Files
Vanadium-2023-2025-Leak-Server/Classes/DBs/DBClasses/GiftsDBClasses.cs
T
skidfire fe3468c65d yikes,
2026-09-06 19:59:27 -04:00

59 lines
2.4 KiB
C#

using LiteDB;
namespace Vanadium.Classes.DBs.DBClasses
{
public class GiftsDBClasses
{
public class Gift
{
[BsonId]
public long Id { get; set; }
public long ToPlayerId { get; set; }
public long FromPlayerId { get; set; } = 1;
public string AvatarItemDesc { get; set; } = "";
public int AvatarItemType { get; set; } = 0;
public int BalanceType { get; set; } = -2;
public string ConsumableItemDesc { get; set; } = "";
public int Currency { get; set; } = 0;
public int CurrencyType { get; set; } = 0;
public string EquipmentModificationGuid { get; set; } = "";
public string EquipmentPrefabName { get; set; } = "";
public int GiftContext { get; set; } = 0;
public int GiftRarity { get; set; } = -1;
public int Level { get; set; } = 0;
public string Message { get; set; } = "A gift for you <3";
public int Platform { get; set; } = -1;
public int PlatformsToSpawnOn { get; set; } = -1;
public int Xp { get; set; } = 0;
public bool Consumed { get; set; } = false;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
}
public class GiftDTO
{
public string AvatarItemDesc { get; set; } = "";
public int AvatarItemType { get; set; } = 0;
public int BalanceType { get; set; } = -2;
public string ConsumableItemDesc { get; set; } = "";
public int Currency { get; set; } = 0;
public int CurrencyType { get; set; } = 0;
public string EquipmentModificationGuid { get; set; } = "";
public string EquipmentPrefabName { get; set; } = "";
public long FromPlayerId { get; set; } = 1;
public int GiftContext { get; set; } = 0;
public int GiftRarity { get; set; } = -1;
public long Id { get; set; }
public int Level { get; set; } = 0;
public string Message { get; set; } = "A gift for you <3";
public int Platform { get; set; } = -1;
public int PlatformsToSpawnOn { get; set; } = -1;
public int Xp { get; set; } = 0;
}
public class ConsumeGiftRequest
{
public long Id { get; set; }
public int UnlockedLevel { get; set; } = 0;
}
}
}