mirror of
https://github.com/djdevin/recflare-client.git
synced 2026-09-08 14:41:29 -07:00
update installer source
This commit is contained in:
@@ -1,91 +0,0 @@
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## Settings file was created by plugin RecNet Plugin v1.0.0
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## Plugin GUID: net.rec.plugin
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[Advanced]
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## Allows other fields below in the advanced section to be modified.
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# Setting type: Boolean
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# Default value: false
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Enabled Advanced Settings = true
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## Custom Photon NameServer
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# Setting type: String
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# Default value:
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Photon NameServer = photon.recflare.net
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## Custom Photon NameServer Port (if 0, it will be default)
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# Setting type: Int32
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# Default value: 0
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Photon NameServer Port = 5058
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## Show debug logs (HTTP tracing, etc. WARNING: will include sensitive information such as passwords and auth tokens in the logs, be careful when sharing them!)
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# Setting type: Boolean
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# Default value: false
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Debug = false
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## Force CheckForDUIDMismatch to return TRUE (fakes the comparison only). Reproduces the hang path but does not corrupt any stored value. Leave false for normal play.
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# Setting type: Boolean
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# Default value: false
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Simulate DUID Mismatch = false
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## Force CheckForDUIDMismatch to return FALSE (the workaround fix, ON by default): the client never migrates and never takes the Create Account hang path. No-op on healthy machines (the real check returns false anyway); on mismatched machines it skips the hang. Set false only to observe the real mismatch behavior for debugging.
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# Setting type: Boolean
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# Default value: true
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Suppress DUID Mismatch = true
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## ONE-SHOT TEST: on next launch, write a truncated device id into the DUID pref via the game's own WriteDUIDs, producing a genuinely corrupt STORED value (real current id) — exactly the friend's condition. After it logs '[CORRUPT] wrote', set this back to false and relaunch to drive the real mismatch path. Use 'Restore Stored DUID' to undo.
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# Setting type: Boolean
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# Default value: false
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Corrupt Stored DUID = false
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## ONE-SHOT UNDO: on next launch, call WriteDUIDs with the real device id, overwriting any corrupt stored value with a good one. Set back to false after it logs '[CORRUPT] restored'.
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# Setting type: Boolean
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# Default value: false
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Restore Stored DUID = false
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## Replace the body of the PlayerReporting/v1/deviceId response with this text, to test what shape the client will accept. Empty = leave the server's response alone.
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# Setting type: String
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# Default value:
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DeviceId Response Override =
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## HTTP status to force on the PlayerReporting/v1/deviceId response. Only applies when the override body is set.
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# Setting type: Int32
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# Default value: 200
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DeviceId Response Status = 200
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[Photon]
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## Photon Realtime App ID
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# Setting type: String
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# Default value:
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App Id Realtime = rf-8f322bdb
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## Photon Voice App ID
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# Setting type: String
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# Default value:
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App Id Voice = rf-6b4682e1
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## Photon Chat App ID
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# Setting type: String
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# Default value:
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App Id Chat = rf-55fae86e
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[Server]
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## Host for the RecNet NameServer.
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# Setting type: String
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# Default value: https://ns.rec.net
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RecNet NameServer Host = https://ns.recflare.net
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[Signing]
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## Force RSA signature verification to succeed (ON by default), so the client stops checking that images are signed with Rec Room's private key. This is what lets a self-hosted server serve its own images without the baked-in modulus matching. Set false only if you actually want signed images, in which case use 'Signing Modulus Override' instead. NOTE: this forces ALL mscorlib RSA verification to pass, not just image signatures.
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# Setting type: Boolean
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# Default value: true
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Disable Signature Verification = true
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## Optional alternative to disabling verification: your own RSA public modulus, base64, RAW 2048-bit (256 bytes decoded) — NOT a PEM/DER key. When set, it is substituted for the modulus baked into global-metadata.dat and real verification still runs, so images stay signed with your keypair. Redundant while 'Disable Signature Verification' is true. Empty = leave the stock modulus alone.
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# Setting type: String
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# Default value:
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Signing Modulus Override =
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@@ -2,13 +2,13 @@
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Automatic download and setup of a game client to play [RecFlare](https://github.com/djdevin/recflare).
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Automatic download and setup of a game client to play [RecFlare](https://github.com/djdevin/recflare).
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[BepInEx](https://github.com/BepInEx/BepInEx) and the [RecNet Plugin](https://github.com/djdevin/recnet-plugin) are installed as part of the setup.
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The [Rec Room 2025 patch](https://github.com/recflare/patch-2025) is installed as part of the setup and configured to point at the RecFlare servers.
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## Download/update and play
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## Download/update and play
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### Easy way: installer
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### Easy way: installer
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Download and run `RecFlareSetup.exe` from the [releases page](https://github.com/djdevin/recflare-client/releases). The wizard asks whether you have Rec Room in your Steam library: if you do, it downloads the game client from Steam (DepotDownloader, signing in with your username or a Steam mobile app QR code); if not, it downloads the game files from a mirror instead. It then installs BepInEx and the RecNet plugin, and creates Start menu/desktop shortcuts for desktop and VR mode.
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Download and run `RecFlareSetup.exe` from the [releases page](https://github.com/djdevin/recflare-client/releases). The wizard asks whether you have Rec Room in your Steam library: if you do, it downloads the game client from Steam (DepotDownloader, signing in with your username or a Steam mobile app QR code); if not, it downloads the game files from a mirror instead. It then installs the 2025 patch, points `2025patch.ini` at RecFlare, and creates Start menu/desktop shortcuts for desktop and VR mode.
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If Windows SmartScreen shows "Windows protected your PC", click **More info** and then **Run anyway** (the installer is unsigned).
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If Windows SmartScreen shows "Windows protected your PC", click **More info** and then **Run anyway** (the installer is unsigned).
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@@ -16,10 +16,10 @@ To build the installer yourself, compile `RecFlareSetup.iss` with [Inno Setup](h
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### Manual way: scripts
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### Manual way: scripts
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1. Check out this repository or extract the ZIP: https://github.com/djdevin/recflare-client/archive/refs/heads/master.zip
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1. Check out this repository or extract the ZIP: https://github.com/djdevin/recflare-client/archive/refs/heads/2025.zip
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2. Run `download.bat`. The script will ask whether you have Rec Room in your Steam library: if you do, it downloads the game client from Steam (DepotDownloader); if not, it syncs the game files from a mirror instead. Either way it then applies patches and configuration.
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2. Run `download.bat`. The script will ask whether you have Rec Room in your Steam library: if you do, it downloads the game client from Steam (DepotDownloader); if not, it syncs the game files from a mirror instead. Either way it then installs the 2025 patch and writes `2025patch.ini` pointing at RecFlare.
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3. Run `RecRoomScreen.bat` or `RecRoomVR.bat`
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3. Run `RecRoomScreen.bat` or `RecRoomVR.bat`
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## Custom server
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## Custom server
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Fork this project and change `/BepInEx/config/net.rec.plugin.cfg` to your own instance.
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Fork this project and change the `ApiHost` and `PhotonHost` values in `download.bat` (the `powershell` line) and `RecFlareSetup.iss` (the `ApiHost`/`PhotonHost` constants) to your own instance. You can also edit `2025patch.ini` in the game folder directly after installing.
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+51
-22
@@ -6,7 +6,7 @@
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[Setup]
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[Setup]
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AppId={{8E1D2A7B-6C43-4F0A-9B7E-3D5F80C21A96}
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AppId={{8E1D2A7B-6C43-4F0A-9B7E-3D5F80C21A96}
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AppName=RecFlare
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AppName=RecFlare
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AppVersion=20230414
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AppVersion=2025.1
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AppPublisher=RecFlare project
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AppPublisher=RecFlare project
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AppSupportURL=https://github.com/djdevin/recflare
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AppSupportURL=https://github.com/djdevin/recflare
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DefaultDirName={sd}\Games\RecFlare
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DefaultDirName={sd}\Games\RecFlare
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@@ -28,10 +28,6 @@ Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{
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Source: "icon.ico"; DestDir: "{app}"; Flags: ignoreversion
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Source: "icon.ico"; DestDir: "{app}"; Flags: ignoreversion
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Source: "RecRoomScreen.bat"; DestDir: "{app}"; Flags: ignoreversion
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Source: "RecRoomScreen.bat"; DestDir: "{app}"; Flags: ignoreversion
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Source: "RecRoomVR.bat"; DestDir: "{app}"; Flags: ignoreversion
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Source: "RecRoomVR.bat"; DestDir: "{app}"; Flags: ignoreversion
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; Points the client at the RecFlare server. Always overwrite so reinstalls pick
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; up server changes; to use your own instance, fork and edit this file, then
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; rebuild the installer (see README "Custom server").
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Source: "BepInEx\config\net.rec.plugin.cfg"; DestDir: "{app}\BepInEx\config"; Flags: ignoreversion
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[Icons]
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[Icons]
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Name: "{autoprograms}\RecFlare (Desktop mode)"; Filename: "{app}\recroom.exe"; Parameters: "+forcemode:screen"; WorkingDir: "{app}"; IconFilename: "{app}\icon.ico"
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Name: "{autoprograms}\RecFlare (Desktop mode)"; Filename: "{app}\recroom.exe"; Parameters: "+forcemode:screen"; WorkingDir: "{app}"; IconFilename: "{app}\icon.ico"
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@@ -46,11 +42,16 @@ Type: filesandordirs; Name: "{app}"
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[Code]
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[Code]
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const
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const
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ClientMD5 = '4c4a94624eba99028bb36445ccb03253';
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PatchVersion = 'v0.0.5';
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ClientURL = 'https://s3.g.megas4.com/2koayuyiwxv4groxzwdbbxg43cwustavrkvfb/recflare/client.zip';
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DepotManifest = '1151455856673601091';
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ClientMD5 = '6820e89bff41906ded7f5c066027f1d6';
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ClientURL = 'https://s3.g.megas4.com/2koayuyiwxv4groxzwdbbxg43cwustavrkvfb/recflare/2025/client.zip';
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DepotDownloaderURL = 'https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_3.4.0/DepotDownloader-windows-x64.zip';
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DepotDownloaderURL = 'https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_3.4.0/DepotDownloader-windows-x64.zip';
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BepInExURL = 'https://github.com/BepInEx/BepInEx/releases/download/v6.0.0-pre.2/BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip';
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PatchURL = 'https://github.com/recflare/patch-2025/releases/download/' + PatchVersion + '/2025Patch-' + PatchVersion + '-x64.zip';
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PluginURL = 'https://github.com/djdevin/recnet-plugin/releases/download/20230414.2/RecNetPlugin.dll';
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{ Points the client at the RecFlare server; to use your own instance, fork and
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change these, then rebuild the installer (see README "Custom server"). }
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ApiHost = 'ns.recflare.net';
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PhotonHost = 'photon.recflare.net';
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var
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var
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SourcePage: TInputOptionWizardPage;
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SourcePage: TInputOptionWizardPage;
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@@ -113,8 +114,7 @@ begin
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else
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else
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DownloadPage.Add(ClientURL, 'client.zip', '');
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DownloadPage.Add(ClientURL, 'client.zip', '');
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end;
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end;
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DownloadPage.Add(BepInExURL, 'BepInEx.zip', '');
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DownloadPage.Add(PatchURL, '2025Patch.zip', '');
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DownloadPage.Add(PluginURL, 'RecNetPlugin.dll', '');
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DownloadPage.Show;
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DownloadPage.Show;
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try
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try
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try
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try
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@@ -164,7 +164,7 @@ begin
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ErrorMsg := 'Could not extract DepotDownloader.';
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ErrorMsg := 'Could not extract DepotDownloader.';
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Exit;
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Exit;
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end;
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end;
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Args := '-app 471710 -depot 471711 -manifest 6426603215211043630 -remember-password' +
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Args := '-app 471710 -depot 471711 -manifest ' + DepotManifest + ' -remember-password' +
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' -dir "' + ExpandConstant('{app}') + '"';
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' -dir "' + ExpandConstant('{app}') + '"';
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if Trim(SteamPage.Values[0]) <> '' then
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if Trim(SteamPage.Values[0]) <> '' then
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Args := Args + ' -username "' + Trim(SteamPage.Values[0]) + '"'
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Args := Args + ' -username "' + Trim(SteamPage.Values[0]) + '"'
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@@ -181,6 +181,37 @@ begin
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Result := True;
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Result := True;
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end;
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end;
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{ Sets Key=Value in the ini shipped by the patch, replacing an existing line
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for that key or appending one, so other settings in the file are kept. }
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procedure SetIniKey(var Lines: TArrayOfString; const Key, Value: String);
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var
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I: Integer;
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L: String;
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begin
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for I := 0 to GetArrayLength(Lines) - 1 do begin
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L := Trim(Lines[I]);
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if (Pos('=', L) > 0) and SameText(Trim(Copy(L, 1, Pos('=', L) - 1)), Key) then begin
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Lines[I] := Key + '=' + Value;
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Exit;
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end;
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end;
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SetArrayLength(Lines, GetArrayLength(Lines) + 1);
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Lines[GetArrayLength(Lines) - 1] := Key + '=' + Value;
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end;
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function WritePatchIni(const IniPath: String): Boolean;
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var
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Lines: TArrayOfString;
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begin
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if not FileExists(IniPath) or not LoadStringsFromFile(IniPath, Lines) then begin
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SetArrayLength(Lines, 1);
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Lines[0] := '[config]';
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end;
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SetIniKey(Lines, 'ApiHost', ApiHost);
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SetIniKey(Lines, 'PhotonHost', PhotonHost);
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Result := SaveStringsToFile(IniPath, Lines, False);
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end;
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function PrepareToInstall(var NeedsRestart: Boolean): String;
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function PrepareToInstall(var NeedsRestart: Boolean): String;
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var
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var
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ClientZip: String;
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ClientZip: String;
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@@ -206,21 +237,19 @@ begin
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end;
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end;
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end;
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end;
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SetPreparingStatus('Installing BepInEx...');
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if not ExtractZip(ExpandConstant('{tmp}\BepInEx.zip'), ExpandConstant('{app}')) then begin
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Result := 'Could not extract BepInEx.';
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Exit;
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end;
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if not SaveStringToFile(ExpandConstant('{app}\steam_appid.txt'), '480', False) then begin
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if not SaveStringToFile(ExpandConstant('{app}\steam_appid.txt'), '480', False) then begin
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Result := 'Could not write steam_appid.txt.';
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Result := 'Could not write steam_appid.txt.';
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Exit;
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Exit;
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end;
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end;
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if not ForceDirectories(ExpandConstant('{app}\BepInEx\plugins')) or
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SetPreparingStatus('Installing the Rec Room 2025 patch...');
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not FileCopy(ExpandConstant('{tmp}\RecNetPlugin.dll'),
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if not ExtractZip(ExpandConstant('{tmp}\2025Patch.zip'), ExpandConstant('{app}')) then begin
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ExpandConstant('{app}\BepInEx\plugins\RecNetPlugin.dll'), False) then begin
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Result := 'Could not extract the Rec Room 2025 patch.';
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Result := 'Could not install RecNetPlugin.dll.';
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Exit;
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end;
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if not WritePatchIni(ExpandConstant('{app}\2025patch.ini')) then begin
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Result := 'Could not write 2025patch.ini.';
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Exit;
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Exit;
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end;
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end;
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end;
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end;
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Reference in New Issue
Block a user