Files
Radicade/Server/Royale/RoyaleShared.cs
T
2026-10-16 23:33:13 -07:00

98 lines
3.5 KiB
C#

using Microsoft.EntityFrameworkCore;
using RadicadeServer.DB;
using RadicadeServer.RecNet.Leveling;
using RadicadeServer.RecNet.Progression;
using RadicadeServer.RecNet.Royale;
using RadicadeServer.Utils;
namespace RadicadeServer.API.Royale
{
public static class RoyaleShared
{
public static readonly string[] RankNames =
{
"Recruit", "Cadet", "Private", "Corporal", "Sergeant",
"Lieutenant", "Captain", "Major", "Colonel", "General"
};
public static int RankIdxForLevel(int level) =>
Math.Clamp((level - 1) / 5, 0, RankNames.Length - 1);
public static (long current, long next) XpThresholds(List<LevelProgressionMap> map, int level)
{
long cumulative = 0;
long current = 0;
long next = 0;
foreach (var entry in map.OrderBy(x => x.Level))
{
if (entry.Level <= 0) continue;
if (entry.Level <= level)
{
cumulative += entry.RequiredXp;
current = cumulative;
}
else
{
if (next == 0) next = cumulative + entry.RequiredXp;
break;
}
}
if (next == 0) next = current;
return (current, next);
}
public static RoyaleProgressDTO BuildProgress(ProgressionData data)
{
var map = LevelUpGiftService.ParseMap();
int level = LevelUpGiftService.DisplayLevel(data.Level);
var (current, next) = XpThresholds(map, level);
int rankIdx = RankIdxForLevel(level);
long totalXp = level >= LevelUpGiftService.MaxLevel ? next : data.XP;
return new RoyaleProgressDTO
{
TotalXP = totalXp,
Level = level,
RankIdx = rankIdx,
RankName = RankNames[rankIdx],
CurrentLevelXPThreshold = current,
NextLevelXPThreshold = next,
NextLevelAcornReward = Math.Max(10, level * 5)
};
}
public static async Task<RoyaleProgressDTO> AwardXpAsync(
RecDBContext db, long playerId, int xp, string description, List<string> awardStrings)
{
var progression = await db.Progression.FirstOrDefaultAsync(x => x.PlayerId == playerId);
if (progression == null)
{
progression = new ProgressionData { PlayerId = playerId };
db.Progression.Add(progression);
}
if (xp <= 0)
{
await db.SaveChangesAsync();
return BuildProgress(progression);
}
int granted = (int)Math.Min(xp, int.MaxValue);
int oldLevel = progression.Level;
progression.XP = (int)Math.Min(progression.XP + granted, int.MaxValue);
progression.RecordXpGrant(granted);
await LevelUpGiftService.DeliverLevelUpGiftsAsync(db, playerId,
recomputeFromXp: true, fromLevel: oldLevel, notify: true);
await db.SaveChangesAsync();
if (granted > 0 && awardStrings.Count == 0)
awardStrings.Add($"{description}: +{granted} XP");
if (granted > 0)
await RoomProgressionService.SendProgressionLevelUpdateAsync(db, playerId, progression);
return BuildProgress(progression);
}
}
}