more stubs

This commit is contained in:
Devin Zuczek
2026-08-15 13:54:19 -04:00
parent 8ea0caa1e5
commit 11b037a2f1
67 changed files with 38566 additions and 2652 deletions
+11 -1
View File
@@ -2,7 +2,17 @@
CDN Worker served on the `cdn` subdomain (`cdn.recflare.net`) — a Hono app that streams
the binary blobs the client downloads while playing out of the shared `recflare-cdn` R2
bucket, plus the one bundled config file the loading screen reads.
bucket, plus the JSON config files the client reads from `/config/`.
`/config/:name` serves `static/config/<name>.json` verbatim — `RRPlusConfig_v3` and
`SkuConfig_v1` today — with or without the `.json` in the path, since the game configs that
point at these files carry the extension and the client's older config calls don't. `{name}`
IS the filename: that directory is uploaded as Workers static assets and read through the
ASSETS binding, so publishing a config is dropping in a file, and `run_worker_first` keeps
the asset server from answering ahead of the Worker (nothing is reachable at its own asset
path). The files go out byte-for-byte, BOM included. `/config/LoadingScreenTipData` stays a
route of its own, bundled rather than an asset, because its file is named differently from
its path.
Objects are keyed by prefix — `sigs/` (anti-cheat signatures), `room/` (saved room
scenes, and room images by their bare `ImageName`), `invention/` (invention data) — and