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support for 202507 endpoints (#37)
* [auth][api] accept the 20250424.01 client * [2025] unstable * 20250718.0 * correct one this time * stubs * more stubs * more stubs * [lists] add worker * [ai] route stubs * [api] player photo setting * [econ] add roomEconConfig route * [infra] update worker generators * [worker] add cards/moderation/platformnotification workers * [lists] updates to some endpoints * [clubs] stub out announcement endpoint, for now * [econ] stub out season endpoints for now * [chat] apps/chat stub out party endpoint not sure the shape yet * [api] stub out statsig and lockeditems * [doc] new services * [lists] stub the bulk endpoint * [datacollection] add placeholder service until we can kill it * [api] set gifting to lvl5 * update lock * [cdn] enable cache * [match] matchmake v2 * [lists] stub some lists * [ai] stubs * [rooms] new subroom save endpoint * [econ] add bulk purchase endpoint * [discovery] update featured creator to 1 for fun * [api] add photo settings flag * [chat] fixup chat permissions (sorta) * [auth] restrictions endpoint * [rooms] contributed endpoint * [api] fix outfit endpoint * [discovery] attempt to fix store * [chat] privacy endpoints * [api] cheered images * [rooms] add xp endpoint (disbaled) * [rooms] add xp endpoint (disabled) * update images-db for cheers * [rooms] add autocomplete endpoint * [cdn/img] increase cache ttl for statics * [api] bulk route for images * [accounts] add banner image * [api] add misc missing endpoints * [discovery] remove AI tab * [platformnotifications] stub some endpoints * [lists] add some more lists * [rooms] additional endpoints * [chat] stub a few privacy endpoints * [econ] stub some endpoints * misc db fixes * [api] tweak shape for images v6 * [rooms] dont show trending RROs
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@@ -143,6 +143,14 @@ inconsistency here without checking the client first.
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The payload shapes are recovered from the client's own decoder in
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`apps/notify/src/notification-payloads.ts` — build frames against those interfaces (econ
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does) so a renamed key fails the build instead of silently vanishing on the wire.
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- Every matchmake response (`match`: `/matchmake/*`, refusals and the ban middleware's
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included) must echo the request's `CorrelationId` back as `correlationId` — the client
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tags each attempt with a GUID and fails with "Unable to connect to game session" if it
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can't match the response to the attempt. A request that names none gets the all-zero
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`Guid.Empty` rather than null: the client's field is a non-nullable Guid. The code is
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served under TWO names, `result` (what the client reads) and `errorCode` (what this
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server has always sent); they are the same number and must never disagree, which is why
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everything answers through `matchmakeResult` rather than building the envelope by hand.
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- Accessibility is sent as the `RoomAccessibility` enum NAME on
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`rooms` `PUT /rooms/:id/subrooms/:sid/accessibility` (`accessibility=Private`), not the
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ordinal the room-level `/rooms/:id/accessibility` takes. The enum has five members
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