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misc cleanup
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@@ -1,6 +1,6 @@
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/**
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* Default player settings seeded on a player's first read, ported verbatim from
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* the C# `PlayerSettingsController.GetPlayerSettings`. Ordered; written to KV the
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* the reference's `PlayerSettingsController.GetPlayerSettings`. Ordered; written to KV the
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* first time a player has no stored settings.
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*/
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export const DEFAULT_SETTINGS: Array<{ Key: string; Value: string }> = [
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