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[match] fix issue where private room subroom join was not marked as private
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+43
-11
@@ -750,6 +750,17 @@ function persistenceVersionRefusal(
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*/
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const ROOM_IS_PRIVATE = MatchmakingErrorCode.RoomIsPrivate
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/**
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* Whether a room is PUBLISHED — Public, or Unlisted (reachable by whoever holds the id,
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* just not listed). Every other accessibility (Private, and the two Dev_ ones) is a room
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* its owner hasn't released.
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*/
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function isPublished(room: Room): boolean {
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return (
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room.Accessibility === Accessibility.Public || room.Accessibility === Accessibility.Unlisted
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)
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}
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/**
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* Whether a room MATCHMAKE may enter this room at all, before any instance is found or
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* made. A PUBLISHED room — Public, or Unlisted (reachable by whoever holds the id, just
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@@ -768,12 +779,7 @@ const ROOM_IS_PRIVATE = MatchmakingErrorCode.RoomIsPrivate
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* their guests through the invite routes, not this one.
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*/
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async function canEnterRoom(db: D1Database, room: Room, accountId: number): Promise<boolean> {
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if (
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room.Accessibility === Accessibility.Public ||
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room.Accessibility === Accessibility.Unlisted
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) {
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return true
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}
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if (isPublished(room)) return true
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if (room.CreatorAccountId === accountId) return true
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if (roomRoles(room).some((r) => r.AccountId === accountId && r.Role !== Role.None)) return true
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return hasRoomInviteTo(db, accountId, Number(room.RoomId))
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@@ -1468,6 +1474,16 @@ async function resolveRoomInstance(
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return { instance: null, errorCode: ROOM_IS_PRIVATE }
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}
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// An unpublished room has no PUBLIC instances, whatever `JoinMode` asked for. The gate
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// above only decides who may START a session; a public one is then a door for everyone
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// it never admitted — a friend follows the owner in, and `IsPrivate: false` tells every
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// client the session is open. The owner walking through their own room's subroom door
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// posts `JoinMode` 0, so this has to be decided here rather than trusted from the body.
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// Private means a fresh instance each time, as `JoinMode` 2 always has: the room's
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// people reach each other by invite. Room routes only, like the gate — an event or a
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// clubhouse held in a private room is a session its own guest list shares.
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const privateInstance = isPrivate || (gateOnAccessibility && !isPublished(room))
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// The build this player is on, from their token. A 2023 client can't load a scene
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// saved at a newer persistence version, so it is refused the room outright (see
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// persistenceVersionRefusal) before any instance is created or reused.
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@@ -1489,7 +1505,7 @@ async function resolveRoomInstance(
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// search, which pushes them to another live instance if one exists or forces a
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// fresh one below. (Only the public path reuses instances, so only it needs the
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// read; a private matchmake always gets a fresh instance.)
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const currentInstanceId = isPrivate
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const currentInstanceId = privateInstance
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? undefined
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: (await getPresence<RoomInstance>(c.env.DB, ownerId))?.roomInstance?.roomInstanceId
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// The same build, with GAME_VERSION standing in for a token that names none. It scopes
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@@ -1501,7 +1517,7 @@ async function resolveRoomInstance(
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// another, and neither must a session running a different version of the room.
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// Private matchmakes always get a fresh instance. Create one when there's nothing
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// to join.
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let instance = isPrivate
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let instance = privateInstance
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? null
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: await getJoinableInstance(c.env.DB, f.roomId, gameVersion, f.subRoomId, currentInstanceId)
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if (!instance) {
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@@ -1514,7 +1530,7 @@ async function resolveRoomInstance(
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photonRoomId: crypto.randomUUID(),
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name: f.name,
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maxCapacity: f.maxCapacity,
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isPrivate: isPrivate || f.isDorm,
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isPrivate: privateInstance || f.isDorm,
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roomInstanceType: f.roomInstanceType,
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gameVersion,
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})
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@@ -1523,7 +1539,7 @@ async function resolveRoomInstance(
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instance: roomInstanceFromRoom(
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c.env,
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room,
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isPrivate,
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privateInstance,
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instance.roomInstanceId,
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instance.photonRoomId,
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f.subRoomId
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@@ -1542,7 +1558,8 @@ async function resolveRoomInstance(
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* The one gate that is these routes' alone is the room's ACCESSIBILITY (see
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* {@link canEnterRoom}): a room that isn't published answers `RoomIsPrivate` (25) to anyone
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* but its creator, its role holders and its invitees, in either join mode — a private
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* instance of an unpublished room is still a way into it.
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* instance of an unpublished room is still a way into it. Those it does admit always get
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* a PRIVATE instance of it, whatever `JoinMode` they posted.
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*
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* `subRoomId` is optional: absent, `resolveRoomInstance` falls back to the room's first
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* subroom (its default entrance).
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@@ -2317,6 +2334,21 @@ const app = new Hono<App>()
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return matchmakeResult(c, BANNED_FROM_ROOM, null)
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}
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// Nor through the room's accessibility gate: friendship is not a key to a room its
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// owner hasn't published, so the friend must be someone that room admits on their
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// own account (canEnterRoom). The same opaque refusal as "not in a room" — a
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// distinct code would tell the caller where their friend is. An instance naming no
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// stored room (a dorm's synthetic one) has nothing to gate on.
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const followedRoom = await getRoomById(c.env.DB, instance.roomId)
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if (followedRoom && !(await canEnterRoom(c.env.DB, followedRoom, id))) {
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logger.info('follow refused: friend is in an unpublished room', {
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roomId: instance.roomId,
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targetId,
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id,
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})
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return matchmakeResult(c, NO_SUCH_ROOM, null)
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}
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// Nor does it go through the build scoping the room matchmakes get by
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// construction, so a player on another build could otherwise follow their way
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// into a session that can't render them. Compared against the FRIEND's presence
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@@ -3032,6 +3032,105 @@ describe('auth-gated endpoints', () => {
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expect((await v2('/matchmake/v2/room/2', '9880', 2)).RoomInstance?.RoomId).toBe(2)
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})
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test('an unpublished room’s instances are always PRIVATE, whatever JoinMode asked for', async () => {
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type V2 = {
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ErrorCode: number
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RoomInstance: { RoomInstanceId: number; RoomId: number; IsPrivate: boolean } | null
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}
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const v2 = async (path: string, sub: string, joinMode: number) =>
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(await (
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await exports.default.fetch(`${ORIGIN}${path}`, {
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method: 'POST',
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headers: { ...(await bearer(sub)), 'Content-Type': 'application/json' },
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body: JSON.stringify({ JoinMode: joinMode }),
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})
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).json()) as V2
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const stored = async (instanceId: number | undefined) =>
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(
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await env.DB.prepare('SELECT is_private FROM room_instance WHERE id = ?1')
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.bind(instanceId ?? 0)
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.first<{ is_private: number }>()
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)?.is_private
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// The creator walking through their own room's subroom door posts JoinMode 0 — the
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// body the client was seen sending. Room 6 is Private, so the session is too: in the
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// answer, and in the row every other route reads.
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const own = await v2('/matchmake/v2/room/6/6', '42', 0)
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expect(own.ErrorCode).toBe(0)
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expect(own.RoomInstance).toMatchObject({ RoomId: 6, IsPrivate: true })
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expect(await stored(own.RoomInstance?.RoomInstanceId)).toBe(1)
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// The 2023 spelling, and JoinMode 1, are the same.
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const v1 = (await (
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await exports.default.fetch(`${ORIGIN}/matchmake/room/6`, {
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method: 'POST',
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headers: { ...(await bearer('42')), 'Content-Type': 'application/x-www-form-urlencoded' },
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body: 'JoinMode=1',
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})
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).json()) as { roomInstance: { roomInstanceId: number; isPrivate: boolean } | null }
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expect(v1.roomInstance?.isPrivate).toBe(true)
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expect(await stored(v1.roomInstance?.roomInstanceId)).toBe(1)
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// Nothing public to reuse: a role holder asking for a public session gets a private
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// one of their own rather than joining the creator's.
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const host = await v2('/matchmake/v2/room/6', '44', 0)
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expect(host.RoomInstance?.IsPrivate).toBe(true)
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expect(host.RoomInstance?.RoomInstanceId).not.toBe(v1.roomInstance?.roomInstanceId)
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expect(
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await env.DB.prepare(
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'SELECT COUNT(*) AS n FROM room_instance WHERE room_id = 6 AND is_private = 0'
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).first<{ n: number }>()
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).toEqual({ n: 0 })
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// A FRIEND of the creator is not one of the room's people: neither follow gets them
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// in — the 2023 route by the room's gate, the v2 route because the session is private.
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await env.DB.prepare(
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'INSERT INTO relationship (requester_id, target_id, relationship_type) VALUES (42, 9885, 3)'
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).run()
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try {
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const follow = (await (
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await exports.default.fetch(`${ORIGIN}/matchmake/player/42`, {
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method: 'POST',
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headers: await bearer('9885'),
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})
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).json()) as { errorCode: number; roomInstance: unknown }
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expect(follow).toEqual(refused(20))
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const followV2 = (await (
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await exports.default.fetch(`${ORIGIN}/matchmake/v2/player/42`, {
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method: 'POST',
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headers: { ...(await bearer('9885')), 'Content-Type': 'application/json' },
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body: '{}',
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})
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).json()) as V2
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expect(followV2.ErrorCode).not.toBe(0)
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expect(followV2.RoomInstance).toBeNull()
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expect(
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await env.DB.prepare('SELECT 1 AS hit FROM presence WHERE account_id = 9885').first()
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).toBeNull()
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// One of the room's own people who is also a friend may follow: the room admits
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// them itself. Here the creator follows the Host into the Host's session.
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await env.DB.prepare(
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'INSERT INTO relationship (requester_id, target_id, relationship_type) VALUES (42, 44, 3)'
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).run()
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const ownFollow = (await (
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await exports.default.fetch(`${ORIGIN}/matchmake/player/44`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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).json()) as { errorCode: number; roomInstance: { roomInstanceId: number } | null }
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expect(ownFollow.errorCode).toBe(0)
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expect(ownFollow.roomInstance?.roomInstanceId).toBe(host.RoomInstance?.RoomInstanceId)
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} finally {
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await env.DB.prepare(
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'DELETE FROM relationship WHERE requester_id = 42 AND target_id IN (9885, 44)'
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).run()
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}
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// A published room still hands out a public session for the same request.
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const open = await v2('/matchmake/v2/room/2', '9885', 0)
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expect(open.RoomInstance?.IsPrivate).toBe(false)
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})
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test('POST /matchmake/room/:roomId refuses a player banned from the room', async () => {
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const matchmake = async (sub: string) =>
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(await (
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