mirror of
https://github.com/DorkSquadRR/DorkNet.git
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335 lines
14 KiB
C#
335 lines
14 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Models.Notification;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.Avatar.V2;
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/// <summary>
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/// api.rec.net/api/avatar/v2/gifts — wardrobe gift inbox. Mirrors
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/// the client's <c>RecNet.Avatars.DowloadGiftPackages</c> +
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/// <c>LocalRequestGiftPackage</c> + <c>LocalConsumeGiftPackage</c>
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/// flow. Wire DTO matches <c>RecNet.Avatars+GiftPackage</c>
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/// (<c>Cpp2IL_CS/.../RecNet/Avatars.cs:192-555</c>) field-for-field
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/// so the watch's deserialiser doesn't crash.
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///
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/// Server semantics:
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/// - <c>GET v2/gifts</c> returns unconsumed gifts for caller.
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/// - <c>POST v2/gifts/generate</c> rolls a random unlocked-avatar
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/// item and stamps a <see cref="GiftPackageEntity"/> for caller —
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/// used by drop tiles and "free daily" prompts.
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/// - <c>POST v2/gifts/consume/{id}</c> marks consumed and appends
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/// the <see cref="GiftPackageEntity.AvatarItemDescOrHairDyeDesc"/>
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/// to the player's <see cref="AvatarEntity.InventoryJson"/> so it
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/// shows up in their backpack on next load.
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/// </summary>
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[ApiController]
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[Authorize]
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public class AvatarGiftsController(
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DorkNetDbContext db,
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NotificationService notifications,
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LevelService level) : ControllerBase
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{
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[HttpGet("api/avatar/v2/gifts")]
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[HttpGet("api/avatar/v3/gifts")]
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[HttpGet("api/avatar/v4/gifts")]
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public async Task<IActionResult> List()
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{
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var pid = this.RequireCurrentPlayerId();
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var rows = await db.GiftPackages
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.Where(g => g.RecipientPlayerId == pid && !g.Consumed)
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.OrderByDescending(g => g.CreatedAt)
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.ToListAsync();
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return Ok(rows.Select(ToWire));
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}
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public sealed record GenerateGiftRequest(int? GiftContext);
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/// <summary>POST <c>api/avatar/v2/gifts/generate</c> — server picks
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/// a random unlocked-avatar item and queues a gift package. The
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/// 2020 client posts to this when the user clicks a free-gift
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/// tile or hits a context the client maps to <c>GiftContext</c>.</summary>
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[HttpPost("api/avatar/v2/gifts/generate")]
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public async Task<IActionResult> Generate([FromBody] GenerateGiftRequest? req)
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{
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var pid = this.RequireCurrentPlayerId();
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// Pick a random wardrobe StoreItem (Slug starts with
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// "wardrobe-" — that's the convention StoreService uses for
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// catalogue rows derived from outfits_assets bundles).
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var pool = await db.StoreItems
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.Where(s => s.IsActive && s.Slug.StartsWith("wardrobe-"))
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.Select(s => new { s.Slug, s.DisplayName })
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.ToListAsync();
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if (pool.Count == 0) return StatusCode(503, "no wardrobe items in catalogue");
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var rng = new Random();
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var pick = pool[rng.Next(pool.Count)];
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var guid = pick.Slug["wardrobe-".Length..];
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// Bare GUIDs crash AvatarItem.FromRecNetString — append `,,,`
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// so the watch's parse-and-iterate doesn't blow up in
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// GiftManager.DequeueGift. See AvatarItemsController.cs:31-40
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// for the canonical wire-format note.
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var gift = new GiftPackageEntity
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{
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RecipientPlayerId = pid,
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FromPlayerId = null,
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AvatarItemType = 0, // Outfit
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AvatarItemDescOrHairDyeDesc = guid + ",,,",
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CurrencyType = 0, // Invalid (no currency in this gift)
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GiftContext = req?.GiftContext ?? 0,
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GiftRarity = RollRarity(rng),
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Message = $"Enjoy your new {pick.DisplayName}!",
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Platform = -1,
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PackageVariant = "Standard",
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PackageMaterial = string.Empty,
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IsValid = true,
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SupportsCurrentPlatform = true,
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};
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db.GiftPackages.Add(gift);
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await db.SaveChangesAsync();
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// Push so the watch shows the new-gift toast.
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await notifications.NotifyAsync(pid,
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PushNotificationId.GiftPackageReceived, ToWire(gift));
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return Ok(ToWire(gift));
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}
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[HttpPost("api/avatar/v2/gifts/consume/{id:long}")]
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public Task<IActionResult> ConsumeViaPath(long id) => ConsumeImpl(id);
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/// <summary>POST <c>/api/avatar/v2/gifts/consume/</c> (note trailing
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/// slash, no id in path). The watch's <c>LocalConsumeGiftPackage</c>
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/// (verified at <c>Cpp2IL_ISIL/.../RecNet/Avatars_NestedType__LocalConsumeGiftPackage_d__19.txt:276-301</c>)
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/// posts to this exact URL with a form-urlencoded body containing
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/// <c>Id</c> and <c>UnlockedLevel</c> fields. The previous
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/// implementation took <c>[FromBody] ConsumeGiftRequest</c> which
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/// only accepts <c>application/json</c> — the watch's form-encoded
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/// body got 415 Unsupported Media Type
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/// (<c>output_log.txt:'Failed to consume gift … HTTP Error 415'</c>),
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/// which left the gift unconsumed → the avatar item never landed
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/// in the player's inventory → mirror-unequip rendered a missing
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/// item and crashed.
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///
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/// Accept both JSON and form-urlencoded by reading the raw body
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/// and pulling <c>Id</c> from whichever container we got.</summary>
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[HttpPost("api/avatar/v2/gifts/consume")]
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[Consumes("application/json", "application/x-www-form-urlencoded", "multipart/form-data", "text/plain")]
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public async Task<IActionResult> ConsumeViaBody()
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{
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long id = 0;
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if (Request.HasFormContentType)
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{
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var form = await Request.ReadFormAsync();
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var raw = form["Id"].ToString();
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if (string.IsNullOrWhiteSpace(raw)) raw = form["id"].ToString();
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long.TryParse(raw, out id);
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}
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else
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{
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using var reader = new System.IO.StreamReader(Request.Body);
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var body = await reader.ReadToEndAsync();
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if (!string.IsNullOrWhiteSpace(body))
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{
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try
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{
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using var doc = System.Text.Json.JsonDocument.Parse(body);
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if (doc.RootElement.TryGetProperty("Id", out var v) ||
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doc.RootElement.TryGetProperty("id", out v))
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{
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if (v.ValueKind == System.Text.Json.JsonValueKind.Number)
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v.TryGetInt64(out id);
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else if (v.ValueKind == System.Text.Json.JsonValueKind.String)
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long.TryParse(v.GetString(), out id);
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}
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}
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catch (System.Text.Json.JsonException) { /* fall through; id stays 0 */ }
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}
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}
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if (id == 0)
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{
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var raw = Request.Query["Id"].ToString();
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if (string.IsNullOrWhiteSpace(raw)) raw = Request.Query["id"].ToString();
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long.TryParse(raw, out id);
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}
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if (id == 0) return BadRequest("missing Id");
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return await ConsumeImpl(id);
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}
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private async Task<IActionResult> ConsumeImpl(long id)
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{
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var pid = this.RequireCurrentPlayerId();
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var gift = await db.GiftPackages.FirstOrDefaultAsync(g => g.Id == id);
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if (gift is null) return NotFound();
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if (gift.RecipientPlayerId != pid) return Forbid();
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if (gift.Consumed) return Ok(ToWire(gift)); // idempotent
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// Append avatar item to player's inventory list (JSON list of
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// GUID strings). Defensive parse — corrupted JSON resets to
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// empty list rather than 500.
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if (!string.IsNullOrEmpty(gift.AvatarItemDescOrHairDyeDesc))
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{
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var avatar = await db.Avatars.FirstOrDefaultAsync(a => a.PlayerId == pid);
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if (avatar is null)
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{
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avatar = new AvatarEntity { PlayerId = pid };
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db.Avatars.Add(avatar);
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}
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try
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{
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var list = System.Text.Json.JsonSerializer
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.Deserialize<List<string>>(avatar.InventoryJson) ?? new();
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if (!list.Contains(gift.AvatarItemDescOrHairDyeDesc))
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{
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list.Add(gift.AvatarItemDescOrHairDyeDesc);
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avatar.InventoryJson = System.Text.Json.JsonSerializer.Serialize(list);
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avatar.UpdatedAt = DateTime.UtcNow;
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}
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}
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catch
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{
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avatar.InventoryJson = System.Text.Json.JsonSerializer.Serialize(
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new[] { gift.AvatarItemDescOrHairDyeDesc });
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avatar.UpdatedAt = DateTime.UtcNow;
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}
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}
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if (!string.IsNullOrWhiteSpace(gift.EquipmentPrefabName) ||
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!string.IsNullOrWhiteSpace(gift.EquipmentModificationGuid))
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{
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var itemSlug = !string.IsNullOrWhiteSpace(gift.EquipmentModificationGuid)
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? StoreService.EquipmentSkinSlug(gift.EquipmentPrefabName, gift.EquipmentModificationGuid)
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: gift.EquipmentPrefabName;
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if (!string.IsNullOrWhiteSpace(itemSlug))
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{
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var row = await db.PlayerInventory
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.FirstOrDefaultAsync(p => p.PlayerId == pid && p.ItemSlug == itemSlug);
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if (row is null)
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{
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db.PlayerInventory.Add(new PlayerInventoryEntity
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{
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PlayerId = pid,
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ItemSlug = itemSlug,
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Quantity = 1,
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});
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}
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else
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{
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row.Quantity = Math.Max(row.Quantity, 1);
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}
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}
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}
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// Apply currency / XP / level rewards bundled with the gift.
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// The previous implementation only handled the avatar item path,
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// so token gifts from the admin SPA marked themselves consumed
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// but never moved the player's wallet — the player tapped the
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// gift, the box played its animation, and the balance stayed
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// unchanged. CurrencyType is the canonical RecNet enum
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// (1 = Tokens, 2 = Coins; 0 means "no currency in this gift").
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if (gift.CurrencyType > 0 && gift.Currency > 0)
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{
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await level.GrantCurrencyAsync(pid, gift.CurrencyType, gift.Currency,
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$"gift_consumed:{gift.Id}");
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}
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if (gift.Xp > 0)
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{
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await level.AwardXpAsync(pid, gift.Xp, $"gift_consumed:{gift.Id}");
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}
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// Direct level grants bypass XP curves — same pattern
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// /api/admin/v1/players/{id}/levelup uses. We don't surface
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// that as a separate helper; bump the column inline.
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if (gift.Level > 0)
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{
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var player = await db.Players.FirstOrDefaultAsync(p => p.Id == pid);
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if (player is not null) player.Level += gift.Level;
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}
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gift.Consumed = true;
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gift.ConsumedAt = DateTime.UtcNow;
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await db.SaveChangesAsync();
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// Profile-update push so the watch's wallet readout refreshes
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// without waiting for the next /balance poll. Mirrors what
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// /api/admin/v1/players/{id}/gift does after the inbox push so
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// the toast number animates up the moment the box closes.
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if (gift.CurrencyType > 0 || gift.Xp > 0 || gift.Level > 0)
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{
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await notifications.NotifyAsync(pid,
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PushNotificationId.SubscriptionUpdateProfile,
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new { Reason = "GiftConsumed", gift.CurrencyType, gift.Currency, gift.Xp, gift.Level });
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}
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return Ok(ToWire(gift));
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}
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/// <summary>Weighted rarity roll — Common 65, Uncommon 25,
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/// Rare 8, Epic 1.8, Legendary 0.2 percent.</summary>
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private static int RollRarity(Random rng) => rng.NextDouble() switch
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{
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< 0.65 => 0, // Common
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< 0.90 => 10, // Uncommon
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< 0.98 => 20, // Rare
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< 0.998 => 30, // Epic
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_ => 50, // Legendary
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};
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// Wire shape verified against the 2020.12 watch's
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// NLEKGNENMCO+LOCNECLOHCA gift DTO deserializer (Cpp2IL ISIL
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// NLEKGNENMCO_NestedType_LOCNECLOHCA.txt:792-946). All keys read
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// via Util.GetKey<T> (mandatory): Id, Message, FromPlayerId,
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// AvatarItemType, AvatarItemDesc, ConsumableItemDesc,
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// EquipmentPrefabName, EquipmentModificationGuid, Platform,
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// PlatformsToSpawnOn, BalanceType, CurrencyType, Currency, Xp,
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// GiftRarity, GiftContext. Missing any one → KeyNotFoundException
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// surfaces as "Failed to download gifts: Malformed Response" from
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// BootSequence and BLOCKS LOGIN.
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public static object ToWire(GiftPackageEntity g) => new
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{
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g.Id,
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g.FromPlayerId,
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g.ConsumableItemDesc,
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g.AvatarItemType,
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AvatarItemDesc = g.AvatarItemDescOrHairDyeDesc,
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g.AvatarItemDescOrHairDyeDesc,
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g.EquipmentPrefabName,
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g.EquipmentModificationGuid,
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g.CurrencyType,
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g.Currency,
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g.Xp,
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g.Level,
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g.GiftContext,
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g.GiftRarity,
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g.Message,
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g.Platform,
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// PlatformsToSpawnOn — required by the watch's gift DTO
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// deserializer. This is a SINGLE int (4-byte field at offset
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// 0x6C in LOCNECLOHCA, separate enum from Platform itself).
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// The watch reads it with strict Util.GetKey<int>, so sending
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// an empty array crashes Convert.ChangeType([], typeof(int))
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// with "Object must implement IConvertible". -1 mirrors the
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// sibling Platform field's "every platform" sentinel — no
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// platform-gated gift restrictions on a private server.
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PlatformsToSpawnOn = -1,
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// BalanceType — required mandatory key on the gift DTO. The
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// enum identifies whether the gift's payload is a Currency
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// balance update (0) vs Inventory item (1) vs XP (2). For
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// currency-bearing gifts we'd send 0; the safe default for
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// our seed gifts (which are item-only) is 0 too since the
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// watch only reads it to dispatch the balance-update side
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// and we never carry one. Wrong type doesn't crash.
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BalanceType = 0,
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g.PackageMaterial,
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g.PackageVariant,
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g.Consumed,
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g.IsValid,
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g.ErrorMessage,
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g.SupportsCurrentPlatform,
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g.IsGifted,
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};
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}
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