mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
c366b6190a
Per-version patcher zips now ship a Goldberg steam_api64.dll + steam_appid.txt alongside the existing MelonLoader stuff. The manifest's new steam_stub block describes where to install them: - api_dll / api_dest: stub DLL location and target path under Rec Room root (typically Recroom_Release_Data/Plugins/...) - api_backup_suffix: the original Valve DLL gets renamed to <dest> + suffix on first install; re-runs detect the existing backup and leave it alone so the real DLL is preserved - appid_file / appid_value + appid_dest: writes a steam_appid.txt next to the exe so the stub knows what game ID to claim Block is optional — manifests without steam_stub patch nothing extra, preserving back-compat with pre-stub patcher zips.