- Create README.md for project overview and setup instructions - Add admin-ui/README.md for admin UI details and development setup - Introduce client-mod/README.md explaining the MelonLoader mod functionality - Establish docker/README.md for Docker setup and configuration - Create docs/README.md to index project documentation - Implement advanced-setup.md for Docker stack configuration - Document architecture in architecture.md - Provide easy-setup.md for hosting instructions - Add FAQ.md for common questions and legal considerations - Create joining-a-server.md for player connection instructions - Establish troubleshooting.md for common issues and resolutions - Introduce easy-app/README.md for the unified desktop application - Add server/README.md for ASP.NET Core backend details - Document tools/README.md for CLI helper scripts
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Troubleshooting
If your symptom isn't here, check the FAQ and then open an issue with: your OS, DorkNet version, server log (Settings → Send logs to clipboard), and the exact steps that triggered the problem.
Client / patcher
"Signature verification failed" on launch
The image-signing public key baked into the patched global-metadata.dat
doesn't match the private key on the server. Repair from the Patch tab —
this re-fetches the server's current pubkey before patching.
"Check your internet connection" loop at startup
The watch can't reach the server URL. Verify:
- The host string in
dorknet-clientmod.jsonmatches the server's public URL (tunnel URL for Easy mode). - The server responds to
https://<host>/healthzwith200 OKfrom the same machine the client runs on. - No corporate proxy / DNS filter is intercepting
*.trycloudflare.com.
Black screen after the loading bar fills
The watch authenticated, joined Photon, but couldn't download the room
data blob. Look in MelonLoader's Latest.log for
[DownloadRoomDataBlobCoroutine] lines — the URL there tells you which
asset the server failed to serve.
Save doesn't persist, MakerPen objects disappear after reload
Known issue with stale LocalRoomScene.DataBlobName. The client mod's
SetRoomDataBlobName_Prefix hijack should handle this — verify it's
firing in MelonLoader's log. If not, the mod failed to load; check that
Mods\DorkNet.ClientMod.dll is present and not blocked by Windows.
Server
[boot] migrations failed
The schema patch SQL errored. Most likely cause: an existing column whose
type doesn't match what we're trying to add. Look at the exact failure
in the log; if it's a Postgres cannot alter type error, the prior
column type needs a manual migration before DorkNet starts.
Photon CustomAuth returns 401
Either:
- The Photon AppId in
appsettingsdoesn't match the AppId baked into the patched client. They MUST match. - The user logging in doesn't have a row in the
Playerstable — the auth flow expectsuseridto be a real account.
Room chat doesn't send
Run the client with SaveDebugMod enabled (or watch MelonLoader's log)
and look for the [chat-trace] lines. The pipeline is:
SendChatEmote → RemoveInvalidCharactersFromMessage → PurifyString HTTP
→ ProcessNewChatMessageReceived → Photon RPC
If any trace line is missing, that's where it died. The two most common fixes:
[chat-fix] CanLocalPlayerChat returned false: the account is flagged as a Junior with chat disabled. Force-true via the client mod (default behavior) or fix it server-side in admin.Received malformed RecNet response: the/api/sanitize/v1endpoint returned the wrong shape. Should be a bare JSON-quoted string. SeeSanitizeController.cs.
Easy app
"Cloudflared exited unexpectedly"
The bundled cloudflared.exe couldn't start. Most likely a Windows
Defender false-positive — check Defender's quarantine. If you find a
cleaner alternative tunnel provider, open an issue; we've been looking
for one.
Patch button is greyed out
DorkNet didn't find a Rec Room install at the path you selected. Make
sure you pointed at the folder containing Recroom_Release.exe, not
the exe itself, and that Recroom_Release_Data/ exists alongside.
Mode switch lost my server data
Switching from Host mode → Join mode preserves the SQLite database; it just stops auto-starting the server. Switch back to Host mode and your players / rooms / images are still there.
If the data really is gone, check %APPDATA%\DorkNet\dorknet.db — that
file is the entire host-side state, easy to copy elsewhere as a backup.