mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 15:08:47 -07:00
911206a115
CI restores without a RID then publishes per-RID with no-restore, which failed NETSDK1047 because the assets file had no RID targets. Declaring RuntimeIdentifiers makes the RID-less restore cover all of them.
80 lines
3.3 KiB
XML
80 lines
3.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<!-- Plain net9.0 (no -windows) so this publishes for Linux + macOS
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alongside Windows. The shared Backend classes are written to
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OperatingSystem.IsWindows()-gate any Windows-only paths. -->
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<TargetFramework>net9.0</TargetFramework>
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<!-- Declared so a RID-less restore produces assets for every target the
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CI matrix / release pipeline later publishes with no-restore. Without
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this, RID-specific publish fails with NETSDK1047. -->
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<RuntimeIdentifiers>win-x64;linux-x64;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<RootNamespace>DorkNet.ServerCli</RootNamespace>
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<AssemblyName>dorknet-server</AssemblyName>
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<PublishSingleFile>true</PublishSingleFile>
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<SelfContained>true</SelfContained>
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<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
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<EnableCompressionInSingleFile>true</EnableCompressionInSingleFile>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.4" />
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</ItemGroup>
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<!-- Link the relevant Backend files from the launcher project. They
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live in the launcher's namespace (DorkNet.Launcher.Backend) and
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avoid Windows-specific APIs, so they compile cleanly under the
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cross-platform target framework. -->
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<ItemGroup>
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<Compile Include="..\..\launcher\Backend\AppPaths.cs">
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<Link>Backend\AppPaths.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\AppState.cs">
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<Link>Backend\AppState.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\JoinCode.cs">
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<Link>Backend\JoinCode.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\LocalNetwork.cs">
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<Link>Backend\LocalNetwork.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\LocalOverrides.cs">
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<Link>Backend\LocalOverrides.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\ReleaseDownloader.cs">
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<Link>Backend\ReleaseDownloader.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\ServerProcess.cs">
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<Link>Backend\ServerProcess.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\TunneltoTunnel.cs">
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<Link>Backend\TunneltoTunnel.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\TunneltoInstaller.cs">
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<Link>Backend\TunneltoInstaller.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\LocaltunnelTunnel.cs">
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<Link>Backend\LocaltunnelTunnel.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\LocaltunnelInstaller.cs">
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<Link>Backend\LocaltunnelInstaller.cs</Link>
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</Compile>
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<Compile Include="..\..\launcher\Backend\VersionsManifest.cs">
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<Link>Backend\VersionsManifest.cs</Link>
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</Compile>
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</ItemGroup>
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<!-- Pull versions.json next to the binary so dev checkouts work
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without env-var overrides. Same trick the launcher uses. -->
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<ItemGroup>
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<None Include="..\..\versions.json" Condition="Exists('..\..\versions.json')">
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<Link>versions.json</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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