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[econ] wishlist
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+7
-3
@@ -25,7 +25,11 @@ missing/invalid). `~` = optional auth: served to anyone, personalised for a vali
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| GET | `/api/avatar/v2` | ✓ | The player's own avatar |
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| POST | `/api/avatar/v2/set` | ✓ | Save the player's avatar |
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| GET | `/api/checklist/v1/current` | ✓ | NUX checklist (stub `[]`) |
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| GET | `/api/itemWishlists/v1/wishlist/me` | ✓ | Item wishlist (stub `[]`) |
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| GET | `/api/itemWishlists/v1/wishlist/me` | ✓ | The caller's item wishlist |
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| GET | `/api/itemWishlists/v1/wishlist/:accountId` | ✓ | Another player's item wishlist |
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| POST | `/api/itemWishlists/v1/wishlist/add` | ✓ | Wish for an item (form, enveloped) |
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| POST | `/api/itemWishlists/v1/wishlist/remove` | ✓ | Un-wish an item (a POST, not DELETE) |
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| POST | `/api/itemWishlists/v1/isonwishlist/bulk` | ✓ | Per-player "has it wished for" booleans |
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| GET | `/api/avatar/v3/saved` | ✓ | Saved outfits |
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| POST | `/api/avatar/v3/saved/set` | ✓ | Save an outfit into a slot |
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| GET | `/api/avatar/v2/gifts` | ✓ | Pending (unopened) gift boxes |
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@@ -638,8 +642,8 @@ Add a storefront by dropping a new `sfN.json` in `static/storefronts` — no cod
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publish; per-item weighting and a multi-catalog pool would both need a manifest of the
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storefronts, which the ASSETS binding can't enumerate.
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- Consumables are granted and listed but never spent by gameplay, so `Count` only grows.
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- Several routes (room keys, wishlist, equipment, room consumables/currencies) are
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empty-list stubs pending their own stores.
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- Several routes (equipment, room consumables/currencies) are empty-list stubs pending
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their own stores.
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- Game rewards pay a flat 5 XP; there is no daily XP cap beyond the hourly cooldown (the
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reference caps activity XP per day in `daily_xp_ledgers`).
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- The level-reward table and the served config's `GiftRarity` disagree in places (see the
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