yikes,
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using LiteDB;
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using static Vanadium.Classes.DBs.DBClasses.PlayerDBClasses;
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namespace Vanadium.Classes.DBs.DBClasses
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{
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public class StorefrontsDBClasses
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{
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public class StorefrontSaleData
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{
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public int DiscountPercent { get; set; }
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public DateTime SaleStart { get; set; }
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public DateTime SaleEnd { get; set; }
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}
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public class StorefrontPrice
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{
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public int CurrencyType { get; set; }
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public int Price { get; set; }
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public StorefrontSaleData? StorefrontSaleData { get; set; } = null;
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public int Type { get; set; } = 0;
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}
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public class GiftDrop
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{
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public string AvatarItemDesc { get; set; } = "";
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public int AvatarItemType { get; set; } = 0;
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public string ConsumableItemDesc { get; set; } = "";
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public int Context { get; set; } = 0;
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public int Currency { get; set; } = 0;
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public int CurrencyType { get; set; } = 0;
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public string EquipmentModificationGuid { get; set; } = "";
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public string EquipmentPrefabName { get; set; } = "";
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public string FriendlyName { get; set; } = "";
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public int GiftDropId { get; set; }
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public bool IsQuery { get; set; } = false;
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public string ItemSetFriendlyName { get; set; } = "";
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public int ItemSetId { get; set; } = 0;
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public int Rarity { get; set; } = 0;
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public bool SubscribersOnly { get; set; } = false;
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public string Tooltip { get; set; } = "";
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public bool Unique { get; set; } = false;
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}
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public class StoreItem
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{
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public GiftDrop? GiftDrop { get; set; }
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public bool IsFeatured { get; set; } = false;
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public List<StorefrontPrice> Prices { get; set; } = new();
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public int PurchasableItemId { get; set; }
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public List<StorefrontPrice> SubscriberPrices { get; set; } = new();
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public int Type { get; set; } = 0;
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}
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public class GiftDropStoreResponse
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{
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public DateTime NextUpdate { get; set; }
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public List<StoreItem> StoreItems { get; set; } = new();
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public int StorefrontType { get; set; }
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public int SubscriberDiscountPercent { get; set; } = 0;
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}
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public class AdCarouselItem
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{
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[BsonId]
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public int AdCarouselItemId { get; set; }
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public string Description { get; set; } = "";
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public string ImageName { get; set; } = "";
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public int? PurchaseReminderId { get; set; } = null;
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public List<int> PurchasableItemIds { get; set; } = new List<int>();
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public bool ShowCustomAvatarItemSearch { get; set; } = false;
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public string Title { get; set; } = "";
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}
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public class WishlistItem
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{
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[BsonId]
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public string WishlistItemId { get; set; } = Guid.NewGuid().ToString();
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public long AccountId { get; set; }
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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public int PurchasableItemId { get; set; }
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}
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public class BuyItemRequest
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{
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public string? CouponConsumablePlayerMappingId { get; set; } = null;
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public int CurrencyType { get; set; }
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public BuyItemGift? Gift { get; set; } = null;
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public int PurchasableItemId { get; set; }
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public int RequestedPrice { get; set; }
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public int StorefrontType { get; set; }
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}
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public class BuyItemGift
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{
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public long RecipientPlayerId { get; set; }
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public long? ToPlayerId { get; set; }
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public string? Message { get; set; }
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}
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public class TransferableConsumable
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{
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[BsonId]
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public long Id { get; set; }
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public long PlayerId { get; set; }
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public string ConsumableItemDesc { get; set; } = "";
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public int ActiveDurationMinutes { get; set; } = 5;
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public int Count { get; set; } = 1;
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public int InitialCount { get; set; } = 0;
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public bool IsActive { get; set; } = false;
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public bool IsTransferable { get; set; } = true;
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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}
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public class TransferableConsumableGroup
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{
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public int ActiveDurationMinutes { get; set; }
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public string ConsumableItemDesc { get; set; } = "";
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public int Count { get; set; }
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public List<DateTime> CreatedAts { get; set; } = new();
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public List<long> Ids { get; set; } = new();
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public int InitialCount { get; set; } = 0;
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public bool IsActive { get; set; } = false;
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public bool IsTransferable { get; set; } = true;
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}
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public class BuyForFreeGiftButtonRequest
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{
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public int Count { get; set; }
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public string? CouponConsumablePlayerMappingId { get; set; } = null;
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public long CreatorPlayerId { get; set; }
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public int PurchasableItemId { get; set; }
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}
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public class ConsumableItemDTO
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{
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public int ActiveDurationMinutes { get; set; }
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public string ConsumableItemDesc { get; set; } = "";
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public int Count { get; set; } = 1;
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public DateTime CreatedAt { get; set; }
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public long Id { get; set; }
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public int InitialCount { get; set; } = 0;
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public bool IsActive { get; set; } = false;
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public bool IsTransferable { get; set; } = true;
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}
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public class ConsumableBalanceUpdate
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{
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public List<ConsumableItemDTO> Data { get; set; } = new();
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public int UpdateResponse { get; set; } = 2;
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}
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public class BuyForFreeGiftButtonResponse
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{
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public int Balance { get; set; }
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public int BalanceType { get; set; } = -2;
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public List<ConsumableBalanceUpdate> BalanceUpdates { get; set; } = new();
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public int CurrencyType { get; set; } = 2;
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}
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public class BalanceUpdate
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{
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public List<GiftsDBClasses.GiftDTO> Data { get; set; } = new();
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public int UpdateResponse { get; set; } = 0;
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}
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public class BuyItemResponse
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{
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public int Balance { get; set; }
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public int BalanceType { get; set; } = -2;
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public List<BalanceUpdate> BalanceUpdates { get; set; } = new();
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public int CurrencyType { get; set; }
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}
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public class GameRewardRequest
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{
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public string RewardType { get; set; } = "";
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public string? Message { get; set; }
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}
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public class RewardSelectionRequest
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{
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public int RewardSelectionId { get; set; }
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public int GiftDropId { get; set; }
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}
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public class RewardSelectionResponse
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{
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public string AvatarItemDesc { get; set; } = "";
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public int AvatarItemType { get; set; } = 0;
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public string ConsumableItemDesc { get; set; } = "";
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public int Context { get; set; }
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public int Currency { get; set; } = 0;
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public int CurrencyType { get; set; } = 0;
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public string EquipmentModificationGuid { get; set; } = "";
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public string EquipmentPrefabName { get; set; } = "";
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public string FriendlyName { get; set; } = "";
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public int GiftDropId { get; set; }
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public bool IsQuery { get; set; } = false;
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public string ItemSetFriendlyName { get; set; } = "";
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public int ItemSetId { get; set; } = 1;
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public int Rarity { get; set; } = 0;
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public bool SubscribersOnly { get; set; } = false;
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public string Tooltip { get; set; } = "";
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public bool Unique { get; set; } = false;
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}
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public class SuccessResult
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{
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public string error { get; set; } = "";
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public bool success { get; set; } = true;
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public object? value { get; set; } = null;
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}
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}
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}
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