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b155ae5dbe
UI redesign: - Warm coral + teal palette over deep purple-navy (closer to Rec Room's marketing aesthetic). New wordmark gradient (coral -> pink -> teal). - Chunky 18px rounded cards on the first-run wizard with per-mode accent tinting (coral for host, teal for join) and clear CTAs. - Form fields wrapped in elevated panels with sectional titles + pill status chips in the header (HOST MODE / JOIN MODE / SETTINGS). - Drop-shadow effects on primary buttons + cards for depth. Patcher rewrite: - ClientPatcher.cs no longer shells out to PowerShell; the launcher unzips MelonLoader, copies the DorkNet plugin DLL, and renders the user-data config template — all in C# in-process. - Patcher zip now driven by a manifest.json at root (schema v1). Per-version branches publish: manifest.json + MelonLoader.zip + DorkNet.ClientMod.dll + config template. - RELEASES.md updated with the new MelonLoader manifest contract and the placeholder substitution rules. Rec Room launch path: - New Backend/RecRoomLauncher.cs runs Recroom_Release.exe directly from the picked install folder's parent dir (no Steam). - 'Launch Rec Room' button appears after a successful patch in both host + join modes.