yikes,
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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namespace VanadiumGuard.Server.Sessions
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{
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/// <inheritdoc />
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public sealed class InMemorySessionStore : ISessionStore
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{
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private readonly ConcurrentDictionary<string, GuardSession> _bySessionId =
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new ConcurrentDictionary<string, GuardSession>(StringComparer.Ordinal);
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private readonly ConcurrentDictionary<string, string> _gameSessionToSessionId =
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new ConcurrentDictionary<string, string>(StringComparer.Ordinal);
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public void Add(GuardSession session)
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{
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_bySessionId[session.SessionId] = session;
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if (!string.IsNullOrEmpty(session.GameSessionId))
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_gameSessionToSessionId[session.GameSessionId] = session.SessionId;
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}
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public GuardSession? Get(string sessionId)
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{
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return _bySessionId.TryGetValue(sessionId, out GuardSession? session) ? session : null;
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}
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public GuardSession? GetByGameSession(string gameSessionId)
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{
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if (!_gameSessionToSessionId.TryGetValue(gameSessionId, out string? sessionId))
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return null;
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return Get(sessionId);
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}
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public void Remove(string sessionId)
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{
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if (!_bySessionId.TryRemove(sessionId, out GuardSession? session))
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return;
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if (!string.IsNullOrEmpty(session.GameSessionId))
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_gameSessionToSessionId.TryRemove(session.GameSessionId, out _);
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}
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public IReadOnlyList<GuardSession> All()
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{
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return _bySessionId.Values.ToList();
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}
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}
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}
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