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Initialize repository
Added basic info to get in game for like...August 2016 ;-; It's not much but it's a start
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using Microsoft.AspNetCore.Mvc;
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using RecRoomArchive.Models.API.PlatformLogin.Requests;
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using RecRoomArchive.Models.API.PlatformLogin.Responses;
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using RecRoomArchive.Services;
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namespace RecRoomArchive.Controllers.API.PlatformLogin.V2
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{
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/// <summary>
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/// Used to login to accounts on Rec Room
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/// </summary>
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[Route(template: "api/[controller]/v2")]
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[ApiController]
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public class PlatformLoginController(AppVersionService appVersionService, AccountService accountService, AuthorizationService authorizationService) : ControllerBase
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{
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/// <summary>
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/// Checks if the appVersion provided is allowed to play (which it most certainly will be unless its a weird build or someone messed with it)
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/// </summary>
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/// <returns>An Ok response if the version is valid, Forbid if it is not. Forbid will yield the client displaying "Rec Room Update Required" soo maybe don't</returns>
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[HttpPost]
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public async Task<ActionResult> Login([FromHeader(Name = "X-Rec-Room-Version")] string appVersion, [FromForm] BaseLoginRequest loginRequest)
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{
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var username = loginRequest.Name ?? string.Empty;
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var buildTimestamp = loginRequest.BuildTimestamp;
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// We are going to store the appVersion on login now...
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await appVersionService.StoreAppVersion(appVersion);
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await appVersionService.StoreBuildTimestamp(buildTimestamp);
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// See if a profile exists yet...
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if(!accountService.AccountExists())
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{
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// ...if not, create it!
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accountService.CreateAccount(username);
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}
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var accountId = accountService.GetSelfAccount()!.Id;
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return Ok(new BaseLoginResponse
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{
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Token = authorizationService.GenerateToken(accountId),
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PlayerId = accountId
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});
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}
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}
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}
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