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https://github.com/JogmansonReal/Radicade.git
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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using Microsoft.EntityFrameworkCore;
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using RadicadeServer.DB;
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using RadicadeServer.RecNet.Progression;
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namespace RadicadeServer.Utils
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{
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public static class ProgressionAwardService
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{
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public const int XpPerGiftBoxOpened = 1;
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public const int XpPerGameCompleted = 2;
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public static async Task<int> AwardXpAsync(RecDBContext db, long playerId, int xp, string reason)
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{
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if (playerId <= 0 || xp <= 0) return 0;
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var progression = await db.Progression.FirstOrDefaultAsync(x => x.PlayerId == playerId);
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if (progression == null)
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{
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progression = new ProgressionData { PlayerId = playerId };
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await db.Progression.AddAsync(progression);
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}
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int granted = (int)Math.Min(xp, int.MaxValue);
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if (granted <= 0)
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{
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await db.SaveChangesAsync();
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return 0;
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}
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int oldLevel = progression.Level;
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progression.XP = (int)Math.Min(progression.XP + granted, int.MaxValue);
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await db.SaveChangesAsync();
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int computedLevel = LevelUpGiftService.ComputeLevel(LevelUpGiftService.ParseMap(), progression.XP);
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if (computedLevel > progression.Level) progression.Level = computedLevel;
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await LevelUpGiftService.DeliverLevelUpGiftsAsync(db, playerId,
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recomputeFromXp: true, fromLevel: oldLevel, notify: true);
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await db.SaveChangesAsync();
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await RoomProgressionService.SendProgressionLevelUpdateAsync(db, playerId, progression);
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return granted;
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}
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}
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}
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