mirror of
https://github.com/DorkSquadRR/DorkNet.git
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d471b418b9
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
37 lines
1.8 KiB
TypeScript
37 lines
1.8 KiB
TypeScript
import { PageHeader } from '../components/PageHeader';
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// Maker-pen-anywhere needs server-side integration with CdnController
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// (substitute the room blob for flagged players so they get the
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// all-permissions PersistedRoomData) AND a PlayerEntity.HasGlobalMakerPen
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// column with an EF migration. Wiring is non-trivial enough to keep this
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// page as a clearly-labeled placeholder until that lands — saves shipping
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// a button that does nothing.
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export function Grants() {
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return (
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<div>
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<PageHeader
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title="Grant maker pen"
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blurb="Flag players who should receive maker-pen permissions in every room they load."
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/>
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<div className="card !p-6 max-w-2xl space-y-3 text-sm text-ink-300">
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<div className="rounded-lg border border-warn/30 bg-warn/10 px-3 py-2 text-xs text-warn">
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<strong className="text-warn">Not yet wired up.</strong> The endpoint and CDN integration land in a follow-up commit.
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</div>
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<p>
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The plan: add <span className="font-mono text-xs text-ink-100">HasGlobalMakerPen</span> to
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<span className="font-mono text-xs text-ink-100"> PlayerEntity</span>, intercept room blob
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fetches in <span className="font-mono text-xs text-ink-100">CdnController</span> for flagged players,
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and substitute the all-permissions default blob that
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<span className="font-mono text-xs text-ink-100"> RoomDataBlobService</span> already produces.
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Result: the player loads any room with full Maker Pen / invention spawn permissions, regardless of the
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room's owner-defined roles.
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</p>
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<p className="text-xs text-ink-400">
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Until then, use the Player → Grants tab to bestow per-item inventory grants (Maker Pen is granted via
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inventory in some flows).
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</p>
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</div>
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</div>
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);
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}
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