Files
Devin Zuczek 9ae10ce4b7 photon update
2026-08-02 18:37:00 -04:00

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3.8 KiB
INI

## Settings file was created by plugin RecNet Plugin v1.0.0
## Plugin GUID: net.rec.plugin
[Advanced]
## Allows other fields below in the advanced section to be modified.
# Setting type: Boolean
# Default value: false
Enabled Advanced Settings = true
## Custom Photon NameServer
# Setting type: String
# Default value:
Photon NameServer = photon.recflare.net
## Custom Photon NameServer Port (if 0, it will be default)
# Setting type: Int32
# Default value: 0
Photon NameServer Port = 5058
## Show debug logs (HTTP tracing, etc. WARNING: will include sensitive information such as passwords and auth tokens in the logs, be careful when sharing them!)
# Setting type: Boolean
# Default value: false
Debug = false
## Force CheckForDUIDMismatch to return TRUE (fakes the comparison only). Reproduces the hang path but does not corrupt any stored value. Leave false for normal play.
# Setting type: Boolean
# Default value: false
Simulate DUID Mismatch = false
## Force CheckForDUIDMismatch to return FALSE (the workaround fix, ON by default): the client never migrates and never takes the Create Account hang path. No-op on healthy machines (the real check returns false anyway); on mismatched machines it skips the hang. Set false only to observe the real mismatch behavior for debugging.
# Setting type: Boolean
# Default value: true
Suppress DUID Mismatch = true
## ONE-SHOT TEST: on next launch, write a truncated device id into the DUID pref via the game's own WriteDUIDs, producing a genuinely corrupt STORED value (real current id) — exactly the friend's condition. After it logs '[CORRUPT] wrote', set this back to false and relaunch to drive the real mismatch path. Use 'Restore Stored DUID' to undo.
# Setting type: Boolean
# Default value: false
Corrupt Stored DUID = false
## ONE-SHOT UNDO: on next launch, call WriteDUIDs with the real device id, overwriting any corrupt stored value with a good one. Set back to false after it logs '[CORRUPT] restored'.
# Setting type: Boolean
# Default value: false
Restore Stored DUID = false
## Replace the body of the PlayerReporting/v1/deviceId response with this text, to test what shape the client will accept. Empty = leave the server's response alone.
# Setting type: String
# Default value:
DeviceId Response Override =
## HTTP status to force on the PlayerReporting/v1/deviceId response. Only applies when the override body is set.
# Setting type: Int32
# Default value: 200
DeviceId Response Status = 200
[Photon]
## Photon Realtime App ID
# Setting type: String
# Default value:
App Id Realtime = rf-8f322bdb
## Photon Voice App ID
# Setting type: String
# Default value:
App Id Voice = rf-6b4682e1
## Photon Chat App ID
# Setting type: String
# Default value:
App Id Chat = rf-55fae86e
[Server]
## Host for the RecNet NameServer.
# Setting type: String
# Default value: https://ns.rec.net
RecNet NameServer Host = https://ns.recflare.net
[Signing]
## Force RSA signature verification to succeed (ON by default), so the client stops checking that images are signed with Rec Room's private key. This is what lets a self-hosted server serve its own images without the baked-in modulus matching. Set false only if you actually want signed images, in which case use 'Signing Modulus Override' instead. NOTE: this forces ALL mscorlib RSA verification to pass, not just image signatures.
# Setting type: Boolean
# Default value: true
Disable Signature Verification = true
## Optional alternative to disabling verification: your own RSA public modulus, base64, RAW 2048-bit (256 bytes decoded) — NOT a PEM/DER key. When set, it is substituted for the modulus baked into global-metadata.dat and real verification still runs, so images stay signed with your keypair. Redundant while 'Disable Signature Verification' is true. Empty = leave the stock modulus alone.
# Setting type: String
# Default value:
Signing Modulus Override =