## Settings file was created by plugin RecNet Plugin v1.0.0
## Plugin GUID: net.rec.plugin

[Advanced]

## Allows other fields below in the advanced section to be modified.
# Setting type: Boolean
# Default value: false
Enabled Advanced Settings = false

## Custom Photon NameServer
# Setting type: String
# Default value: 
Photon NameServer = 

## Custom Photon NameServer Port (if 0, it will be default)
# Setting type: Int32
# Default value: 0
Photon NameServer Port = 0

## Show debug logs (HTTP tracing, etc. WARNING: will include sensitive information such as passwords and auth tokens in the logs, be careful when sharing them!)
# Setting type: Boolean
# Default value: false
Debug = false

## Force CheckForDUIDMismatch to return TRUE (fakes the comparison only). Reproduces the hang path but does not corrupt any stored value. Leave false for normal play.
# Setting type: Boolean
# Default value: false
Simulate DUID Mismatch = false

## Force CheckForDUIDMismatch to return FALSE (the workaround fix, ON by default): the client never migrates and never takes the Create Account hang path. No-op on healthy machines (the real check returns false anyway); on mismatched machines it skips the hang. Set false only to observe the real mismatch behavior for debugging.
# Setting type: Boolean
# Default value: true
Suppress DUID Mismatch = true

## ONE-SHOT TEST: on next launch, write a truncated device id into the DUID pref via the game's own WriteDUIDs, producing a genuinely corrupt STORED value (real current id) — exactly the friend's condition. After it logs '[CORRUPT] wrote', set this back to false and relaunch to drive the real mismatch path. Use 'Restore Stored DUID' to undo.
# Setting type: Boolean
# Default value: false
Corrupt Stored DUID = false

## ONE-SHOT UNDO: on next launch, call WriteDUIDs with the real device id, overwriting any corrupt stored value with a good one. Set back to false after it logs '[CORRUPT] restored'.
# Setting type: Boolean
# Default value: false
Restore Stored DUID = false

## Replace the body of the PlayerReporting/v1/deviceId response with this text, to test what shape the client will accept. Empty = leave the server's response alone.
# Setting type: String
# Default value: 
DeviceId Response Override = 

## HTTP status to force on the PlayerReporting/v1/deviceId response. Only applies when the override body is set.
# Setting type: Int32
# Default value: 200
DeviceId Response Status = 200

[Photon]

## Photon Realtime App ID
# Setting type: String
# Default value: 
App Id Realtime = 8f322bdb-2b1f-4c27-a232-01436f43d14e

## Photon Voice App ID
# Setting type: String
# Default value: 
App Id Voice = 6b4682e1-a1a9-4e04-b44a-6db0049a4df3

## Photon Chat App ID
# Setting type: String
# Default value: 
App Id Chat = 55fae86e-0459-4f97-bf6c-39c9341da6ef

[Server]

## Host for the RecNet NameServer.
# Setting type: String
# Default value: https://ns.rec.net
RecNet NameServer Host = https://ns.recflare.net

