mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 15:08:47 -07:00
4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
25 lines
998 B
C#
25 lines
998 B
C#
namespace DorkNet.Server.Data.Entities;
|
|
|
|
/// <summary>
|
|
/// One row per (PlaylistId, PlayerId) tracking the player's cheer
|
|
/// + favorite flags on a playlist. Drives <c>/playlists/{id}/interactionby/me</c>
|
|
/// (read), the four interactionby/me mutation endpoints (cheer /
|
|
/// uncheer / favorite / unfavorite toggles), and the
|
|
/// <c>playlists/cheeredby/me</c> + <c>playlists/favoritedby/me</c>
|
|
/// lists.
|
|
///
|
|
/// Counter columns on <see cref="PlaylistEntity"/> (CheerCount /
|
|
/// FavoriteCount) are kept in sync by <see cref="DorkNet.Server.Services.PlaylistService"/>
|
|
/// on each toggle so the hot ranking + tile badges read from the
|
|
/// row without an aggregate join.
|
|
/// </summary>
|
|
public class PlaylistInteractionEntity
|
|
{
|
|
public long Id { get; set; }
|
|
public long PlaylistId { get; set; }
|
|
public long PlayerId { get; set; }
|
|
public bool Cheered { get; set; } = false;
|
|
public bool Favorited { get; set; } = false;
|
|
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
|
|
}
|