Files
Radicade/ServerTests/AdminGiftSkinTests.cs
2026-10-16 23:33:13 -07:00

301 lines
13 KiB
C#

using System.Security.Claims;
using System.Text.Json;
using System.Text.Json.Nodes;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Diagnostics;
using RadicadeServer.Admin;
using RadicadeServer.API.Avatars.V2;
using RadicadeServer.API.Storefront;
using RadicadeServer.DB;
using RadicadeServer.RecNet.Accounts;
using RadicadeServer.RecNet.Avatar;
using Xunit;
namespace RadicadeServer.Tests;
/// <summary>
/// A gift of equipment is a gift of a *skin*, and a skin is two halves: the tool prefab and the
/// modification guid that says which skin of it. The client resolves one from the pair
/// (EquipmentSkinCatalog's own key, and what EquipmentCatalogTests pins as "a resolvable skin"),
/// so a box carrying only the prefab is a box carrying the bare tool.
///
/// The shipped catalog has nine rows for [Basketball] alone, all named "[Basketball]", one per
/// skin. Two things followed from that, and this file is both of them:
///
/// - the page the gift is set up on listed those nine rows as one choice, because every row
/// arrived with the same prefab name and nothing to tell them apart. The panel keys that box
/// by the value it gets here, so the catalogue has to name each row's guid.
/// - the box the gift became held the prefab with an empty guid, whatever skin was picked, so
/// the recipient was handed a plain basketball. ProcessGiftRowAsync hardcoded that guid to "".
///
/// The tests drive the real route and then claim the box back through the client's own claim
/// route, reading the equipment list the client reads to resolve a skin - so a skin that the
/// catalogue can name but the box cannot carry fails here.
public class AdminGiftSkinTests
{
private const string Secret = "test-bot-secret";
private const long Recipient = 114903603133502227;
private static string Fixture(string name) => Path.Combine(AppContext.BaseDirectory, "Fixtures", name);
private static string ShippedCatalog() => File.ReadAllText(Fixture("equipment.json"));
private static List<Equipment> Shipped() =>
JsonSerializer.Deserialize<List<Equipment>>(ShippedCatalog())!;
/// <summary>A skin of [Basketball] that the shipped catalogue names, taken from it rather
/// than written down here, so the test names a skin the client could actually resolve.</summary>
private static Equipment ShippedBasketballSkin() =>
Shipped().First(row => row.PrefabName == "[Basketball]" && row.FriendlyName.Contains("Purple"));
/* The in-memory store is not transactional, and the claim route wraps its work in a
* transaction - which the provider reports as a warning raised as an error, so the route
* throws before granting anything. The claim is the end of the chain these tests are here to
* prove, so the warning is turned off rather than the route skipped: nothing about the store's
* lack of transactions changes what a claimed box grants. */
private static RecDBContext NewDb() => new(
TestDbOptions.Create()
.UseInMemoryDatabase(Guid.NewGuid().ToString())
.ConfigureWarnings(warnings => warnings.Ignore(InMemoryEventId.TransactionIgnoredWarning))
.Options);
private static void SetUser(Controller controller, long accountId)
{
var identity = new ClaimsIdentity("TestAuth");
identity.AddClaim(new Claim(ClaimTypes.NameIdentifier, accountId.ToString()));
controller.ControllerContext = new ControllerContext
{
HttpContext = new DefaultHttpContext { User = new ClaimsPrincipal(identity) }
};
}
/// <summary>One catalogue row as the page receives it, whatever shape the route built it in.</summary>
private static List<JsonObject> RowsOf(IActionResult result)
{
var ok = Assert.IsType<OkObjectResult>(result);
return JsonNode.Parse(JsonSerializer.Serialize(ok.Value))!.AsArray()
.Select(node => node!.AsObject())
.ToList();
}
/// <summary>A catalogue, read through the route that serves it to the page.</summary>
private static async Task<List<JsonObject>> CatalogAsync(RecDBContext db, string table)
{
var originalKey = DBConfig.AdminApiKey;
DBConfig.AdminApiKey = Secret;
try
{
return RowsOf(await new AdminPanelAPI(db).List(table, Secret, null, null, null));
}
finally
{
DBConfig.AdminApiKey = originalKey;
}
}
/// <summary>Posts one gift_log row through the route, and returns the row it answered with.</summary>
private static async Task<JsonObject> GiveAsync(RecDBContext db, string rowJson)
{
var api = new AdminPanelAPI(db);
var originalKey = DBConfig.AdminApiKey;
var originalLogs = DBConfig.PersistentLogs;
DBConfig.AdminApiKey = Secret;
DBConfig.PersistentLogs = Path.Join(Path.GetTempPath(), "radicade-admin-skin-tests-" + Guid.NewGuid().ToString("N"));
try
{
var payload = JsonDocument.Parse(rowJson).RootElement;
var ok = Assert.IsType<OkObjectResult>(await api.Insert("gift_log", Secret, payload));
return Assert.IsType<JsonObject>(ok.Value);
}
finally
{
DBConfig.AdminApiKey = originalKey;
DBConfig.PersistentLogs = originalLogs;
}
}
/// <summary>The box as the recipient's client reads it: GET api/avatar/v2/gifts.</summary>
private static async Task<List<Gift>> ClientGiftsAsync(RecDBContext db, long playerId)
{
var api = new AvatarV2(db);
SetUser(api, playerId);
var ok = Assert.IsType<OkObjectResult>(await api.GetGifts());
return Assert.IsAssignableFrom<IEnumerable<Gift>>(ok.Value).ToList();
}
/// <summary>The recipient claims every box it holds, through POST api/avatar/v2/gifts/claim.</summary>
private static async Task<IActionResult> ClaimAsync(RecDBContext db, long playerId)
{
var api = new AvatarV2(db);
SetUser(api, playerId);
return await api.ClaimGifts();
}
/// <summary>The equipment the client is served: GET api/equipment/v2/getUnlocked.</summary>
private static List<Equipment> ServedEquipment(RecDBContext db, long playerId)
{
var api = new EquipmentV2(db);
SetUser(api, playerId);
return api.GetUnlockedEquipment();
}
[Fact]
public async Task TheEquipmentListNamesTheSkinOfEveryRow()
{
var previous = DBConfig.DefaultEquipmentItems;
try
{
DBConfig.DefaultEquipmentItems = ShippedCatalog();
using var db = NewDb();
var rows = await CatalogAsync(db, "equipment_items");
// The rows are real, and the nine basketball ones are the one prefab: the name alone
// cannot tell any of them from another, which is why one row used to answer for nine.
Assert.NotEmpty(rows);
var names = rows.Select(row => row["equipment_prefab_name"]!.GetValue<string>()).ToList();
Assert.Equal(9, names.Count(name => name == "[Basketball]"));
// So every row is named by its own guid, and no two rows share one - that is the value
// the gift page keys its equipment box by, and one row there is one choice.
var keys = rows.Select(row => row["modification_guid"]!.GetValue<string>()).ToList();
Assert.All(keys, guid => Assert.False(string.IsNullOrWhiteSpace(guid)));
Assert.Equal(keys.Count, keys.Distinct(StringComparer.OrdinalIgnoreCase).Count());
}
finally
{
DBConfig.DefaultEquipmentItems = previous;
}
}
[Fact]
public async Task ThePickedSkinIsWhatTheBoxCarries()
{
var db = NewDb();
var skin = ShippedBasketballSkin();
// What the page posts for that row, both halves included.
var row = await GiveAsync(db, $$"""
{
"player_id": "{{Recipient}}",
"equip": "{{skin.PrefabName}}",
"equipment_modification_guid": "{{skin.ModificationGuid}}",
"message": "Here is your ball back.",
"context": "Game_Drop",
"rarity": "Uncommon"
}
""");
Assert.Equal(true, row["sent"]?.GetValue<bool>());
// The panel's own record of what it did names the skin too.
Assert.Equal(skin.ModificationGuid, row["equipment_modification_guid"]!.GetValue<string>());
// The box itself, stored against the recipient: both halves of the skin, not the bare tool.
var stored = Assert.Single(await StorefrontShared.GetPendingGiftsAsync(db, Recipient));
Assert.Equal("[Basketball]", stored.EquipmentPrefabName);
Assert.Equal(skin.ModificationGuid, stored.EquipmentModificationGuid);
// And what the client reads off that stored box.
var read = Assert.Single(await ClientGiftsAsync(db, Recipient));
Assert.Equal("[Basketball]", read.EquipmentPrefabName);
Assert.Equal(skin.ModificationGuid, read.EquipmentModificationGuid);
}
/// <summary>One box of one skin, posted the way the page posts it.</summary>
private static Task<JsonObject> GiveSkinAsync(RecDBContext db, Equipment skin) => GiveAsync(db, $$"""
{
"player_id": "{{Recipient}}",
"equip": "{{skin.PrefabName}}",
"equipment_modification_guid": "{{skin.ModificationGuid}}",
"context": "Game_Drop",
"rarity": "Uncommon"
}
""");
[Fact]
public async Task ClaimingTheBoxHandsThePlayerThatSkin()
{
var db = NewDb();
var skin = ShippedBasketballSkin();
await GiveSkinAsync(db, skin);
var box = Assert.Single(await StorefrontShared.GetPendingGiftsAsync(db, Recipient));
Assert.IsType<OkObjectResult>(await ClaimAsync(db, Recipient));
// The box is gone...
Assert.DoesNotContain(await StorefrontShared.GetPendingGiftsAsync(db, Recipient),
gift => gift.GiftDropId == box.GiftDropId);
// ...and the skin is the player's own. That row is the part no catalogue can account for:
// a shipped equipment list is merged into what the client is served either way, so the
// gift arriving is only visible here, on the player.
var unlocks = await db.Unlocks.FirstAsync(x => x.AccountId == Recipient);
var owned = Assert.Single(unlocks.GetEquipment()!, item => item.PrefabName == skin.PrefabName);
Assert.Equal(skin.ModificationGuid, owned.ModificationGuid);
// And the pair is what the client is served from the list it resolves a skin from.
Assert.Single(ServedEquipment(db, Recipient),
item => item.PrefabName == skin.PrefabName && item.ModificationGuid == skin.ModificationGuid);
}
[Fact]
public async Task ASkinOfAToolThePlayerAlreadyHasIsStillGiven()
{
var db = NewDb();
var basketball = Shipped().Where(row => row.PrefabName == "[Basketball]").Take(2).ToList();
var held = basketball[0];
var coming = basketball[1];
Assert.NotEqual(held.ModificationGuid, coming.ModificationGuid);
// The player already has one skin of the tool, which is the ordinary case: the gift is
// asked for by whoever set it up, and what they are adding is the skin, not the tool.
var unlocks = new PlayerUnlocks { AccountId = Recipient };
unlocks.AddEquipment(new Equipment
{
PrefabName = held.PrefabName,
ModificationGuid = held.ModificationGuid,
FriendlyName = held.FriendlyName
});
db.Unlocks.Add(unlocks);
await db.SaveChangesAsync();
await GiveSkinAsync(db, coming);
Assert.IsType<OkObjectResult>(await ClaimAsync(db, Recipient));
// Both skins, not the first one twice: asking "do they have this?" by prefab alone
// answered yes and threw the second skin away, with the box consumed and nothing said.
var equipment = (await db.Unlocks.FirstAsync(x => x.AccountId == Recipient)).GetEquipment()!;
var ownedSkins = equipment.Where(item => item.PrefabName == "[Basketball]").ToList();
Assert.Equal(2, ownedSkins.Count);
Assert.Contains(ownedSkins, item => item.ModificationGuid == held.ModificationGuid);
Assert.Contains(ownedSkins, item => item.ModificationGuid == coming.ModificationGuid);
}
[Fact]
public async Task ABareToolIsStillJustTheTool()
{
var db = NewDb();
// A tool with no skin named is a tool with no skin. The route does not reach for a guid to
// make the box look complete, because the first guid it found would be some other skin.
await GiveAsync(db, $$"""
{
"player_id": "{{Recipient}}",
"equip": "[Basketball]",
"context": "Game_Drop",
"rarity": "Common"
}
""");
var stored = Assert.Single(await StorefrontShared.GetPendingGiftsAsync(db, Recipient));
Assert.Equal("[Basketball]", stored.EquipmentPrefabName);
Assert.Equal("", stored.EquipmentModificationGuid);
}
}