27 business-logic services (PlayerService, RoomService, etc.)
├── Versions/ Per-version plugins; Late2020VersionPlugin marks the 2020.12.18 build
├── admin-ui/ Vite + React SPA source — builds to wwwroot/admin/
├── site/ Public website Vite SPA source — builds to wwwroot/site/
├── wwwroot/ Static file root, with per-host subdirs (admin/, site/, feed/)
├── Startup/ Host composition, DI registration, database bootstrap, middleware pipeline
└── Program.cs Short composition root
Runtime topology
The production runtime is the gateway-fronted service split.
DorkNet.Server remains available as the shared compatibility runtime
and as a standalone debug/fallback image. In the compose stack it runs as
monolith behind the gateway for route families that have not been
assigned to a dedicated service yet.
The service split works like this:
DorkNet.Gatewayreverse-proxies public requests by host/path.DorkNet.Services.Identity,DorkNet.Services.Rooms,DorkNet.Services.Notify,DorkNet.Services.Content,DorkNet.Services.Social,DorkNet.Services.Commerce,DorkNet.Services.Platform,DorkNet.Services.Moderation, andDorkNet.Services.Webrun the shared server stack behind a route ownership guard. That keeps response shapes identical while moving traffic by domain/path slice.DorkNet.Gatewayexposes/internal/servicesand/internal/services/health, plus/internal/routesfor the active proxy table.DorkNet.Services.Identityexposes/internal/identity/capabilities.DorkNet.Services.Roomsexposes/internal/rooms/capabilities.DorkNet.Services.Notifyexposes/internal/notify/capabilities.- The other slices expose matching
/internal/{service}/capabilitiesendpoints.
docker-compose.microservices.yml starts gateway, all dedicated service
slices, the monolith fallback, and Compose-managed Postgres and Redis for
local testing. docker-compose.microservices.dokploy.yml is the Dokploy
production shape: it adds a cloudflared sidecar that joins the same
Compose network and forwards Cloudflare Tunnel traffic to
http://gateway:8080. Object storage is external S3-compatible storage
configured with DORKNET_S3_* environment variables; the compose files
do not run MinIO or Garage.
Dockerfile.service is the reusable service image. It accepts
PROJECT_PATH and APP_DLL build args, rebuilds the admin/site Vite
SPAs for service images that need static assets, publishes the selected
.NET project, and runs that DLL in the runtime image. The root
Dockerfile builds only the standalone/fallback DorkNet.Server image.
For the admin browser console specifically, including the host routing
split between the admin static host and /api/admin/v1, see
admin.md.
Controllers/ groupings
20 top-level groups, each responsible for one product surface the watch (game client) talks to. The grouping mirrors the watch's URL layout, which is why some folders are large — splitting them would obscure the mirror relationship.
| Folder | Surface |
|---|---|
API/ |
Main REST API split by subsystem (Avatar, Store, Rooms, Messages, Inventions, Leaderboard, BugReporting, Moderation, …) |
Accounts/ |
Account creation, login, profile updates |
Admin/ |
Admin SPA backend, gated by AdminOnlyAttribute |
Auth/ |
Photon custom-auth (/photon/customauth), version-check /api/versioncheck/v4 |
Cdn/ |
Image transforms, room blob serving |
Clubs/ |
clubs.{apex}/* — clubs surface |
Commerce/ |
commerce.{apex}/* — monetization catalog |
Discovery/ |
discovery.{apex}/* — room discovery + search |
Econ/ |
econ.{apex}/* — currency + inventory |
Geo/ |
geo.{apex}/* — region lookup |
Health/ |
/healthz probe |
Match/ |
Matchmaking + /goto/* flow |
Notify/ |
REST-side companion to the SignalR hub |
Ns/ |
ns.{apex}/* — service-URL registry the watch queries on startup |
PlayerSettings/, Rooms/, Site/, Storage/, Strings/ |
Smaller surfaces with self-explanatory scope |
Destructive admin account removal lives in AdminController under
DELETE api/admin/v1/players/{id} and is surfaced from the Players
detail modal. It requires two exact confirmations: the current username
and DELETE {id}. The endpoint refuses system, self, and still-admin
accounts; personal rows are deleted while durable authored content is
reassigned to the system account.
Request lifecycle
Middleware ordering matters in ASP.NET Core; the pipeline order in
Program.cs is below. Numbers are the order, not line numbers.
- Logging — Serilog enriches every request with structured fields.
- HTTPS redirect — Only when Kestrel has an HTTPS endpoint (direct mode); a no-op behind nginx/cloudflared.
- WebSocket config — 30-second keep-alive pings to keep cloudflared from killing idle tunnels.
- Per-host static branches (
MountStaticHost) —admin.{apex}, apex,feed.{apex}each serve their own SPA fromwwwroot/<dir>. Mounted withUseWhen(notMapWhen) so API calls under those subdomains still reach the controllers. - IP-ban check — earliest filter; rejects banned IPs before any work runs.
- Version detection (
VersionDetectionMiddleware) — readsX-DorkNet-Version, validates against the version registry, returns 426 on mismatch. Apex + admin/site/feed subdomains skip the gate (humans on browsers don't carry a client version). - JWT authentication —
UseAuthentication. - Authorization — role/policy checks.
- Player-ban check (
BanCheckMiddleware) — after auth so it can seectx.User. - MapControllers — route to controller actions.
- SignalR hub —
NotifyHubonnotify.{apex}/hub/v1, WebSocket-only,RequireHostfilter.
Multi-tenancy + the domain config
DorkNet is built to run many concurrent players. Every feature assumes
multi-user semantics, not single-player sandbox. There's no global
"current player"; everything threads playerId through the request.
The deployment apex (default localhost, overridable via
Domain:Apex config or DORKNET_DOMAIN env var) is read once at
startup into the DomainConfig singleton. Inject it anywhere code
needs to build a subdomain URL — never hardcode localhost.
public sealed class Foo(DomainConfig domain) {
public string Url() => $"https://cdn.{domain.Apex}/...";
}
Per-controller [Host("api.rec.net", "api.localhost")] filters are
gone; allowed hosts are derived from {apex} + *.{apex} and
enforced by HostFilteringMiddleware. Subdomain-discriminating
handlers branch on Request.Host.Host.Split('.')[0].
Version plugins
Versions/ holds an IVersionPlugin per client generation we support.
Today there's one (Late2020VersionPlugin for the 2020.12.18 build).
The pattern is a marker registry:
VersionKeys— the wire-format identifiers a plugin claims.Generation— human-readable name controllers branch on viactx.GetClientVersion().Generation.RegisterStrategies(IServiceCollection)— for plugins that ship generation-specific implementations (today empty; will grow as wire shapes diverge across builds).
When a new client build is wire-compatible with an existing
generation, just add its key to VersionKeys. When it diverges, add
a new plugin and register strategy bindings keyed by generation.
Reverse-engineering provenance
DorkNet is a clean-room reimplementation of the 2020.12.18 Rec Room
backend protocol. ~46 files carry Cpp2IL provenance comments tying
specific code to decompiled client internals. Example:
// Wire shape per Cpp2IL_ISIL/.../PLILLKHMNDA.txt deserializer:
// gap-skipping enum, not 0..N
public const int Member = 10, Moderator = 20, CoOwner = 30, Creator = 100;
The decompiled dumps themselves are not in this repo (dist/RecRoom-2020.12.18-isil/
locally, gitignored). The comments are the bridge — if you're writing
or fixing wire-shape code, always check the decompiled source first
rather than guessing from symptoms.
The docs/recroom-2020-client-* files are an exhaustive catalog of
client-side endpoints, DTOs, and request expectations extracted from
the same decompile. They're the ground truth when a controller needs
a new endpoint.
docs/recroom-2023-client-api-complete.md
is the equivalent for the March-2023 client, and additionally carries a
per-subsystem diff of client expectation against current server behaviour.
Three things account for nearly every defect it catalogues, so check all
three whenever you touch a 2023 endpoint:
- The verb. It is a
BestHTTP.HTTPMethodsordinal in the disassembly (GET=0, HEAD=1, POST=2, PUT=3, DELETE=4, PATCH=5). A route registered under the wrong verb is a 405 the client reports as a generic failure. - Scalar vs object. Many endpoints return a BARE scalar — the client
reads
1000, not{"Limit":1000}. Wrapping it makes the deserializer throw and the feature fails silently. - The body encoding. The client sends nearly every write as
application/x-www-form-urlencoded. An action bound with[FromBody]under[ApiController]rejects that with 415 before the handler runs. UseBinding/FormOrJsonModelBinderrather than hand-rolling a reader.
Database story
Two providers, switched by Database:Provider config:
- SQLite — default for local dev. File at
bin/<config>/data/dorknet.db. - Postgres — production. Connection string from
ConnectionStrings:Default.
Schema lives in Data/Entities/* and Data/DorkNetDbContext.cs.
SQLite dev DBs apply EF migrations under Data/Migrations/ via
Database.Migrate(). The production Postgres path still uses
EnsureCreated() plus idempotent bootstrap work under the same
advisory-lock discipline. Data transforms that can't be expressed as
schema migrations (seed renames, computed backfills) go in
Data/LegacyUpgrades.cs as idempotent methods registered in RunAsync().
See
Data/MIGRATIONS.md for the
discipline: one release = one migration; everything else is
LegacyUpgrades.
Where to start
If you've never touched this codebase, the most approachable path:
- Read a small Service (
ConfigService,DomainConfig,OnlinePresenceService) to learn the DI pattern. - Read a small Controller (
Health/HealthController,Strings/StringsController) to see how services are injected and responses are shaped. - Trace one end-to-end request through
Rooms/orPlayers/— middleware → controller → service → DbContext → response. The middleware pipeline (above) is the lens. - Look at one
Cpp2IL-cited line in a controller to see how wire shapes are pinned to decompiled provenance.
When in doubt: open DorkNet.Contracts/DorkNetRouteOwnership.cs,
DorkNet.Gateway/Program.cs, DorkNet.Server/Program.cs, and the
Versions/Late2020/Late2020VersionPlugin.cs summary doc-comment.
Together they explain route ownership, proxying, the shared server
pipeline, and version compatibility.
Acknowledged sharp edges
These look messy. They're messy on purpose — the alternative is worse.
- Some controllers are large.
AdminController.cs,RoomsController.cs,GoToController.csare big because they mirror watch surfaces that are themselves sprawling. Splitting them by endpoint group would obscure the surface-mirror relationship that makes the code navigable when paired with the watch's decompiled call sites. - Cpp2IL comments reference paths outside the repo. That's intentional — the decompiled source is provenance only, not shippable. Comments give a future contributor a breadcrumb to re-derive the wire shape if the decompile changes.
- Microservices use shared server code during extraction. The dedicated service hosts run the proven controller/service stack behind route guards instead of copying controllers into new projects. This keeps the client contract stable while route families are peeled away from the monolith fallback.
- Two-provider EF. SQLite and Postgres each have their own EnsureCreated/Migrate dance because some Postgres-only column types drift the model snapshot. The split is annoying but lets one codebase serve both local dev (zero-config SQLite) and production (managed Postgres).
- Hardcoded
rec.netURLs inRoomService+HtrAssetMirrorService. These pull canonical assets (room thumbnails,.htrasset data) from the official Rec Room CDN at seed time. The alternative is shipping the assets in the repo, which would put DorkNet on legally weaker footing.