mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 15:08:47 -07:00
4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System.ComponentModel.DataAnnotations;
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Admin-issued promo coupon. Players redeem by code via
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/// <c>POST /api/coupons/v1/redeem/{code}</c>. Each redemption
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/// inserts a <see cref="CouponRedemptionEntity"/> row (one per
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/// (coupon, player) pair so we can enforce one-redeem-per-player).
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/// </summary>
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public class CouponEntity
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{
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public long Id { get; set; }
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[MaxLength(64)]
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public string Code { get; set; } = string.Empty;
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[MaxLength(256)]
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public string Description { get; set; } = string.Empty;
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/// <summary>RewardType: 0=Currency, 1=ItemSlug, 2=Subscription.</summary>
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public int RewardType { get; set; }
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/// <summary>Currency type if RewardType=0; otherwise unused.</summary>
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public int RewardCurrencyType { get; set; }
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public long RewardAmount { get; set; }
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/// <summary>Item slug if RewardType=1.</summary>
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[MaxLength(64)]
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public string RewardItemSlug { get; set; } = string.Empty;
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public bool IsActive { get; set; } = true;
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public int MaxRedemptions { get; set; } = 0;
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public int RedemptionCount { get; set; } = 0;
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public DateTime? ExpiresAt { get; set; }
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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}
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public class CouponRedemptionEntity
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{
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public long Id { get; set; }
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public long CouponId { get; set; }
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public long PlayerId { get; set; }
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public DateTime RedeemedAt { get; set; } = DateTime.UtcNow;
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}
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