Files
DorkNet/DorkNet.Server/site/src/pages/Downloads.tsx
T
Alexa eb73f3c484 fix: serve downloads only on the site host and select the clicked Quest build
Review follow-ups:
- The downloads routes now answer only on the apex (the site's host) and 404
  on every other accepted host, so the game's open API/CDN subdomains can't
  serve the builds.
- Install on Quest passes its own file to the Quest page instead of always
  picking the newest release.
- Waiting for the bucket's headers is limited to 30 s; the body still streams
  without a limit.
- Dispose the upstream request message; use LINQ in FindFile.
2026-10-25 11:06:43 +02:00

153 lines
6.6 KiB
TypeScript

import { useEffect, useState } from 'react';
import { Link } from 'react-router';
import { fileUrl, getDownloads, type DownloadFile, type DownloadRelease, type DownloadsManifest } from '../lib/downloads';
const fmtSize = (n: number) =>
n >= 2 ** 30 ? `${(n / 2 ** 30).toFixed(2)} GB` : n >= 2 ** 20 ? `${(n / 2 ** 20).toFixed(1)} MB` : `${Math.max(1, Math.round(n / 2 ** 10))} KB`;
const fmtDate = (iso?: string) => {
if (!iso) return '';
const d = new Date(iso);
return Number.isNaN(+d) ? '' : d.toLocaleDateString(undefined, { year: 'numeric', month: 'short', day: 'numeric' });
};
const PLATFORMS = [
{ id: 'pc', title: 'PC', hint: 'Windows, with or without a VR headset.' },
{ id: 'quest', title: 'Meta Quest', hint: 'Needs developer mode on your headset and a USB cable.' },
];
// What each file is for, in players' terms. Keyed by the ids publish.py writes.
function describe(f: DownloadFile, rel: DownloadRelease): { title: string; primary?: boolean; body: React.ReactNode } {
switch (f.id) {
case 'pc-full':
return {
title: 'Full game', primary: true,
body: <>Rec Room {rel.title} with DorkNet already set up. Unzip it anywhere and
run {rel.pc_exe ? <code className="text-ink-200">{rel.pc_exe}</code> : 'the game'}.</>,
};
case 'pc-patch':
return {
title: 'Patch only',
body: <>Just the DorkNet part (MelonLoader and the DorkNet mod), for a copy of the game you already have. The
DorkNet launcher installs this for you; skip it if you got the full game.</>,
};
case 'quest':
return {
title: 'Quest app', primary: true,
body: <>Install it straight from this site: plug in your headset and use the <Link className="text-brand-300 hover:text-brand-200" to="/quest">Quest
page</Link> (Chrome or Edge). Or download it for SideQuest.</>,
};
case 'quest-installer':
return {
title: 'Install scripts',
body: <>Prefer the command line? Unzip these next to the Quest app and run <code className="text-ink-200">install.cmd</code> (Windows)
or <code className="text-ink-200">install.sh</code> (macOS / Linux). Needs adb.</>,
};
default:
return { title: f.name, body: null };
}
}
function FileCard({ f, rel }: { f: DownloadFile; rel: DownloadRelease }) {
const d = describe(f, rel);
const [copied, setCopied] = useState(false);
const copy = async () => {
try {
await navigator.clipboard.writeText(f.sha256);
setCopied(true);
setTimeout(() => setCopied(false), 1500);
} catch { /* clipboard blocked: the full hash is in the tooltip */ }
};
return (
<article className={`card !p-5 flex flex-col gap-3 ${d.primary ? 'border-brand-500/50 ring-2 ring-brand-500/15' : ''}`}>
<div className="flex items-center gap-2">
<h3 className="font-semibold text-ink-50">{d.title}</h3>
{d.primary && <span className="badge bg-brand-500/15 text-brand-200">Start here</span>}
</div>
<p className="text-sm text-ink-300">{d.body}</p>
<div className="font-mono text-xs text-ink-400 break-all">{f.name}</div>
<div className="flex flex-wrap gap-x-3 gap-y-1 text-xs text-ink-400">
<span>{fmtSize(f.size)}</span>
{f.built_at && <span>Updated {fmtDate(f.built_at)}</span>}
{f.build && <span>Build {f.build}</span>}
</div>
<div className="mt-auto flex flex-wrap items-center gap-2 pt-1">
{f.id === 'quest' ? (
<>
<Link className="btn-primary" to={`/quest?file=${encodeURIComponent(f.path)}`}>Install on Quest</Link>
<a className="btn-secondary" href={fileUrl(f)} download={f.name}>Download</a>
</>
) : (
<a className={d.primary ? 'btn-primary' : 'btn-secondary'} href={fileUrl(f)} download={f.name}>Download</a>
)}
<button
type="button"
onClick={copy}
title={`Copy SHA-256: ${f.sha256}`}
className={`rounded-md border border-dashed px-2 py-1 font-mono text-xs transition-colors ${
copied ? 'border-success text-success' : 'border-ink-700 text-ink-400 hover:text-ink-100'}`}
>
{copied ? 'Copied' : `SHA-256 ${f.sha256.slice(0, 12)}…`}
</button>
</div>
</article>
);
}
export function Downloads() {
const [m, setM] = useState<DownloadsManifest | null | undefined>(undefined);
const [err, setErr] = useState<string | null>(null);
useEffect(() => {
getDownloads(true).then(setM).catch((e) => setErr((e as Error).message));
}, []);
const releases = (m?.releases ?? []).filter((r) => r.files.length);
return (
<div className="max-w-4xl mx-auto space-y-6">
<div>
<h1 className="text-2xl font-semibold text-ink-50">Downloads</h1>
<p className="text-sm text-ink-400">
Rec Room for DorkNet, built from the DorkNet source by the build server. The SHA-256 next to each file
lets you check your download.
</p>
</div>
{err && <div className="rounded-lg border border-danger/30 bg-danger/5 px-4 py-3 text-sm text-danger">Couldn't load the builds: {err}</div>}
{m === undefined && !err && <p className="text-sm text-ink-400">Loading builds…</p>}
{m === null && <p className="text-sm text-ink-400">This server doesn't offer downloads.</p>}
{m && !releases.length && <p className="text-sm text-ink-400">No builds have been published yet.</p>}
{releases.map((rel) => (
<section key={rel.id} className="space-y-5">
<div className="flex flex-wrap items-baseline gap-x-3">
<h2 className="text-lg font-semibold text-ink-50">Rec Room {rel.title}</h2>
{rel.game_version && <span className="text-xs text-ink-400">Game build of {fmtDate(`${rel.game_version}T12:00:00Z`)}</span>}
</div>
{PLATFORMS.map((p) => {
const files = rel.files.filter((f) => f.platform === p.id);
if (!files.length) return null;
return (
<div key={p.id} className="space-y-2">
<div>
<h3 className="label">{p.title}</h3>
<p className="text-xs text-ink-400">{p.hint}</p>
</div>
<div className="grid gap-3 sm:grid-cols-2">
{files.map((f) => <FileCard key={f.id} f={f} rel={rel} />)}
</div>
</div>
);
})}
</section>
))}
{releases.length > 0 && (
<p className="border-t border-ink-800 pt-4 text-xs text-ink-400">
These builds contain Rec Room's own game files. They're for this community only: please don't re-share them.
</p>
)}
</div>
);
}