mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 15:38:45 -07:00
d471b418b9
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
302 lines
12 KiB
C#
302 lines
12 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.Leaderboard;
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/// <summary>
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/// leaderboard.{rec.net,localhost}/leaderboard/* — per-stat-channel
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/// leaderboard reads + writes. URLs verified against
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/// <c>Cpp2IL_ISIL/.../RecNet/Leaderboards.txt:1934, 2416, 2700</c>:
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///
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/// POST leaderboard/SetStat body: SetStatRequestDTO
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/// <c>{StatChannel(int), RoomId(long), StatValue(int)}</c>
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/// POST leaderboard/GetPlayerRank body: GetPlayerRankData
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/// <c>{PlayerId(int), StatChannel(int), RoomId(long)}</c>
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///
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/// **Subdomain matters**: the client uses
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/// <c>Core.SendRequest(method, Service.Leaderboard, requestUri)</c>
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/// where <c>Service.Leaderboard = 9</c> resolves via the
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/// <c>RecRoomConfig.ServiceUrls</c> map (we serve via
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/// <c>api/config/v2</c>) to <c>https://leaderboard.{apex}</c>. So
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/// the actual outbound URL is <c>leaderboard.localhost/leaderboard/SetStat</c>
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/// — not <c>api.localhost/api/leaderboard/...</c>.
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///
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/// Response shapes:
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/// SetStat → RequestResult ack <c>{success:true,error:""}</c>
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/// GetPlayerRank → FullLeaderboard.Entry — <b>camelCase</b> per
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/// <c>FullLeaderboard_NestedType_Entry.txt:111-121</c>:
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/// <c>{playerId(int), score(long), rank(int)}</c>.
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///
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/// Without explicit subdomain routing the request fell through to
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/// <see cref="GlobalCatchAllController"/> which returns <c>[]</c>;
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/// the client's <c>Util.Deserialize<Entry></c> tried to cast
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/// list-as-dictionary →
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/// <c>InvalidCastException: Unable to cast 'List' to 'Dictionary'</c>
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/// → "Failed to retrieve leaderboard: Malformed Response".
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///
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/// We bind both the leaderboard subdomain (canonical) AND the api
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/// host (defensive — some 2020 builds may proxy via api/) so either
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/// path lands here.
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/// </summary>
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[ApiController]
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public class LeaderboardController(
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DorkNetDbContext db,
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PlayerPresenceService playerPresence) : ControllerBase
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{
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public sealed class SetStatRequest
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{
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public int StatChannel { get; set; }
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public long RoomId { get; set; }
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public int StatValue { get; set; }
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}
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/// <summary>POST <c>/leaderboard/SetStat</c> on the leaderboard
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/// subdomain (canonical client path) AND <c>/api/leaderboard/SetStat</c>
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/// on the api host (legacy / proxy fallback).
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///
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/// **Wire semantics**: the watch's
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/// <c>Leaderboards.ConditionalSetStat_ReturningNewValue</c>
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/// (Cpp2IL_ISIL/.../RecNet/Leaderboards.txt:645) handles the
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/// per-channel direction (high-score vs low-time-better) LOCALLY
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/// via a SetMode enum and only POSTs to <c>SetStat</c> when the
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/// new value should replace the cached one. The wire request
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/// itself carries no direction hint — it's just
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/// <c>{StatChannel, RoomId, StatValue}</c>. So the server must
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/// trust the client and assign unconditionally; an earlier
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/// <c>Math.Max</c> here silently kept the LARGEST value, which
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/// broke channels like StuntRunner (channel 7, low elapsed time
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/// wins) where the watch posts the new best and we'd discard it
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/// for any prior worse value.</summary>
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[HttpPost("/leaderboard/SetStat")]
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[HttpPost("/api/leaderboard/SetStat")]
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[Authorize]
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public async Task<IActionResult> SetStat([FromBody] SetStatRequest req)
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{
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var pid = this.RequireCurrentPlayerId();
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var row = await db.LeaderboardStats.FirstOrDefaultAsync(s =>
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s.PlayerId == pid && s.StatChannel == req.StatChannel);
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if (row is null)
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{
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row = new LeaderboardStatEntity
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{
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PlayerId = pid,
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StatChannel = req.StatChannel,
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Value = req.StatValue,
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};
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db.LeaderboardStats.Add(row);
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}
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else
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{
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row.Value = req.StatValue;
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row.UpdatedAt = DateTime.UtcNow;
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}
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// Auto-attach the channel to whichever room the score came
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// from so every room implicitly gets its own leaderboards.
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// The watch's <c>SetStatRequestDTO</c> carries
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// <c>RoomId</c> (see Cpp2IL_ISIL .../SetStatRequestDTO);
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// when it's zero (rare — direct stat report outside a room
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// context) fall back to the player's current presence so a
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// stray score still gets bucketed somewhere visible.
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var roomId = req.RoomId > 0 ? req.RoomId : (playerPresence.GetRoom(pid)?.RoomId ?? 0);
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if (roomId > 0)
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{
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var meta = await db.LeaderboardChannelMeta
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.FirstOrDefaultAsync(c => c.Channel == req.StatChannel);
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if (meta is null)
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{
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// First time this channel reports. Stamp a meta row so
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// the admin SPA's per-room Leaderboards tab surfaces it
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// immediately, with a placeholder name the admin can
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// rename later. Direction defaults to higher-is-better;
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// admin flips the toggle for time-trial channels.
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db.LeaderboardChannelMeta.Add(new LeaderboardChannelMetaEntity
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{
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Channel = req.StatChannel,
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RoomId = roomId,
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Name = $"Channel {req.StatChannel}",
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LowerIsBetter = false,
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ValueFormat = "count",
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});
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}
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else if (meta.RoomId == 0)
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{
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// Channel registered globally (e.g. from the hardcoded
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// KnownStatChannels fallback or an unscoped admin
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// entry). Bind it to this room now that we know which
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// room it came from. Don't re-bind if it already
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// points at a different room — the admin must be the
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// one to reassign once a channel has a home.
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meta.RoomId = roomId;
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meta.UpdatedAt = DateTime.UtcNow;
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}
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}
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await db.SaveChangesAsync();
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return Ok(new { success = true, error = "" });
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}
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public sealed class GetPlayerRankRequest
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{
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public int PlayerId { get; set; }
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public int StatChannel { get; set; }
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public long RoomId { get; set; }
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}
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[HttpPost("/leaderboard/GetPlayerRank")]
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[HttpPost("/api/leaderboard/GetPlayerRank")]
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public async Task<IActionResult> GetPlayerRank([FromBody] GetPlayerRankRequest req)
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{
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var pid = req.PlayerId > 0
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? (long)req.PlayerId
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: this.CurrentPlayerId() ?? 0;
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// Empty/no-row case: return a zero entry. The client tolerates
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// this — `Entry.Deserialize` reads playerId/score/rank as
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// primitives with defaults.
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if (pid == 0)
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return Ok(new { playerId = 0, score = 0L, rank = 0 });
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var row = await db.LeaderboardStats.FirstOrDefaultAsync(s =>
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s.PlayerId == pid && s.StatChannel == req.StatChannel);
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if (row is null)
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return Ok(new { playerId = (int)pid, score = 0L, rank = 0 });
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var higherCount = await db.LeaderboardStats
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.CountAsync(s => s.StatChannel == req.StatChannel && s.Value > row.Value);
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return Ok(new
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{
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playerId = (int)pid,
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score = row.Value,
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rank = higherCount + 1,
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});
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}
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public sealed class GetNearbyScoresRequest
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{
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public int PlayerId { get; set; }
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public int StatChannel { get; set; }
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public long RoomId { get; set; }
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public int WindowSize { get; set; }
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}
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/// <summary>POST <c>/leaderboard/GetNearbyScores</c> — returns the
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/// N entries on either side of the caller's rank. Wire shape per
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/// <c>GetNearbyScoresRequestDTO.cs</c>: PlayerId/StatChannel/RoomId
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/// inherited from GetRankRequestDTO + WindowSize.</summary>
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[HttpPost("/leaderboard/GetNearbyScores")]
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[HttpPost("/api/leaderboard/GetNearbyScores")]
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public async Task<IActionResult> GetNearbyScores([FromBody] GetNearbyScoresRequest req)
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{
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var pid = req.PlayerId > 0 ? (long)req.PlayerId : this.CurrentPlayerId() ?? 0;
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var window = Math.Clamp(req.WindowSize, 1, 50);
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var all = await db.LeaderboardStats
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.Where(s => s.StatChannel == req.StatChannel)
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.OrderByDescending(s => s.Value)
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.Select(s => new { s.PlayerId, s.Value })
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.ToListAsync();
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if (all.Count == 0)
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{
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// Empty case must still come back as a SingleLeaderboard
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// Dictionary, not a bare array — the 2020 watch's
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// SingleLeaderboard.Deserialize reads dict["rows"]
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// (Cpp2IL_ISIL/.../RecNet/SingleLeaderboard.txt:60).
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// Returning `[]` cast-fails as List→Dictionary inside
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// RecNet.Util.Deserialize, logged repeatedly as
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// "Received malformed RecNet response: '[]'" and
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// eventually starves the StuntRunner UI of a usable
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// leaderboard.
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return Ok(new { rows = Array.Empty<object>() });
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}
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var ranked = all.Select((r, i) => new
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{
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playerId = (int)r.PlayerId,
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score = r.Value,
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rank = i + 1,
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}).ToList();
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var myIdx = ranked.FindIndex(r => r.playerId == (int)pid);
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if (myIdx < 0)
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{
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return Ok(new { rows = ranked.Take(window * 2 + 1).ToArray() });
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}
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var lo = Math.Max(0, myIdx - window);
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var hi = Math.Min(ranked.Count - 1, myIdx + window);
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return Ok(new { rows = ranked.GetRange(lo, hi - lo + 1).ToArray() });
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}
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public sealed class GetRanksRequest
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{
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public int PlayerId { get; set; }
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public int StatChannel { get; set; }
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public long RoomId { get; set; }
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public int RankStart { get; set; }
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public int RankEnd { get; set; }
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}
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/// <summary>POST <c>/leaderboard/GetRanks</c> — returns a slice of
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/// the leaderboard between RankStart and RankEnd (inclusive,
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/// 1-indexed). Wire shape per <c>GetRanksRequestDTO.cs</c>.</summary>
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[HttpPost("/leaderboard/GetRanks")]
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[HttpPost("/api/leaderboard/GetRanks")]
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public async Task<IActionResult> GetRanks([FromBody] GetRanksRequest req)
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{
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var start = Math.Max(1, req.RankStart);
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var end = Math.Max(start, req.RankEnd);
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var skip = start - 1;
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var take = Math.Clamp(end - skip, 1, 200);
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var rows = await db.LeaderboardStats
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.Where(s => s.StatChannel == req.StatChannel)
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.OrderByDescending(s => s.Value)
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.Skip(skip).Take(take)
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.ToListAsync();
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var entries = rows.Select((s, i) => new
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{
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playerId = (int)s.PlayerId,
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score = s.Value,
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rank = start + i,
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}).ToArray();
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// SingleLeaderboard wrapper — see GetNearbyScores above.
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return Ok(new { rows = entries });
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}
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/// <summary>Top-N for a channel. Used by the admin tooling and
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/// by the watch's full-leaderboard scoreboard view.</summary>
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[HttpGet("/leaderboard/Top")]
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[HttpGet("/api/leaderboard/Top")]
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public async Task<IActionResult> Top([FromQuery] int channel, [FromQuery] int take = 50)
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{
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take = Math.Clamp(take, 1, 200);
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var rows = await db.LeaderboardStats
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.Where(s => s.StatChannel == channel)
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.OrderByDescending(s => s.Value)
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.Take(take)
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.ToListAsync();
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// FullLeaderboard wire shape: GlobalOverall / GlobalPeriodic /
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// FriendsOverall / FriendsPeriodic + NextResetUTC. Use the
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// same Entry list for all four buckets — friends-vs-global
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// can come later.
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var entries = rows.Select((s, i) => new
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{
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playerId = (int)s.PlayerId,
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score = s.Value,
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rank = i + 1,
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}).ToArray();
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return Ok(new
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{
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GlobalOverall = entries,
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GlobalPeriodic = entries,
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FriendsOverall = Array.Empty<object>(),
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FriendsPeriodic = Array.Empty<object>(),
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NextResetUTC = DateTime.UtcNow.AddDays(7),
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});
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}
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}
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