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more stubs
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+11
-1
@@ -2,7 +2,17 @@
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CDN Worker served on the `cdn` subdomain (`cdn.recflare.net`) — a Hono app that streams
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the binary blobs the client downloads while playing out of the shared `recflare-cdn` R2
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bucket, plus the one bundled config file the loading screen reads.
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bucket, plus the JSON config files the client reads from `/config/`.
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`/config/:name` serves `static/config/<name>.json` verbatim — `RRPlusConfig_v3` and
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`SkuConfig_v1` today — with or without the `.json` in the path, since the game configs that
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point at these files carry the extension and the client's older config calls don't. `{name}`
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IS the filename: that directory is uploaded as Workers static assets and read through the
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ASSETS binding, so publishing a config is dropping in a file, and `run_worker_first` keeps
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the asset server from answering ahead of the Worker (nothing is reachable at its own asset
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path). The files go out byte-for-byte, BOM included. `/config/LoadingScreenTipData` stays a
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route of its own, bundled rather than an asset, because its file is named differently from
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its path.
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Objects are keyed by prefix — `sigs/` (anti-cheat signatures), `room/` (saved room
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scenes, and room images by their bare `ImageName`), `invention/` (invention data) — and
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