using RadicadeServer.RecNet.Enums.Store; namespace RadicadeServer.RecNet.Avatar { public class Equipment { public string PrefabName { get; set; } = null!; public string ModificationGuid { get; set; } = null!; public int UnlockedLevel { get; set; } public bool Favorited { get; set; } public int PlatformMask => -1; public string FriendlyName { get; set; } = null!; public string Tooltip { get; set; } = null!; public Rarity Rarity { get; set; } } }