[www] token drop performance improvement

This commit is contained in:
Devin Zuczek
2026-10-05 13:10:05 -04:00
parent 8ea72fcdc5
commit 0900bcac25
9 changed files with 645 additions and 78 deletions
+96 -34
View File
@@ -44,6 +44,7 @@ import {
DEFAULT_STARTING_TOKENS,
ensureStartingBalances,
getBalance,
payTokenGifts,
spendCurrency,
} from '../../econ/src/balance-db'
// The item catalog and the two inventories a skin or a consumable gift writes, all `econ`'s.
@@ -71,6 +72,7 @@ import type {
ModerationKickPayload,
PlayerProgressionLevelPayload,
} from '../../notify/src/notification-payloads'
import type { PlayerNotification } from '../../notify/src/notifications-hub'
import type { App, Env } from './context'
/**
@@ -658,12 +660,11 @@ function staffGiftContent(fields: Partial<GiftContent>): GiftContent {
* drops unknown ones, so it costs nothing if unread. Best-effort: the box is already stored,
* and an offline player meets it on their next read of their gifts.
*/
async function announceGift(
c: Context<App>,
playerId: number,
/** The `GiftPackageReceivedImmediate` frame announcing a stored box — see {@link announceGift}. */
function giftFrame(
giftId: number,
content: GiftContent
): Promise<void> {
): GiftPackagePayload & { CustomAvatarItemId?: string } {
const frame: GiftPackagePayload = {
Id: giftId,
FromPlayerId: content.FromPlayerId ?? COACH_ACCOUNT_ID,
@@ -682,13 +683,22 @@ async function announceGift(
PlatformsToSpawnOn: -1,
BalanceType: ALL_PLATFORMS,
}
return content.CustomAvatarItemId
? { ...frame, CustomAvatarItemId: content.CustomAvatarItemId }
: frame
}
async function announceGift(
c: Context<App>,
playerId: number,
giftId: number,
content: GiftContent
): Promise<void> {
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
playerId,
NotificationType.GiftPackageReceivedImmediate,
content.CustomAvatarItemId
? { ...frame, CustomAvatarItemId: content.CustomAvatarItemId }
: { ...frame }
{ ...giftFrame(giftId, content) }
)
} catch (err) {
logger.error('failed to announce a staff gift', {
@@ -852,6 +862,74 @@ async function sendTokens(
return { balance, giftId: gift.id }
}
/**
* {@link sendTokens} for a crowd — the room gift, the online drop and the role drop, which
* pay the same amount in the same box to everyone on a list. The one-player path is five
* D1 round trips and two hub calls; done in series for a full server that was a request of
* ~1,750 subrequests, a minute or more long, and past D1's 1,000-queries-an-invocation cap
* somewhere around 200 players — the drop then died partway, with the first players paid
* and the rest not, and no audit row. This banks the boxes through econ's batched
* `payTokenGifts` and announces the lot in ONE hub RPC.
*
* Per player it is exactly the one-player gift: the signup grant seeded first, the balance
* moved, a box stored, then a balance frame (the RESULTING total, into the -2 bucket) and
* the box announced. A negative amount is a debit guarded per row — `amount >= ?` in the
* UPDATE, so nobody is overdrawn — and a player who can't afford it is SKIPPED (no box, no
* frame) rather than failing the rest, as the one-player gift returns null. `paid` and
* `skipped` keep the order of `playerIds`.
*
* The frames are best-effort, as everywhere: the tokens and boxes are stored before the hub
* is called, and a player who was offline meets both on their next sign-in.
*/
async function sendTokensToMany(
c: Context<App>,
playerIds: readonly number[],
amount: number,
startingTokens: number,
message: string = STAFF_GIFT_MESSAGE
): Promise<{ paid: number[]; skipped: number[] }> {
const content = staffGiftContent({
CurrencyType: CurrencyType.RecCenterTokens,
Currency: amount,
Message: message,
})
const { paid, skipped } = await payTokenGifts(
c.env.DB,
playerIds.map((accountId) => ({ accountId, amount, content })),
startingTokens
)
// The balance first, so the box's announcement lands on a total that already includes
// it — the same two frames, in the same order, as sendTokens.
const frames: PlayerNotification[] = paid.flatMap((p) => [
{
playerId: p.accountId,
notificationType: NotificationType.StorefrontBalanceUpdate,
data: {
Balance: p.balance,
CurrencyType: CurrencyType.RecCenterTokens,
Platform: ALL_PLATFORMS,
} satisfies BalanceResponsePayload,
},
{
playerId: p.accountId,
notificationType: NotificationType.GiftPackageReceivedImmediate,
data: { ...giftFrame(p.giftId, p.content) },
},
])
if (frames.length > 0) {
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayers(frames)
} catch (err) {
logger.error('failed to announce a bulk staff token gift', {
paidCount: paid.length,
error: err instanceof Error ? err.message : String(err),
})
}
}
return { paid: paid.map((p) => p.accountId), skipped }
}
/**
* Send tokens to EVERYONE standing in a room right now — every instance of it at once.
*
@@ -861,10 +939,9 @@ async function sendTokens(
* has lapsed is already gone from it.
*
* Each player is paid exactly as the one-player gift pays them — the same box, with the same
* optional `message` on it — one after another rather than at once: this is a handful of writes per player, and a busy room would otherwise open a
* hundred at a time. A player a negative amount can't be taken from is SKIPPED rather than
* failing the room — the ones who could afford it have already been debited by then — and the
* response says who was missed.
* optional `message` on it — in batches, through {@link sendTokensToMany}. A player a
* negative amount can't be taken from is SKIPPED rather than failing the room — the ones who
* could afford it are debited regardless — and the response says who was missed.
*/
export async function giftRoomTokensHandler(c: Context<App>) {
const roomId = Number(c.req.param('roomId'))
@@ -885,13 +962,7 @@ export async function giftRoomTokensHandler(c: Context<App>) {
}
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
const paid: number[] = []
const skipped: number[] = []
for (const playerId of playerIds) {
const sent = await sendTokens(c, playerId, amount, startingTokens, message)
if (sent === null) skipped.push(playerId)
else paid.push(playerId)
}
const { paid, skipped } = await sendTokensToMany(c, playerIds, amount, startingTokens, message)
await recordPlayerAudit(c, 'gift_tokens_room', { roomId, amount, message, paid, skipped })
logger.info('staff gifted tokens to a room', {
@@ -911,8 +982,9 @@ export async function giftRoomTokensHandler(c: Context<App>) {
* The audience is every unexpired `presence` row, lobby included (see `getOnlinePlayerIds`),
* read when the button is pressed: the same population the coach broadcast reaches and the
* status page counts. Each player is paid exactly as the one-player and room gifts pay them
* (banked, then a balance frame and an announced box), one after another for the same reason
* the room gift is — a full server is a lot of writes, and they should not all open at once.
* (banked, then a balance frame and an announced box), in batches through
* {@link sendTokensToMany}: a full server is a lot of writes, and paid one player at a time
* the drop outran D1's per-invocation query cap and died partway.
*
* Narrower than the other gifts on purpose: the amount is POSITIVE and capped at
* {@link MAX_TOKEN_DROP} per player, whatever `MAX_TOKEN_GIFT` says — a stray zero here is
@@ -943,13 +1015,8 @@ export async function giftOnlineTokensHandler(c: Context<App>) {
if (playerIds.length === 0) return c.json({ error: 'Nobody is online right now' }, 404)
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
const paid: number[] = []
for (const playerId of playerIds) {
// A positive amount never comes back null: nothing to skip.
if ((await sendTokens(c, playerId, amount, startingTokens, message)) !== null) {
paid.push(playerId)
}
}
// A positive amount skips nobody.
const { paid } = await sendTokensToMany(c, playerIds, amount, startingTokens, message)
await recordPlayerAudit(c, 'gift_tokens_online', { amount, message, paid })
logger.info('staff dropped tokens on everyone online', {
@@ -1015,13 +1082,8 @@ export async function giftRoleTokensHandler(c: Context<App>) {
}
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
const paid: number[] = []
for (const playerId of playerIds) {
// A positive amount never comes back null: nothing to skip.
if ((await sendTokens(c, playerId, amount, startingTokens, message)) !== null) {
paid.push(playerId)
}
}
// A positive amount skips nobody.
const { paid } = await sendTokensToMany(c, playerIds, amount, startingTokens, message)
await recordPlayerAudit(c, 'gift_tokens_role', { roleId, amount, message, paid })
logger.info('staff dropped tokens on a discord role', {
+129
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@@ -52,7 +52,9 @@ import {
BALANCE_SCHEMA_DDL,
CurrencyType,
DEFAULT_STARTING_TOKENS,
ensureStartingBalances,
getBalance,
spendCurrency,
} from '../../../../econ/src/balance-db'
import { CATALOG_SCHEMA_DDL } from '../../../../econ/src/catalog-db'
import { CONSUMABLE_SCHEMA_DDL, getConsumables } from '../../../../econ/src/consumables-db'
@@ -1770,6 +1772,7 @@ it('drops tokens on everyone online, lobby included, with the message on the box
`UPDATE presence SET data = json_set(data, '$.expiresAt', 1) WHERE account_id = 8383`
).run()
await clearHub()
const res = await devPost('/api/staff/online/gift-tokens', 8110, {
amount: 100,
message: 'Thanks for playing!',
@@ -1781,6 +1784,7 @@ it('drops tokens on everyone online, lobby included, with the message on the box
expect(body.paid).toEqual(expect.arrayContaining([8380, 8381, 8382]))
expect(body.paid).not.toContain(8383)
const frames = await hubFrames()
for (const playerId of [8380, 8381, 8382]) {
await expect(
getBalance(env.DB, playerId, CurrencyType.RecCenterTokens, DEFAULT_STARTING_TOKENS)
@@ -1788,7 +1792,23 @@ it('drops tokens on everyone online, lobby included, with the message on the box
const gifts = await getPendingGifts(env.DB, playerId)
expect(gifts).toHaveLength(1)
expect(gifts[0]).toMatchObject({ Currency: 100, Message: 'Thanks for playing!' })
// The same two frames the one-player gift sends, in the same order: the resulting
// total into the -2 bucket, then the box it came in — every player's own.
const own = frames.filter((f) => f.playerId === playerId)
expect(own.map((f) => f.notificationType)).toEqual([61, 31])
expect(own[0].data).toEqual({
Balance: DEFAULT_STARTING_TOKENS + 100,
CurrencyType: CurrencyType.RecCenterTokens,
Platform: -2,
})
expect(own[1].data).toMatchObject({
Id: gifts[0]!.Id,
Currency: 100,
Message: 'Thanks for playing!',
BalanceType: -2,
})
}
expect(frames.filter((f) => f.playerId === 8383)).toEqual([])
expect(await getPendingGifts(env.DB, 8383)).toEqual([])
const { results } = await env.DB.prepare(
@@ -1813,6 +1833,115 @@ it('refuses a token drop over the cap, without a message, or with nobody online'
expect((await drop({ amount: 1_000, message: 'hi' })).status).toBe(404)
})
// The drop pays in rounds of 30 (three bound values a player, 100 a statement) and announces
// the lot in one hub call. More players than one round holds, with a balance row already
// present for some and none for the rest: everyone is paid once, in presence order, each
// box has its own id, and the hub gets exactly two frames a player — nobody doubled by a
// round boundary and nobody dropped past it.
it('drops tokens on more players than one round pays, each exactly once', async () => {
await env.DB.prepare('DELETE FROM presence').run()
const players = Array.from({ length: 70 }, (_, i) => 8600 + i)
for (const accountId of players) {
await setPresence(env.DB, {
accountId,
roomInstance: null,
statusVisibility: 0,
deviceClass: 0,
vrMovementMode: 0,
platform: 4,
appVersion: 'test',
})
}
// Half already hold a balance row (one touched by a prior read); the rest get the signup
// grant seeded by the drop itself. Both must land on grant + drop.
for (const accountId of players.filter((id) => id % 2 === 0)) {
await getBalance(env.DB, accountId, CurrencyType.RecCenterTokens, DEFAULT_STARTING_TOKENS)
}
await clearHub()
const res = await devPost('/api/staff/online/gift-tokens', 8110, {
amount: 7,
message: 'Round and round',
})
expect(res.status).toBe(200)
const body = (await res.json()) as { paid: number[] }
expect(body.paid).toEqual(players)
const { results } = await env.DB.prepare(
`SELECT account_id AS accountId, amount FROM balance
WHERE currency_type = ?1 AND account_id BETWEEN 8600 AND 8669 ORDER BY account_id`
)
.bind(CurrencyType.RecCenterTokens)
.all<{ accountId: number; amount: number }>()
expect(results.map((r) => r.accountId)).toEqual(players)
expect(new Set(results.map((r) => r.amount))).toEqual(new Set([DEFAULT_STARTING_TOKENS + 7]))
const frames = await hubFrames()
expect(frames).toHaveLength(players.length * 2)
const boxIds = new Set<number>()
for (const playerId of players) {
const own = frames.filter((f) => f.playerId === playerId)
expect(own.map((f) => f.notificationType)).toEqual([61, 31])
expect(own[0].data.Balance).toBe(DEFAULT_STARTING_TOKENS + 7)
const gifts = await getPendingGifts(env.DB, playerId)
expect(gifts).toHaveLength(1)
expect(own[1].data.Id).toBe(gifts[0]!.Id)
boxIds.add(gifts[0]!.Id)
}
expect(boxIds.size).toBe(players.length)
})
// A negative room gift is a debit guarded per player: whoever can't cover it is skipped —
// no debit, no box, no frame — and the ones who can are still charged.
it('skips the players a room debit would overdraw, and charges the rest', async () => {
const inRoom = async (accountId: number) =>
setPresence(env.DB, {
accountId,
roomInstance: { roomId: 7730, roomInstanceId: 77301 },
statusVisibility: 0,
deviceClass: 0,
vrMovementMode: 0,
platform: 4,
appVersion: 'test',
})
await inRoom(8480)
await inRoom(8481)
await inRoom(8482)
// 8481 has already spent most of their grant.
await ensureStartingBalances(env.DB, 8481, DEFAULT_STARTING_TOKENS)
expect(
await spendCurrency(
env.DB,
8481,
CurrencyType.RecCenterTokens,
DEFAULT_STARTING_TOKENS - 10,
DEFAULT_STARTING_TOKENS
)
).toBe(true)
await clearHub()
const res = await devPost('/api/staff/rooms/7730/gift-tokens', 8110, { amount: -100 })
expect(res.status).toBe(200)
expect(await res.json()).toEqual({
roomId: 7730,
amount: -100,
paid: [8480, 8482],
skipped: [8481],
})
for (const playerId of [8480, 8482]) {
await expect(
getBalance(env.DB, playerId, CurrencyType.RecCenterTokens, DEFAULT_STARTING_TOKENS)
).resolves.toBe(DEFAULT_STARTING_TOKENS - 100)
expect(await getPendingGifts(env.DB, playerId)).toHaveLength(1)
}
await expect(
getBalance(env.DB, 8481, CurrencyType.RecCenterTokens, DEFAULT_STARTING_TOKENS)
).resolves.toBe(10)
expect(await getPendingGifts(env.DB, 8481)).toEqual([])
const frames = await hubFrames()
expect(frames.map((f) => f.playerId)).toEqual([8480, 8480, 8482, 8482])
})
// The role drop's audience is the Discord links that record the role — offline included,
// since that is the point — and nobody else: a link holding other roles, a link holding none,
// a player with no link at all. The same Discord identity on two accounts pays both.
+6
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@@ -61,6 +61,12 @@ export default defineConfig({
this.sent.push({ playerIds, ephemeral: true, notificationType, data })
return { delivered: 0 }
}
// Recorded one entry per frame, as notifyPlayer records one, so a test
// asserts the same shape whichever path a gift took.
async notifyPlayers(notifications) {
for (const n of notifications) this.sent.push(n)
return { delivered: 0, queued: notifications.length }
}
async broadcast() { return { delivered: 0 } }
async fetch(request) {
if (request.method === 'DELETE') {