mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
8e12db660b
.NET 8 and 9 reach end of support on 2026-11-10; .NET 10 is the LTS release (supported until November 2028). - net9.0 -> net10.0 for every server, service, gateway, test and tool project - ASP.NET Core / EF Core / SignalR Redis 10.0.13, Npgsql EF 10.0.3, Serilog.AspNetCore 10.0.0 - Dockerfile / Dockerfile.service: sdk and aspnet 10.0 images - release workflow: setup-dotnet 10.0.x - Jenkins build agent: dotnet-sdk-10.0 (was 8.0); the ClientMod still targets net6.0, which MelonLoader loads - README / architecture docs, .gitignore data paths DorkNet.AdminMobile (MAUI) stays on net9.0 for now: building it needs the Android/iOS workloads.
92 lines
2.6 KiB
Plaintext
92 lines
2.6 KiB
Plaintext
## .NET
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bin/
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obj/
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build/
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*.user
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*.suo
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.vs/
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.vscode/
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*.csproj.bak
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dist/
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## Data / secrets
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# Local SQLite + uploaded blobs only — DON'T match the source-tree
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# DorkNet.Server/Data/ folder (which holds DbContext + Entities/) on
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# case-insensitive filesystems. Use the precise runtime data dirs.
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DorkNet.Server/bin/Debug/net10.0/data/
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DorkNet.Server/bin/Release/net10.0/data/
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# appsettings.Production.json is intentionally versioned — contains
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# only the Postgres provider switch + Kestrel bind address. All real
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# secrets come from Coolify env vars at runtime.
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tmp/
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## OS
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.DS_Store
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Thumbs.db
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.backups
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## Reverse-engineered artifacts (Il2CppDumper / Cpp2IL output, not for commit)
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dump.cs
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il2cpp.h
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script.json
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stringliteral.json
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Il2CppDump/
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Cpp2ILOutput/
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Cpp2IL_CS/
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Cpp2IL_ISIL/
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RoomPersistenceManager_decompiled.txt
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## Per-machine editor / agent settings
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.claude/
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global-metadata.dat
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GameAssembly.dll
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_wildcard.rec.net+1.pem
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_wildcard.rec.net+1-key.pem
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dist$ZIPNAME.zip
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## Vite admin SPA build output — derived from DorkNet.Server/admin-ui/
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## via `npm run build` (local) or the admin-ui Dockerfile stage (deploy).
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## Each build emits a new hash (assets/index-<hash>.js) so committing
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## these files leaves a stale index.html → JS hash mismatch the next
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## time someone rebuilds. Keep the source committed, regenerate output.
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DorkNet.Server/wwwroot/admin/index.html
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DorkNet.Server/wwwroot/admin/assets/
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DorkNet.Server/wwwroot/admin/brand/
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DorkNet.Server/wwwroot/admin/*.map
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DorkNet.Server/admin-ui/node_modules/
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DorkNet.Server/admin-ui/dist/
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DorkNet.Server/admin-ui/.vite/
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DorkNet.Server/admin-ui/tsconfig.tsbuildinfo
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## Public-facing site (Vite + React, DorkNet.Server/site/)
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## Same reasoning as admin-ui above: hashed output, regenerate per build.
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DorkNet.Server/wwwroot/site/index.html
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DorkNet.Server/wwwroot/site/assets/
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DorkNet.Server/wwwroot/site/brand/
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DorkNet.Server/wwwroot/site/*.map
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DorkNet.Server/site/node_modules/
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DorkNet.Server/site/dist/
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DorkNet.Server/site/.vite/
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DorkNet.Server/site/tsconfig.tsbuildinfo
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steamless/
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## Local recovery / cache-mining artifacts produced by tools/recover-inventions.ps1
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## and friends. These can run hundreds of MB to multi-GB (HTTPCache snapshots,
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## raw .inv bytes staged for re-import, ready-to-import zip bundles). Per-room,
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## per-run, regeneratable from the source room zip + a live walkthrough — never
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## belongs in source control.
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*-cache-snapshot/
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*-cache-snapshot-*/
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*-recovered-inv/
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*-recovered.zip
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DorkSquad-recovered/
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ProficioVII-recovered/
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Recovered.zip
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Recovered/
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Recovered(*)/
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local-releases/**
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DorkNet.Models/bin-verify/**
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DorkNet.Models/bin-verify2/**
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identityserver-signing.pfx
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