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trying to get rooms up
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+62
-99
@@ -3,26 +3,37 @@ import { useWorkersLogger } from 'workers-tagged-logger'
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import { withNotFound, withOnError } from '@repo/hono-helpers'
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import { validateAndGetAccountId } from './jwt'
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import { getRoomById, getRoomByName, getRoomsByCreator, getRoomsByIds } from './rooms-db'
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import type { Context } from 'hono'
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import type { App } from './context'
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/**
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* Ported from the C# `RoomsController`. The C# backs these with EF Core
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* (`AppDbContext`); there's no DB binding yet, so room lookups synthesize the
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* same shape `BuildRoomResponse` produces. Responses are PascalCase — the C#
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* sets `PropertyNamingPolicy = null` and the anonymous response object uses
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* PascalCase member names (see JSON/ownedrooms.json).
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* Room server. Rooms are stored in D1 as JSON blobs with generated columns for
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* querying (see rooms-db.ts); the dorm (RoomId 1) is seeded by the migration.
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* Responses are the stored JSON verbatim (PascalCase, client-facing shape).
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*
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* The class `[Route("rooms")]` prefix maps to this worker's subdomain, so the
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* method routes are served bare (e.g. `/rooms/{id}`, not `/rooms/rooms/{id}`).
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* The C# `[Route("rooms")]` prefix maps to this worker's subdomain, so method
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* routes are served bare. The 2023 client also hits several of these without the
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* `/roomserver` prefix, so both forms are registered.
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*/
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/**
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* Build the full room payload the C# `BuildRoomResponse` returns. With no DB,
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* room 1 is the dorm (matching JSON/ownedrooms.json) and any other id gets a
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* generic published room so the client can still resolve and load it.
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*/
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/** Unity scene id for the dorm (also the matchmake/heartbeat instance location). */
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const DORM_SCENE_ID = '76d98498-60a1-430c-ab76-b54a29b7a163'
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/** Parse the first valid integer id from a comma-separated `id` query param. */
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function firstId(idParam: string): number | undefined {
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return idParam
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.split(',')
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.map((s) => Number.parseInt(s.trim(), 10))
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.find((n) => !Number.isNaN(n))
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}
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/** Parse all valid integer ids from a comma-separated `id` query param. */
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function allIds(idParam: string): number[] {
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return idParam
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.split(',')
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.map((s) => Number.parseInt(s.trim(), 10))
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.filter((n) => !Number.isNaN(n))
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}
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/** Room permissions + (empty) Photon token the client needs to spawn into a room. */
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function photonAccessToken() {
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@@ -52,56 +63,16 @@ function photonAccessToken() {
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}
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}
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function buildRoomResponse(roomId: number) {
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const isDorm = roomId === 1
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return {
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RoomId: roomId,
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Name: isDorm ? 'DormRoom' : `Room${roomId}`,
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Description: isDorm ? 'Your private room' : '',
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CreatorAccountId: 1,
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ImageName: 'DefaultRoomImage.jpg',
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State: 0,
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Accessibility: 0,
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SupportsLevelVoting: false,
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IsRRO: false,
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IsDorm: isDorm,
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CloningAllowed: false,
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SupportsVRLow: true,
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SupportsQuest2: true,
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SupportsMobile: true,
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SupportsScreens: true,
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SupportsWalkVR: true,
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SupportsTeleportVR: true,
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SupportsJuniors: true,
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MinLevel: 0,
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WarningMask: 0,
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CustomWarning: null,
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DisableMicAutoMute: false,
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DisableRoomComments: false,
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EncryptVoiceChat: false,
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CreatedAt: '2026-01-18T02:31:37.6171131',
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Stats: { CheerCount: 0, FavoriteCount: 0, VisitorCount: 1, VisitCount: 1 },
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// The client needs a SubRoom (UnitySceneId + DataBlob) to load the scene.
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// The dorm points at the dorm scene; an empty DataBlob loads the default
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// build. Generic rooms have no known scene yet.
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SubRooms: [
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{
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SubRoomId: 1,
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Name: '',
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DataBlob: '',
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IsSandbox: false,
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MaxPlayers: 4,
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Accessibility: 0,
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UnitySceneId: isDorm ? DORM_SCENE_ID : '',
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DataSavedAt: '2026-01-18T02:31:37.6171131',
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},
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],
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Roles: [],
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LoadScreens: [],
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PromoImages: [],
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PromoExternalContent: [],
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Tags: [],
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/** The account whose owned rooms to return: the Bearer token's `sub`, falling
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* back to account 1 (the stub player) when there's no valid token. */
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async function ownerId(c: Context<App>): Promise<number> {
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const authHeader = c.req.header('Authorization') ?? ''
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if (authHeader.toLowerCase().startsWith('bearer ')) {
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const sub = await validateAndGetAccountId(authHeader.slice('Bearer '.length))
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const id = sub ? Number.parseInt(sub, 10) : Number.NaN
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if (!Number.isNaN(id)) return id
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}
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return 1
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}
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const app = new Hono<App>()
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@@ -120,63 +91,55 @@ const app = new Hono<App>()
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.get('/', (c) => c.json({ service: 'rooms', status: 'ok' }))
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// Room lookup by `id` (comma-separated; first match wins) or `name`. The C#
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// 400s when neither is supplied and returns `{}` when nothing matches.
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.get('/rooms', (c) => {
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// Room lookup by `id` (first match wins) or `name`. The C# 400s when neither
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// is supplied and returns `{}` when nothing matches.
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.get('/rooms', async (c) => {
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const idParam = c.req.query('id')
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const nameParam = c.req.query('name')
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if (!idParam && !nameParam) {
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return c.json("Either 'id' or 'name' query parameter is required", 400)
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}
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if (idParam) {
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const firstId = idParam
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.split(',')
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.map((s) => Number.parseInt(s.trim(), 10))
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.find((n) => !Number.isNaN(n))
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if (firstId === undefined) return c.json({})
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return c.json(buildRoomResponse(firstId))
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const id = firstId(idParam)
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const room = id === undefined ? null : await getRoomById(c.env.DB, id)
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return c.json(room ?? {})
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}
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// Looked up by name — no DB to resolve it, so synthesize a room 1 (dorm).
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// TODO: resolve the named room once a DB binding exists.
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return c.json(buildRoomResponse(1))
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const room = await getRoomByName(c.env.DB, nameParam ?? '')
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return c.json(room ?? {})
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})
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// Bulk room lookup by `id` (synthesized per id) or `name`. The client calls
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// this bare on the rooms host. We have no named-room data, so a name lookup
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// returns [] — the client treats that as NoSuchRoom (a non-fatal warning),
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// which is the honest answer since we can't actually host that room.
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.get('/rooms/bulk', (c) => {
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// Bulk room lookup by `id` or `name` — returns an array of matched rooms (the
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// client calls this bare on the rooms host). Rooms not in D1 are simply absent
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// from the result; the client treats an empty result as NoSuchRoom.
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.get('/rooms/bulk', async (c) => {
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const idParam = c.req.query('id')
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const nameParam = c.req.query('name')
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if (!idParam && !nameParam) {
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return c.json("Either 'id' or 'name' query parameter is required", 400)
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}
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if (idParam) {
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const ids = idParam
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.split(',')
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.map((s) => Number.parseInt(s.trim(), 10))
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.filter((n) => !Number.isNaN(n))
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return c.json(ids.map(buildRoomResponse))
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return c.json(await getRoomsByIds(c.env.DB, allIds(idParam)))
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}
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return c.json([])
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const room = await getRoomByName(c.env.DB, nameParam ?? '')
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return c.json(room ? [room] : [])
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})
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// Single room by id. The C# 404s when the row is missing; with no DB we
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// synthesize the room so the client can load it (ignores the include/
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// unityAsset* query params, same as the C#).
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.get('/rooms/:roomId{[0-9]+}', (c) => {
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const roomId = Number.parseInt(c.req.param('roomId'), 10)
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return c.json(buildRoomResponse(roomId))
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})
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// Rooms created/owned by the caller (their dorm). The client calls all three.
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.get('/roomserver/rooms/createdby/me', async (c) =>
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c.json(await getRoomsByCreator(c.env.DB, await ownerId(c)))
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)
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.get('/rooms/ownedby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
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.get('/rooms/createdby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
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// Rooms created by the caller. The C# serves JSON/ownedrooms.json (the dorm).
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.get('/roomserver/rooms/createdby/me', (c) => c.json([buildRoomResponse(1)]))
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// Single room by id. 404 when the room isn't in D1 (matches the C#). Ignores
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// the include/unityAsset* query params, same as the C#.
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.get('/rooms/:roomId{[0-9]+}', async (c) => {
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const room = await getRoomById(c.env.DB, Number.parseInt(c.req.param('roomId'), 10))
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return room ? c.json(room) : c.notFound()
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})
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// Photon access token + room permissions the client needs to spawn into a
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// room. Without it the player is stuck on a black screen. PhotonAccessToken is
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// empty (the client uses its baked-in Photon credentials); roomInstanceId is
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// our constant 1. The client calls it on the rooms host both bare and under
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// `/roomserver`, so both are registered.
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// room. The client calls it on the rooms host both bare and under `/roomserver`.
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.get('/photon_access_token', (c) => c.json(photonAccessToken()))
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.get('/roomserver/photon_access_token', (c) => c.json(photonAccessToken()))
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