mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
d471b418b9
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.Config.V1;
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[ApiController]
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[Route("api/[controller]/v1")]
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public class ConfigController(ConfigService configService) : ControllerBase
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{
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[HttpGet("motd")]
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public ActionResult<string> GetMotd()
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{
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var cfg = configService.GetConfig($"{Request.Scheme}://{Request.Host}");
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return Ok(cfg.MessageOfTheDay);
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}
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[HttpGet("objectives")]
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public ActionResult<List<object>> GetObjectives() => Ok(new List<object>());
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// AmplitudeConfig.Deserialize expects key "AmplitudeKey"
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[HttpGet("amplitude")]
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public ActionResult<object> GetAmplitude() => Ok(new { AmplitudeKey = string.Empty });
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/// <summary>
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/// `Config.GetCohortNUXButtonConfigs(cohortId)` — returns the four
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/// "What would you like to do first?" buttons shown in the OOBE
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/// (RegistrationSceneNUX → ChooseCohortScreen). Each button maps to
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/// a room the new player can teleport into.
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///
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/// Wire shape per CohortNUXButtonConfig (TypeDefIndex 11516) — list of:
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/// Version (int)
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/// ButtonNumber (int, 0..3 → Button1..Button4)
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/// Override (int, 0=None, 1=Hotlist, 2=Custom)
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/// CustomRoomName (string)
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/// CustomTitle (string)
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/// DefaultRoomName (string)
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/// DefaultTitle (string)
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///
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/// The screen picks `CustomRoomName` if Override=Custom, else the
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/// `DefaultRoomName` (resolved by Rooms.GetByName). For simplicity all
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/// four use Override=None and route to Rec Room Original rooms we
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/// already seeded — picking the most newcomer-friendly ones.
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/// </summary>
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[HttpGet("cohortnux/{cohortId:int}")]
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public IActionResult GetCohortNux(int cohortId) => Ok(new[]
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{
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new {
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Version = 1, ButtonNumber = 0, Override = 0,
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CustomRoomName = "", CustomTitle = "",
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DefaultRoomName = "RecCenter",
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DefaultTitle = "Hang out at the Rec Center",
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},
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new {
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Version = 1, ButtonNumber = 1, Override = 0,
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CustomRoomName = "", CustomTitle = "",
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DefaultRoomName = "Paintball",
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DefaultTitle = "Play Paintball",
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},
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new {
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Version = 1, ButtonNumber = 2, Override = 0,
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CustomRoomName = "", CustomTitle = "",
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DefaultRoomName = "Dodgeball",
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DefaultTitle = "Play Dodgeball",
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},
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new {
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Version = 1, ButtonNumber = 3, Override = 0,
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CustomRoomName = "", CustomTitle = "",
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DefaultRoomName = "GoldenTrophy",
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DefaultTitle = "Quest for the Golden Trophy",
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},
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});
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}
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