using LiteDB; using static DeluxeBackend.Enums; namespace DeluxeBackend.Models { public class UnityAsset { public required AssetBundleType Target { get; set; } public required AssetBundleVersion Version { get; set; } public required string Filename { get; set; } } public class UnityAssets { [BsonId] public Guid Id { get; set; } public List Assets { get; set; } = []; } }