# HeliumRecServer (custom-node-server branch) This branch adds a Node.js skeleton for running a custom Rec Room (2023) server replacement that you can adapt to work with the Photon-based client by swapping keys/addresses in the client. What I added in this commit: - WebSocket server skeleton (src/index.js) that accepts query-token authentication and persists minimal user data - Protocol stub (src/protocol.js) — where Rec Room / Photon packet parsing should be implemented - Auth helpers (src/auth.js) for Steam/RecNet token verification (placeholders that call configured endpoints) - SQLite persistence (src/storage.js) - Logger and test client - package.json with dependencies Environment variables (set in .env): - PORT (default 5055) — WebSocket server port - LOG_LEVEL — winston log level (info/debug/...) - STEAM_WEB_API_KEY — Steam Web API key (if you plan to use Steam verification) - RECNET_VERIFY_URL — RecNet verification endpoint to POST { token } - SQLITE_FILE — path for the SQLite DB file (default ./helium.db) How to run: 1. Copy `.env.example` to `.env` and fill in the variables you need. 2. npm install 3. npm start Notes about Photon & Rec Room: - The client uses Photon; this skeleton provides a WebSocket entry point you can use for reverse engineering and testing. Photon traffic is binary and has its own framing — you'll need to implement Photon protocol handling inside src/protocol.js (or add a UDP/TCP transport if Photon expects that). - You said you can replace Photon keys & localhost yourself — point the client at this process and replace any required AppId/AppVersion in the client. Next steps I can take after you confirm: - Implement Photon framing and basic handshake to accept a 2023 Rec Room client (requires packet captures or protocol docs). - Implement Steam/RecNet direct verification flow if you provide endpoints or tokens to test. - Add more persistence (Redis) and matchmaking logic.