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Radicade Public Code
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using Microsoft.EntityFrameworkCore;
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using RadicadeServer.DB;
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using RadicadeServer.RecNet.Leveling;
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using RadicadeServer.RecNet.Progression;
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using RadicadeServer.RecNet.Royale;
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using RadicadeServer.Utils;
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namespace RadicadeServer.API.Royale
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{
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public static class RoyaleShared
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{
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public static readonly string[] RankNames =
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{
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"Recruit", "Cadet", "Private", "Corporal", "Sergeant",
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"Lieutenant", "Captain", "Major", "Colonel", "General"
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};
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public static int RankIdxForLevel(int level) =>
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Math.Clamp((level - 1) / 5, 0, RankNames.Length - 1);
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public static (long current, long next) XpThresholds(List<LevelProgressionMap> map, int level)
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{
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long cumulative = 0;
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long current = 0;
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long next = 0;
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foreach (var entry in map.OrderBy(x => x.Level))
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{
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if (entry.Level <= 0) continue;
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if (entry.Level <= level)
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{
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cumulative += entry.RequiredXp;
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current = cumulative;
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}
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else
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{
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if (next == 0) next = cumulative + entry.RequiredXp;
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break;
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}
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}
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if (next == 0) next = current;
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return (current, next);
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}
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public static RoyaleProgressDTO BuildProgress(ProgressionData data)
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{
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var map = LevelUpGiftService.ParseMap();
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int level = LevelUpGiftService.DisplayLevel(data.Level);
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var (current, next) = XpThresholds(map, level);
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int rankIdx = RankIdxForLevel(level);
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long totalXp = level >= LevelUpGiftService.MaxLevel ? next : data.XP;
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return new RoyaleProgressDTO
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{
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TotalXP = totalXp,
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Level = level,
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RankIdx = rankIdx,
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RankName = RankNames[rankIdx],
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CurrentLevelXPThreshold = current,
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NextLevelXPThreshold = next,
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NextLevelAcornReward = Math.Max(10, level * 5)
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};
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}
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public static async Task<RoyaleProgressDTO> AwardXpAsync(
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RecDBContext db, long playerId, int xp, string description, List<string> awardStrings)
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{
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var progression = await db.Progression.FirstOrDefaultAsync(x => x.PlayerId == playerId);
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if (progression == null)
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{
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progression = new ProgressionData { PlayerId = playerId };
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db.Progression.Add(progression);
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}
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if (xp <= 0)
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{
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await db.SaveChangesAsync();
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return BuildProgress(progression);
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}
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int granted = (int)Math.Min(xp, int.MaxValue);
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int oldLevel = progression.Level;
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progression.XP = (int)Math.Min(progression.XP + granted, int.MaxValue);
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progression.RecordXpGrant(granted);
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await LevelUpGiftService.DeliverLevelUpGiftsAsync(db, playerId,
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recomputeFromXp: true, fromLevel: oldLevel, notify: true);
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await db.SaveChangesAsync();
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if (granted > 0 && awardStrings.Count == 0)
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awardStrings.Add($"{description}: +{granted} XP");
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if (granted > 0)
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await RoomProgressionService.SendProgressionLevelUpdateAsync(db, playerId, progression);
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return BuildProgress(progression);
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}
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}
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}
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