{ "_comment": "Keepsakes stay ENABLED for all rooms. Keepsake placement uses the room limit below and the catalog's per-category limits.", "_comment_enable": "To turn the feature back on, set AllRooms to true (or list room ids in RoomIds) and leave RADICADE_KEEPSAKES unset: a configured keepsake room is what enables the feature. This file is read on every room load, so the edit applies to the next room a player enters - no server restart. RADICADE_KEEPSAKES=off forces the feature off, =on forces it on.", "_comment_event": "The keepsake PROGRESSION EVENT is OFF: EventEnabled false leaves the room's KeepsakeProgressionEventIds empty, answers null from GET /api/progressionEvents/active and 404s the event routes, while keepsakes themselves keep working. Set EventEnabled back to true to publish the event again - the file is read on every request. When it is on, the room's KeepsakeProgressionEventIds name the event and GET /api/progressionEvents/active reports it, whose KeepsakeRoomLists carry the room list below.", "AllRooms": true, "RoomIds": [], "RoomListId": 1, "RoomLimit": 10, "EventId": 1, "EventEnabled": false, "EventName": "Test Event!" }